❌

Lese-Ansicht

Magic: The Gathering Arena developers intend to form a union with the CWA

Magic: The Gathering Arena developers at Hasbro subsidiary Wizards of the Coast are set to join the Communications Workers of America (CWA), the union announced. The CWA says it has secured a "supermajority" among workers in favor of unionization for the chapter, called United Wizards of the Coast (UWOTC-CWA). The CWA has filed for a formal election with the National Labor Relations Board (NLRB), but that will be withdrawn if Hasbro voluntarily recognizes the union by May 1st.

"At Wizards, we’re organizing for a say in layoffs, accountability that runs up and down the chain, and a living wage that actually lets people build a life," said UWOTC-CWA member and senior software engineer Damien Wilson. "I’m hopeful about what we can build here and being clear-eyed about why it’s necessary."

Workers have outlined several areas of concern including protections over layoffs and remote work, generative AI guardrails and mandatory crunch time, along with "increased transparency and equity" in the workplace. "This isn’t just something that affects Wizards of the Coast; it’s how most American workplaces are set up," Wilson added. "Unions are the missing counterweight to protect our craft."

The push to unionize was triggered back in 2023 following mass Hasbro layoffs that affected nearly 2,000 workers, software engineers told Kotaku. Developers were also concerned about issues like remote work, saying that Hasbro and Wizards of the Coast decisions "have not aligned with the values of their employees." 

The CWA has been involved in recent unionization drives across the games industry, with workers from Blizzard and ID Software, along with indie devs from publishers including Heart Machine recently joining. Over 4,000 workers have organized across the industry as part of CWA's CODE (Campaign to Organize Digital Employees), according to the union. "Every worker deserves job security, fair compensation, and a seat at the table," said CWA District 7 VP Susie McAllister. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/magic-the-gathering-arena-developers-intend-to-form-a-union-with-the-cwa-104438341.html?src=rss

©

© CWA

'Magic: The Gathering Arena' developers have voted to form a union with the CWA
  •  

Union accuses Apple of unlawful discrimination against represented workers

The International Association of Machinists and Aerospace Workers (IAM) union has accused Apple of unlawfully discriminating against the unionized employees of the company’s Towson, Maryland retail store. IAM has filed an unfair labor practice charge against Apple with the National Labor Relations Board (NLRB) after the company announced on April 9 that it was shutting down three of its US stores. One of those locations was the Towson retail outlet, which employed nearly 90 workers and became the first Apple Store in the country to unionize back in 2022.

In its complaint, IAM said that Apple didn’t offer the employees it represents the transfer opportunities it provided to non-unionized employees from its other stores. Unlike those non-represented employees, Towson personnel were allegedly told that they had to reapply for positions through the same process as external candidates. “Apple is denying union-represented workers the same opportunities it is giving to others — and doing so because these workers chose to organize,” the organization said. “That is discrimination, and it is exactly what federal labor law is designed to prevent.”

In addition to the Towson location, Apple also shut down its stores in Trumbull, CT, Escondito, CA. Back when the closures were announced, IAM said that “Apple’s claim that the collective bargaining agreement prevents relocation is simply false and raises serious concerns that [the] closure is a cynical attempt to bust the union.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/union-accuses-apple-of-unlawful-discrimination-against-represented-workers-094531505.html?src=rss

©

  •  

Hyper Light Drifter studio workers form union after rounds of layoffs

Workers at Heart Machine, the independent studio behind Hyper Light Drifter and Solar Ash, have formed a union with Communications Workers of America (CWA) Local 9003. The wall-to-wall unit covers all 13 frontline employees at the studio, which voluntarily recognized the union in February after a supermajority of eligible workers voted for the measure.

The organizing effort follows a rough stretch at Heart Machine, after the studio laid off employees in November 2024, then announced in October 2025 that it would end development on its early access title Hyper Light Breaker and cut further staff.

"I decided to get involved in organizing my studio because I've seen so many peers in the industry stand up to protect the craft we all care so deeply about. Watching that momentum grow made me realize that if we love this work, we have to protect it, especially now," said Steph Aligbe, a gameplay tools engineer at the studio.

Heart Machine joining the CWA extends the union's gaming footprint even further. The union counts thousands of employees at Microsoft subsidiaries among its members, as well as staff at EA, Id Software and others. CWA also runs the United Videogame Workers, a direct-join union that launched in 2025, allowing individual game workers in the US and Canada to sign up on their own without elections or employer consent. Large gaming studios like Ubisoft have been undergoing a seemingly endless string of layoffs, and workers are increasingly demanding to have their voices heard.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyper-light-drifter-studio-workers-form-union-after-rounds-of-layoffs-165828565.html?src=rss

©

© Heart Machine

Hyper Light Breaker
  •  

French Ubisoft workers vote to strike

When deciding which video game to buy, "Is it fun?" is no longer the only consideration. Given the state of the industry, "Do I want to support this company?" is arguably more important. Take, for example, Ubisoft, where things seem to unravel more each day. After the floundering publisher floated even more layoffs this week, workers at its Paris headquarters said, "Enough is enough." They're now calling for a three-day strike.

Unions representing Ubisoft employees plan to strike from February 10 to 12. "With management being stubbornly entrenched in its authoritarian ways, we are calling Ubisoft employees across France to join this strike, along with the five unions present within the company," The Syndicat des Travailleureuses du Jeu Vidéo (Video Game Worker's Union) wrote in a statement.

The strike follows a series of heavy-handed cost-cutting moves at Ubisoft. It recently shut down its Halifax studio just 16 days after employees unionized. Last week, it closed its Stockholm studio and announced additional restructuring efforts worldwide. It also canceled six games and delayed seven others.

Then, earlier this week, the Assassin's Creed publisher proposed cutting 200 jobs at its Paris headquarters. Under French labor law, the company would organize the cuts through the nation's Rupture Conventionnelle Collective (RCC) process. It would require a mutual agreement between the company and the labor union.

Yves Guillemot, CEO and co-founder of Ubisoft, speaks at the Ubisoft Forward livestream event in Los Angeles, California, on June 12, 2023. The event features a look at upcoming Ubisoft games. (Photo by Robyn Beck / AFP) (Photo by ROBYN BECK/AFP via Getty Images)
Ubisoft CEO Yves Guillemot
ROBYN BECK via Getty Images

Adding even more fuel to the fire, Ubisoft will now require workers to return to the office five days each week. (The company had previously agreed to two work-from-home days per week.) Although Ubisoft framed the mandate as being about efficiency and collaboration, it's easy to view this as a cudgel to further reduce its headcount. One Ubisoft developer, who hinted as much while voicing his opposition to the mandate on LinkedIn, said he was suspended without pay for three days as a punitive measure.

The workers' union saw all of this and decided it was time to act. "We're calling for a HALT to management's obsession with penny-pinching and worsening our working conditions," the Syndicat des Travailleureuses du Jeu Vidéo wrote. "It's time for a real accountability from company executives, starting from the top! Without the workers, and generous public funding, Ubisoft would never have been able to grow this much. WE are Ubisoft, and WE are shutting it down February 10th to 12th!"

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-173241918.html?src=rss

©

  •  
❌