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Google removes Doki Doki Literature Club! from the Play Store

Google has removed popular psychological horror game Doki Doki Literature Club! from the Play Store. According to Dan Salvato, who led its development team, and publisher Serenity Forge, Google told them the visual novel was removed because it violated its Terms of Service in its depiction of sensitive themes. The game is “widely celebrated for portraying mental health in a way that meaningfully connects deeply with players around the world,” they said in their announcement. Its free version, which came out first, has been downloaded at least 30 million times, while the paid “Plus” version has had at least one million downloads. The visual novel has repeatedly made Engadget’s lists of favorite games over the years.

Doki Doki Literature Club! has the drawing style and the makings of a typical dating sim, but players find themselves confronted with serious themes, including depression and suicide, soon after starting. Its Play listing was appropriately marked as “Mature 17+,” which means that children won’t be able to download it if their devices have parental controls. In addition, the developers clearly communicate that the game tackles serious issues. "This game is not suitable for children or those who are easily disturbed" is the first line of the game. "In-game content warnings for such material can be enabled in the Settings menu at any time,” it also warns players. In settings, there’s link to a page that lists content warnings that apply to the visual novel.

We’ve asked Google for a statement on why the game was removed, and we’ll update this post when we hear back. Salvator and Serenity Forge said they’re doing everything they can to “find a path forward for getting DDLC reinstated on the Google Play Store.” They’re also looking at other methods of distribution for Android devices. At the moment, the game’s Play listing shows that it’s still not available, but it’s still out on Steam, PlayStation, Switch eshop and iOS.

This article originally appeared on Engadget at https://www.engadget.com/gaming/google-removes-doki-doki-literature-club-from-the-play-store-080615951.html?src=rss

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Jazzy stealth-action game Thick as Thieves hits PC on May 20

Thick as Thieves, the magical heist game from a crew of stealth legends at OtherSide Entertainment, is coming to Steam on May 20. OtherSide and publisher Megabit Entertainment announced the release date in a new gameplay trailer during today's Triple-i Initiative showcase (which was packed with cool indie games, as always).

OtherSide was founded by Thief and System Shock 2 veteran Paul Neurath in 2013, and Deus Ex creator Warren Spector joined in 2016. These are two of the developers who shaped the stealth genre as we know it, so Thick as Thieves has a solid foundation. The new trailer showcases the game's fictional Scottish city of Kilcairn, where magic and technology clash against a backdrop of 1910s music and architecture. At launch, Thick as Thieves will feature two thieves, two maps, 16 contracts, six unique pieces of gear and multiple difficulty settings, which alter the layout of each level.

Thick as Thieves has evolved since its introduction at The Game Awards in December 2024. It was originally pitched as a PvPvE game, but it's landing as a solo or two-player experience, with no player-on-player brawls. OtherSide announced the pivot on Steam on April 2, 2026:

"As development progressed and the world of Kilcairn has come to life, we found that we were having more fun with solo and co-op play. So, we’ve taken a decision we feel is right for the game: Thick as Thieves is now focused on two-player co-op and single player. This sharpened focus has allowed us to double down on what makes Thick as Thieves truly special — dynamic stealth gameplay."

A handful of playtesters and early fans expressed their disappointment at the removal of PvP. A developer responded to one question with, "PvPvE may come further down the line."

There's also no word on the console versions of the game. Thick as Thieves was announced for PC, PlayStation 5 and Xbox Series X/S, but today's news suggests it's coming to Steam first (if not only). Details are a bit up in the air at the moment, but hey, at least it's on-brand for the developers of a stealth game to be sneaky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/jazzy-stealth-action-game-thick-as-thieves-hits-pc-on-may-20-193320746.html?src=rss

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© OtherSide Entertainment

Thick as Thieves
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Netflix adds three Jackbox games to its TV app

Netflix has added a heavy hitter in party activities to its gaming lineup. The streamer announced that Jackbox Party Essentials is joining the Netflix Party Games collection. This move makes three of the popular Jackbox group games available for free to Netflix subscribers: Fibbage 4, Quiplash 3 and Drawful 2. Each one supports up to eight players. 

Netflix has been refocusing its interactive strategy to highlight family-friendly and party games. The company has even offered tie-ins to its original content; for instance, playing Overcooked through Netflix will let you use a member of Huntr/x from Kpop Demon Hunters as your in-game avatar. We also saw Netflix's Game Controller software, which turns any mobile device into a gamepad for its game library, take the crown as a top-downloaded iOS app around the Easter holiday weekend. That performance could indicate that many families were at least thinking of trying out the streamer's games as part of their festivities.

This article originally appeared on Engadget at https://www.engadget.com/gaming/netflix-adds-three-jackbox-games-to-its-tv-app-190220143.html?src=rss

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Another Don't Starve game is on the way

Developer Klei Entertainment has announced a follow-up to Don't Starve that adds a new sense of depth to the popular survival game. And that's in a literal sense: Don't Starve Elsewhere translates the game's resource gathering and sanity management to a world with three-dimensional terrain at different elevations, a first for the traditionally flat series.

Don't Starve Elsewhere doesn't quite seem like the Super Mario 64 to Don't Starve's Super Mario Bros. but based on the trailer, having actual mountains, cliffs and plateaus does offer plenty of new opportunities to have your world rocked by an unfriendly goat. The game also incorporates new biomes, what looks like plenty of new animals, enemies and bosses and several features that were first introduced as DLC for the first Don't Starve.

Klei released the original Tim Burton-inspired Don't Starve all the way back in 2013, and has been remarkably consistent in supporting it with paid DLC introducing new characters, mechanics and biomes over the last 13 years. Additions like multiplayer support, from standalone expansion Don't Starve Together, and dynamic weather patterns, introduced in Don't Starve: Shipwrecked, appear to be built into the new game from the start. A mobile spin-off created by Tencent, Don’t Starve: Newhome, was announced in 2020 and appears to still be in active development.

Klei hasn’t announced a release date for Don’t Starve Elsewhere, but if the game is anything like the developer’s previous games, it will be released in early access on PC before it makes its way to a full release on other platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/another-dont-starve-game-is-on-the-way-184400774.html?src=rss

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Co-op pirate survival game Windrose hits PC in early access on April 14

Windrose was a hit in a recent Steam Next Fest event, with more than 850,000 people checking out the demo. More than 1.5 million people have wishlisted the pirate survival-adventure title on Steam as well. So, it’s safe to say this game has some wind in its sails, and it’ll be arriving very soon. During Thursday’s Triple-i Initiative showcase, developer Windrose Crew revealed that it’s charted a course for an early access release on Steam, the Epic Games Store and Stove on April 14 for $30.

In Windrose, you can sail the high seas solo or explore the open world with friends. While the world is procedurally generated, the developers have handcrafted more than 90 points of interest, such as dungeons, temples and shipwrecks.

You and your buds can team up to take down rival ships by sharing command of your vessel's weapons. Once you get close enough, you can board enemy ships for close-quarters combat. A broad range of weapons (including swords and muskets) can help you in battle with adversaries such as sailors, monstrous creatures and bosses.

Windrose also features farming, fishing, crafting and trading, as well as a reputation system and base building. You can hire non-player characters for your crew as well. 

Windrose Crew expects the game to remain in early access for around 1.5 to 2.5 years. It plans to add 50 percent more content, such as new biomes (the early access version has three), enemies, ships and gear. The developers might introduce more gameplay systems as well. The team also said the main story should take players between 50 and 70 hours to complete.

This is a grittier alternative to Sea of Thieves and Skull and Bones for those who want to engage in a spot of piracy with some of their friends. If you’d like to sample what Windrose is all about, the demo remains available on all three PC platforms.

This article originally appeared on Engadget at https://www.engadget.com/gaming/co-op-pirate-survival-game-windrose-hits-pc-in-early-access-on-april-14-175842163.html?src=rss

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Indie game Neverway will launch this October, just in time for spooky season

Indie game studio Coldblood announced today that its debut project Neverway has been given a release window of October 2026. Billed as "nightmarish life-sim RPG," this is going right to the top of my spooky season game queue. It has a cozy-sounding premise, with protagonist Fiona starting a new life on an island, but things take a surreal turn when she becomes the immortal herald for a dead god. She'll be building relationships and making friends one minute and coping with psychological horrors the next. 

This game has been on our radar since it was introduced at last year's Triple-I Initiative event. The new trailer once more shows off the work of both pixel artist Pedro Medeiros, who also worked on Celeste and Towerfall, and composer Disasterpeace, whose past game credits include Fez and Hyper Light Drifter. The prologue is available to play for free starting today on Steam, and Neverway will launch both on that PC platform as well as on the Nintendo Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-game-neverway-will-launch-this-october-just-in-time-for-spooky-season-170000669.html?src=rss

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No Man’s Sky now has Pokémon-style creature battles

The free No Man’s Sky updates are still flowing. With the latest one, dubbed Xeno Arena, Hello Games has added a completely original feature. Players have long been able to adopt wild animals as companions. But now these can be deployed in simulated, turn-based battles against rival teams. As you win more battles, you’ll increase your reputation and perhaps be invited to take on more difficult opponents. 

Among other things, the creatures can launch powerful attacks, use healing abilities, dodge incoming salvos, power up their own abilities and turn enemies into more vulnerable forms. They can earn experience that allows them to grow stronger and genetically mutate into new forms. An evolution, if you will. You can also modify the progeny of your squad, with their personalities and physical characteristics affecting how they fare in battle. 

There are eight affinities (some might call them "types") that the creatures belong to, including ones concerning fire, ice and radiation. A fire-based beast might fare well against an ice-based one, but struggle to be effective against radiation. So you’ll need to choose your creatures for each battle strategically. Gotta catch em’ all first, though!

This all seems really neat and such a novel concept. It would be quite a shocker if there were a brand-new game out today that also features turn-based creature battles. 

The No Man’s Sky battles take place on Holo-Arena tables that are found in a range of structures throughout the universe. The creatures look quite small on these tables, almost pocket-sized. 

Wait a second, pocket monsters? Now, there’s an idea…

This article originally appeared on Engadget at https://www.engadget.com/gaming/no-mans-sky-now-has-pokemon-style-creature-battles-142020310.html?src=rss

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Forza Horizon 6 gives would-be racers another gorgeous open world to explore

I've played a couple of hours of Forza Horizon 6, and so far I've enjoyed it in much the same way as its predecessor: by exploring and taking in the sumptuous world Playground Games has crafted. The preview build I played on my Xbox Series X was limited in terms of available activities — it was basically the game's prologue — but I was able to explore almost all of the open world. 

The on-rails intro takes you through some of the Japanese countryside and past landmarks like Tokyo Tower and Shibuya Crossing on the way to a race through the streets of the country's largest city. Once that was out of the way and a springtime version of the map opened up, I set a marker for the mountains in the north. I wanted to check out an area I'd seen in a screenshot, a pass where you can drive through snowdrifts that are dozens of feet tall. 

Playground Games/Xbox Game Studios

My goal was simple: to bury my car into these snowdrifts, just to find out if it was possible. Sadly, the piles of snow were steadfast barriers. What a shame. 

The journey to the mountains took me through rainstorms and falling cherry blossom leaves, small towns and forests. The environments, vehicles and weather effects all look pretty and polished, as you'd expect from this series at this point. (For what it's worth, I normally opt for performance mode in modern console games, prioritizing higher framerates over visual fidelity. This Forza Horizon 6 preview was locked to the 30fps quality mode.)

In the prologue, there are activities to complete ahead of the Horizon Qualifier, a "wristband" event that gates story progress, and I checked a few of those out on my way up north. Trying to go as fast as you can through speed traps, drag meets, time trials and drift zones are enjoyable enough, but it's the races that are the bread and butter of this series. 

I entered a challenging cross-country race in a GMC Jimmy with a tall suspension. Not my smartest move. Still, I managed to pull out the victory after drifting my way across rice fields and beaches. I would have had an easier time if I'd chosen my car more carefully – there'll be hundreds available in the full game. 

Playground Games has built on the very welcome slate of accessibility features from Forza Horizon 5 as well. Having options like autosteering should help ensure a broader range of folks can play the latest game. 

Other than only having access to a limited number of activities, the only aspects of the open world that were blocked off were The Estate (i.e. your home base) and Legend Island, which sounds like an endgame region. I didn't tinker with my vehicles in the garage either. I did, however, stumble across an aftermarket sale, where I was able to buy a tuned-up car at a discount. That's one of several neat additions in Forza Horizon 6.

Playground Games/Xbox Game Studios

Though I'm not much of a car guy, I dug my time with the last two Forza Horizon games. I'm looking forward to playing through this one. More than anything, though, Forza Horizon 6 is nudging me toward taking the step of actually booking my second trip to Japan, which I've been thinking about taking later this year. As pretty as the game is shaping up to be, it can't beat the real deal.

If I do take that trip this summer, I won’t get to see the aforementioned giant snowbanks in person. That area of the map is based on a real place, the Tateyama Kurobe Alpine Route, where the snow walls can reach 65 feet in height. I wouldn't want to travel between snowbanks like that in real life anyway, so driving through the pass in the game was a worry-free way to have that experience. Thanks for that, Playground.

Forza Horizon 6 is coming to Xbox Series X/S, Xbox on PC, Steam and Xbox Cloud on May 19. It'll be available on Game Pass Ultimate and PC Game Pass. The game is set to hit PS5 at a later date.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/forza-horizon-6-gives-would-be-racers-another-gorgeous-open-world-to-explore-130000365.html?src=rss

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Xbox Game Pass additions for April include Hades 2 and Call of Duty: Modern Warfare

As ever, Xbox is bringing a bunch of high-profile titles to Game Pass Ultimate and PC Game Pass this month, while adding several to the lower tiers of the service. There aren't too many surprises among this first wave of April newcomers, though. Many of these additions were previously confirmed, while EA Sports NHL 26 and Call of Duty: Modern Warfare (the remake) were always going to join Game Pass at some point. 

Still, there's plenty to dive into on the service this month. April 14 is a particularly eye-catching day, with both Hades 2 (which is debuting on Xbox Series X/S and PS5) and the long-awaited Replaced hitting Game Pass alongside the turn-based, character-driven RPG The Thaumaturge.

Here's a breakdown of everything coming to Game Pass over the next few weeks:

April 7

  • Final Fantasy IV — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 8

  • DayZ — PC on Game Pass Ultimate, Game Pass Premium, Game Pass Essential and PC Game Pass

  • Endless Legend 2 — PC game preview on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • FBC: Firebreak — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Warhammer Vermintide 2 — Cloud and console on Game Pass Essential (already on Game Pass Ultimate and Game Pass Premium)

April 9

  • Planet Coaster 2 — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 10

  • Tiny Bookshop — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 13

  • Football Manager 26 — PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Football Manager 26 Console — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

April 14

  • Hades 2 — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

  • Replaced — Cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass

  • The Thaumaturge — Cloud, Xbox Series X/S and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 16 

  • The Elder Scrolls IV: Oblivion Remastered — Cloud, Xbox Series X/S and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • EA Sports NHL 26 — Cloud and Xbox Series X/S on Game Pass Ultimate and PC Game Pass

April 17

  • Call of Duty: Modern Warfare — Cloud, console and PC on Game Pass Ultimate, Game Pass Premium and PC Game Pass

April 21

  • Little Rocket Lab — Cloud, console and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Sopa: Tale of the Stolen Potato — Cloud, console, handheld and PC on Game Pass Premium (already on Game Pass Ultimate and PC Game Pass)

  • Vampire Crawlers — Cloud, Xbox Series X/S, handheld, and PC on Game Pass Ultimate and PC Game Pass

April 23

  • Kiln — Cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass

As Xbox adds more titles to Game Pass, so too must it remove some. It's yet again erasing Grand Theft Auto V (Cloud, console and PC) from Game Pass, this time on April 15. The other games leaving the service on the same day are:

  • Ashen (Cloud, console and PC)

  • Eiyuden Chronicle: Hundred Heroes (Cloud, console and PC)

  • My Little Pony: A Zephyr Heights Mystery (Cloud, console and PC)

  • Terra Invicta (game preview on PC)

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-game-pass-additions-for-april-include-hades-2-and-call-of-duty-modern-warfare-155130801.html?src=rss

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