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Normale Ansicht

Mark Zuckerberg downplays Meta's own research in New Mexico child safety trial

Jurors in a New Mexico child safety trial heard testimony from Meta CEO Mark Zuckerberg today. During pre-recorded testimony, Zuckerberg was repeatedly asked about the company's understanding of social media addiction and other issues that had been studied by its researchers. 

During the deposition, which was recorded last March, Zuckerberg was asked about numerous findings from researchers at Meta who studied how the company's apps affect users and teens. The CEO downplayed the significance of many of these documents.

Early in the testimony, which was viewed by Engadget on Courtroom View Network, Zuckerberg was questioned about a document on the effect of feedback on Facebook users. The document stated that "contributors on Facebook are likely to learn to associate the act of posting with feedback" which will "lead contributors to seek rewards by visiting the site more often.” Zuckerberg said he wasn’t “sure if that's actually how it works in practice, but I agree that you're summarizing what they appear to be saying.”

Later, the CEO was questioned about a document that graphed the proportion of 11 and 12-year-olds who were monthly active users on Instagram. The chart indicated that at the time, around 20 percent of 11-year-olds were monthly users of the service. "I agree that the graph says that, I am not familiar with what methodology we were using to estimate this," Zuckerberg said. "I assume that if we had direct knowledge that any given person was under the age of 13, that we would have them removed from our services."

New Mexico's attorney general sued the company in 2023 for alleged lapses in child safety, including facilitating predators' access to minors and building features it knew were addictive. In court, Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." In public statements, the company has said that lawsuits have relied on "cherry-picked quotes and snippets of conversations taken out of context" and that it "has consistently put teen safety ahead of growth for over a decade."

As with his recent testimony in a separate trial over social media addiction in Los Angeles, Zuckerberg repeatedly rejected the "characterization" of questions that were posed to him. And he said that Meta's goal was to make its apps "useful" rather than to increase the amount of time people spend with them. 

Zuckerberg was also questioned about a document written by a company researcher that stated "there is increasing scientific evidence, particularly in the US, … that the average net effect of Facebook on people's well being is slightly negative." The CEO said that "my understanding is that the general consensus view is not that."

It's not the first time a Meta executive has tried to downplay the significance of internal research. The company used a similar strategy in 2021 after former employee turned whistleblower Frances Haugen disclosed documents showing that Facebook's researchers had found that Instagram made some teen girls feel worse about themselves.

Zuckerberg's testimony was played one day after jurors heard recorded testimony from Instagram chief Adam Mosseri. The exec was also asked about Haugen's disclosures and Meta's response to them. Some of those disclosures were based on "problematic research," he said. "Most research is surveys. We run hundreds of surveys every month."

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-downplays-metas-own-research-in-new-mexico-child-safety-trial-222924340.html?src=rss

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Ubisoft confirms Assassin's Creed: Black Flag remake

Ubisoft has officially confirmed that it's working on a remake of Assassin's Creed: Black Flag. This remake has been rumored for years. After all, the 2013 original is one of the most beloved entries in the franchise.

The official title is Assassin's Creed: Black Flag Resynced, and that's about all we know for sure. The company released some concept art but it's just protagonist Edward Kenway hanging out on a boat.

Reports have suggested that this will be a substantial remake, with visual and gameplay upgrades to make it comparable with last year's Assassin's Creed Shadows. It's also been rumored that this version will cut out all of the modern day gameplay sections, focusing entirely on pirate-themed action.

We don't know when Ubisoft will release this thing into the world, but the company did recently say that a previously unannounced game would be released by the end of the coming financial year, which happens on March 31, 2027. At that time, Black Flag Resynced had yet to be officially announced. It's possible we could be playing this thing sooner rather than later, particularly if the company has been working on it for years.

This announcement came as part of a franchise roadmap, which included a slight mention of the next mainline Assassin's Creed entry. This is being developed under the name Codename Hexe, with Ubisoft promising a "unique, darker, narrative-driven Assassin's Creed experience set during a pivotal moment in history."

The creative director of that one, Clint Hocking, recently left the company after a 20-year tenure. He's been replaced by Jean Guedson, who had the same job for the original Black Flag 13 years ago.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-confirms-assassins-creed-black-flag-remake-193629862.html?src=rss

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Concept art.
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Humble Games' former bosses buy the studio's back catalog

Humble Games' library has returned home, so to speak. Indie publisher Good Games Group (GGG), led by former Humble leaders, has acquired the full back catalog of over 50 Humble Games titles from Ziff Davis. Alongside the purchase, GGG has rebranded to Balor Games, positioning itself as a force in "triple-I" gaming.

"For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games."

The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles.

Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.

Alan Patmore (l) and Mark Nash
Alan Patmore (l) and Mark Nash
Balor Games

The seemingly happy ending comes after quite the rocky road. In July 2024, Ziff Davis laid off all 36 employees of Humble Games. But later that year, Humble Games' former leaders (Patmore and Mark Nash) formed GGG and cut a deal to help manage their old studio's back catalog. Now, with Ziff Davis in a selling mood, that library is back in Patmore and Nash's hands. Balor Games, it is.

The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I… Clever devils!

The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion — with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.

Nash detailed the company's vision in an interview with GamesIndustry.biz (which, curiously, is a Ziff Davis property). "We felt that what's becoming more and more critical is that as game development becomes more diverse, more complicated, and expectations continue to rise, we feel it's important that a publisher can match the needs of each individual project," Nash said. "We are spending a considerable amount of time with anyone we are partnering with, figuring out what they need specifically."

This article originally appeared on Engadget at https://www.engadget.com/gaming/humble-games-former-bosses-buy-the-studios-back-catalog-183831194.html?src=rss

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Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper

Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they’re having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix. 

This upcoming game from Echolox Interactive — solo developer Christopher Lerch — is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)

As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.

Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again. 

You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.

Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.

Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system." 

Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they’ll need to load in separate audio files for each playable instrument.

Lerch is developing Beat Weaver in a custom engine without using generative AI. “For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions,” Lerch wrote. “Its comparatively low performance demands and dependencies allow it to run on older machines.”

This game just looks really neat. It’s nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss

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Two fantastic indie games not named Blue Prince also just arrived on Switch

Sure, Blue Prince has the most name recognition among the indie games that had a surprise debut on Nintendo Switch 2 today. However, I implore you not to overlook two other wonderful indies that hit Nintendo’s consoles in the wake of this morning’s Indie World showcase.

Minishoot’ Adventures — from SoulGame Studio and co-publisher IndieArk — is a game I absolutely loved when it first emerged on Steam in 2024. It’s an RPG that adopts the format of top-down Legend of Zelda games. At the same time, it’s a twin-stick bullet-hell shooter. The two-person team at SoulGame blended those genres to great effect.

Here, you play as a ship. Exploration is key, as you’ll need to find upgrades for your ship in order to access new areas. SoulGame injected a ton of personality into Minishoot’ Adventures as well. Errant apostrophe in the name aside, it’s a real gem.

Minishoot’ Adventures is out now on Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox One and Xbox Series X/S for $16. It’s also available on Game Pass Ultimate and Premium, as well as PC Game Pass.

I’m perplexed as to why Nintendo only showcased Öoo in the Japanese version of the Indie World stream. It’s utterly brilliant and by far the best new game I played in 2025. It’s so exquisitely designed by Nama Takahashi (ElecHead) that a 20-second trailer is all that’s needed to show how this puzzle platformer works.

You play as a caterpillar who has a bomb — and later a second one — that can be used to blow stuff up. The bombs are also used to hold down buttons and to propel the caterpillar upwards or sideways.

There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren’t overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.

This is a truly wonderful game. It doesn’t outstay its welcome either, as it can be completed within a couple of hours.

Öoo is available now on Switch for $11. It’s coming to PS5 on March 11 and Xbox Series X/S later this month.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/two-fantastic-indie-games-not-named-blue-prince-also-just-arrived-on-switch-182648197.html?src=rss

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Nintendo just announced an Indie World Showcase for tomorrow at 9AM ET

Nintendo has scheduled an Indie World Showcase livestream for tomorrow, March 3, at 9AM ET. The company says this event will include "roughly 15 minutes of news and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch." That's not a whole lot of time, but indie trailers tend to be on the shorter side.

We really don't know anything about what Nintendo and its partners could reveal tomorrow. It's entirely possible we'll see something big, like the previously announced Sea of Sorrow DLC for Silksong. More than likely, however, we'll get trailers and updates regarding a spate of unexpected indie games.

The previous Indie World Showcase took place in August and it gave us trailers and announcements for stuff like the excellent Ball x Pit and the upcoming Mina the Hollower. To that last one, Yacht Club Games said it would be launching the title for consoles this spring so we could get a release date announcement tomorrow.

Scott Pilgrim EX will be available for download tomorrow, so a launch trailer is almost certain. This is a new side-scrolling fighter with four-player co-op and music by Anamanaguchi. My personal white whale is Witchbrook, the long-gestating life-sim set in a magical school. It's being published by Chucklefish, the company that originally published Stardew Valley.

There's some stuff we absolutely shouldn't expect. This is an Indie World Showcase, and not a Nintendo Direct. There will likely be no appearances by Mario or Zelda, unless a character pops up in an indie game as DLC or something. The stream is also unlikely to spotlight Pokémon Pokopia, despite the life-sim launching on March 5.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-just-announced-an-indie-world-showcase-for-tomorrow-at-9am-et-164706666.html?src=rss

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Steam Next Fest, a different flavor of The Witcher and other new indie games worth checking out

Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.

This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you’ll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.

On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me. 

This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more.

Raccoin — from Doraccoon and Balatro publisher Playstack — will hit Steam on March 31. The demo is currently still available.

I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs. 

The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year.

Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here. 

It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value — you can only play a full hand if you have enough mana. And yes, there are weapon evolutions.

Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year. 

I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough. 

There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold.

New releases

If you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6). 

You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too.

Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though.

You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming.

Here's another co-op game. This one is a side‑scrolling RPG brawler. After several months in early access/game preview, the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. It’s on Game Pass Ultimate and Premium as well. 

After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne.

I’ve been a little too occupied with other Next Fest demos (plus Overwatch challenges, I’ll admit it) to play Dice A Million yet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)."

Dice A Million — from Countlessnights and publisher 2 Left Thumbs — is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too.

Upcoming 

MOUSE: P.I. For Hire will now launch on 16 April 2026. pic.twitter.com/gwD3QW5Vyt

— MOUSE: P.I. For Hire (@mousethegame) February 23, 2026

Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up.

I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12.

It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year.

ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valley by showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatier once this Stardew update is done and dusted.

Also as part of the 10th anniversary celebrations, it was revealed this week that an orchestra will deliver a one-night-only performance of music from Stardew Valley at the Red Rocks Amphitheatre in Colorado on October 25. I missed my chance to see the Symphony of Seasons tour in person when it stopped near me, because I don't always make the wisest decisions in life. At least we can now watch an official recording of a previous concert.

Minimap, a social platform for gamers, ran its first indie game showcase this week. Among the highlights:

  • Thrifty Business (Spellgarden Games), a cozy thrift-store management sim that's coming to Steam this year. A demo's available now.

  • Another look at Please, Watch The Artwork, an anomaly-spotting game — without jump scares or monsters — from Please, Touch The Artwork developer Thomas Waterzooi.

  • Lily’s World XD, a psychological horror game from SonderingEmily in which you'll investigate a teenage girl's laptop in the early 2000s. The trailer brings to mind screenlife films like Searching and Unfriended.

  • Coming-of-age adventure Ikuma - The Frozen Compass from Mooneye Studios. You'll play as both cabin boy Sam and husky Ellie (or have a friend take control of one of them) as you try to make your way home from the Arctic. This should hit Steam later this year. 

Tombwater was originally supposed to arrive in November, but Moth Atlas and publisher Midwest Games delayed it for further refinement. It's now set to arrive on Steam on March 31.A Next Fest demo is available now.

This is a 2D Soulslike with a Western setting and 2D pixel art that's inspired by Bloodborne and early Legend of Zelda games. You'll face off against horrific eldritch creatures as you search for a missing friend. You'll have seven playable classes to choose from and the ability to wield more than 50 firearms and melee weapons, and more than 20 spells. Tombwater is said to have around 20 hours of gameplay.

There's no release date for Solarpunk as yet, but I found this trailer quite soothing. It offers a first look at co-op gameplay for this base-building and exploration game from the two-person team at Cyberwave and publisher rokaplay. 

Up to four players will be able to explore floating islands, gather resources and build out a homestead together. As the title suggests, there's a technology-driven element to Solarpunk. You can use renewable energy sources to power tools that can automate things like resource harvesting and watering plants. The airships you use to travel between islands look cool too.

Solarpunk is set to hit Steam later this year. A demo is available now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-next-fest-a-different-flavor-of-the-witcher-and-other-new-indie-games-worth-checking-out-120000900.html?src=rss

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Paramount agrees to buy Warner Bros. Discovery, pays Netflix $2.8 billion for breakup

Paramount Skydance and Warner Bros. Discovery are officially merging. The studio paid Netflix the $2.8 billion termination fee it was owed for breaking its original deal to buy Warner Bros. earlier today, and the historic film studio has now formally accepted Paramount’s offer.

Along with the deal, which values Warner Bros. Discovery at $31 per share, Paramount is making several commitments to assuage the fears of regulators and the entertainment community. Those include a guarantee that the new company will produce 30 theatrical films annually, that theatrical releases will have a minimum 45-day window in theaters before they’re brought to video on demand (something Netflix ultimately also agreed to) and that deal itself will close by Q3 2026.

This turnaround in Paramount's fortunes has happened quickly. Warner Bros. Discovery announced that Paramount's offer was superior to Netflix's on Thursday, and not long after the streaming service said that it wouldn't provide a counter offer, effectively abandoning its previous agreement.

Ultimately, Netflix and Paramount were vying for different parts of Warner Bros. Disocvery. Netflix was primarily interested in Warner Bros. proper, while Paramount Skydance wanted the whole company, cable networks and all. Either deal would need to be approved by regulators, which is the hurdle Paramount and Warner Bros. Discovery face now. The general assumption has been that the close relationship Paramount CEO David Ellison and his billionaire father Larry Ellison have with the Trump administration would smooth over any issues, but the deal will receive scrutiny abroad and likely also at the state level, based on a recent post from California Attorney General Rob Bonta.

Paramount Skydance has proven its willingness to comply with President Donald Trump, but delays in closing the deal could be costly. The company is on the hook to pay Warner Bros. Discovery "a daily ticking fee equal to $0.25 per share per quarter beginning after September 30, 2026." The company also has to pay $7 billion to Warner Bros. Discovery if the deal is terminated for regulatory reasons. Netflix lost the battle for Warner Bros. Discovery, but getting a competitor to potentially overpay for the studio might be its own reward.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-agrees-to-buy-warner-bros-discovery-pays-netflix-28-billion-for-breakup-215936514.html?src=rss

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Here’s your first look at Kratos and Atreus in Amazon’s upcoming God of War TV adaptation

With the likes of The Last of Us and Fallout out of the way for a bit, Amazon has seized its opportunity to put the spotlight on the next big video game adaptation, its currently-in-production God of War show. Today we got our first look at Ryan Hurst and Callum Vinson as Kratos and Atreus.

The image released by Amazon shows the eponymous God of War standing next to a tree as he watches his son — who notably looks a bit younger than the video game version of 11-year-old Atreus we first met in 2018’s God of War — take aim with his bow. Exactly what they’re hunting is unclear, but we know that the developing relationship between father and son that was such a big part of the PS4 game is also going to be at the heart of the show.

Whether Sony Pictures Television and Amazon MGM Studios have nailed the looks of its central characters is a matter of opinion. Personally I think Hurst’s Kratos in particular looks a little bit off here, but there’s every chance it all comes together later in production. Or when we first hear him angrily exclaim "boy!"

The Sons of Anarchy star was cast as Kratos back in January, and earlier this week we learned that Deadpool’s Ed Skrein will play Baldur in the Amazon show. The rest of the cast includes Mandy Patinkin as Odin, Max Parker and Heimfall, Ólafur Darri Ólafsson as Thor, Teresa Palmer as Sif, Alastair Duncan as Mimir, Jeff Gulka as Sindri and Danny Woodburn as Brok.

No release date has been announced yet, but a second season of God of War has already been confirmed.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/heres-your-first-look-at-kratos-and-atreus-in-amazons-upcoming-god-of-war-tv-adaptation-172251366.html?src=rss

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© Amazon MGM Studios

God of War
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Guitar Hero vets RedOctane reveal their new music game

RedOctane Games, a relaunched version of one of the studios behind the very first Guitar Hero, has shared a first trailer for its new music game, Stage Tour. The original RedOctane was shut down by Activision in 2010, and only recently reformed under Embracer Freemode to create a new music game franchise in August 2025.

Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive." 

RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games.

Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/guitar-hero-vets-redoctane-reveal-their-new-music-game-220809719.html?src=rss

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The new $25 action game from the creator of Just Cause arrives on April 8

We’re still waiting for releases dates for Remedy’s in-development Max Payne remakes, but if you’re in need of a noir fix sooner than that, keep an eye on Liquid Swords’ Samson: A Tyndalston Story, which just got a release date of April 8.

The debut game from a new studio formed by Just Cause creator Christofer Sundberg, Samson looks like a tighter, more narrative-led experience than Avalanche’s proudly ridiculous open-world series, but no less packed with over-the-top action. You play as the eponymous Samson McRay, a man down on his luck and seriously in debt in the punishing city of Tyndalston.

"Samson is built on a simple, brutal truth: every day has a cost," said the developer in a press release. "Debt grows with interest, and time is not on your side. Each job burns a limited pool of Action Points, and every decision shifts how the city treats you— there are no do-overs. Players have to move forward because standing still makes everything worse."

Sundberg, who by his own admission has spent much of his career making "massive" games and sounds a bit worn out by it all, says his studio set out to make a bloat-free experience for "fans of gritty ‘90s action flicks," which will be music to the ears of anyone who likes blasting through a game in a handful of weekends. For more on gameplay, check out this recent developer diary focused on combat and driving sections.

Samson’s brevity is seemingly also reflected in its $25 price tag. It will be a PC exclusive at launch (via Steam and the Epic Games Store), with no word on a console release right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-new-25-action-game-from-the-creator-of-just-cause-arrives-on-april-8-193058294.html?src=rss

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© Liquid Swords

Samson: A Tyndalston Story
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Apple and Netflix are teaming up to share Formula 1 programming

Apple and Netflix have entered into a rather surprising partnership. The dynamic streaming duo will share Formula 1 programming, according to The Hollywood Reporter. The deal allows Netflix to stream the F1 Canadian Grand Prix in May, along with Apple TV. On the flipside, Apple TV and Netflix will both air season eight of the docuseries Drive to Survive.

The Netflix-created series spotlights various F1 drivers and their teams. The season premieres at midnight on both platforms. Eddy Cue, Apple’s senior VP of services, said that Netflix "has played a pivotal role in growing F1 since the launch of Drive to Survive, and we're thrilled to make F1 content more broadly available to new and existing US fans."

It seems like both companies stand to gain from this deal. Apple gets related F1 programming to air alongside the live races, and an expanded reach for these races. Netflix gets F1 races in the US, continuing the platform's strategy of frequently airing live events.

Apple secured the rights to stream F1 races last year in a deal believed to be valued at around $150 million per year. The company has since been trying to expand the reach of the sport, and this Netflix deal is part of that effort. Apple has inked a deal with IMAX to simulcast some races live in theaters. It's also been reported that Tubi, Comcast, DirecTV and Amazon Prime Video will all have some access to select F1 content.

This aggressive approach by Apple has led F1 CEO Stefano Domenicali to say that the sport will become bigger than it ever was while airing on ESPN. "It will allow us to enter in the houses of other people in a different way, in great quality that is very important for us. So, that is what I believe the Apple relationship will bring to us in the American market," he told Racer.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-and-netflix-are-teaming-up-to-share-formula-1-programming-192829498.html?src=rss

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© Netflix

A driver in the cockpit.
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Watch the trailer for Louis Theroux's new documentary 'Inside the Manosphere'

Netflix has unveiled a trailer for its upcoming documentary Louis Theroux: Inside the Manosphere set to arrive on March 11th. It will be the first full-length Netflix documentary for Theroux, and see him interview "manosphere" influencers like Sneako, Justin Waller and HS Tikky Tokky, aka Harrison Sullivan. "I’ve made documentaries for over 30 years now, and in a way, this subject feels like the final boss," the filmmaker told GQ. 

"From Miami to Marbella, meet the men that are reshaping and radicalising young men’s ideas about masculinity and manhood," Netflix's description reads. In the trailer, we see Theroux interview the influencers and get the tables turned on himself. "I know that they would be streaming or filming me and would put that content out," Theroux told Deadline. "And I hoped we’d get this feedback loop where there was a meta narrative that was then affecting my approach to the story."

On top of making documentaries (and being famous for Jiggle Jiggle), Theroux is known for his Louis Theroux Interviews... podcast in which he interviews stars like Sean Penn and Florence Pugh. Prior to that, he did stories on conspiracy theories, UFOS and the porn industry, topics that he said were once niche but are now driving the internet and culture. 

"I wouldn’t be the first to point out that a lot of this is down to the influence of social media and the way in which it has given vent to the darkest parts of the human soul. Not just given vent to them, but actively amplified them and pushed them into our feeds. So yeah, this is not a niche subject."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/watch-the-trailer-for-louis-therouxs-new-documentary-inside-the-manosphere-131726113.html?src=rss

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Instagram will alert parents if teens repeatedly search for suicide or self-harm content

Instagram is adding a new alert for the parents of teen users of its social media platform. The network will alert the adult if their child repeatedly searches for terms about suicide or self-harm in a short time frame. From that notification, the parent will optionally be able to access resources for having conversations with their teen about these topics. These alerts will begin rolling out for parental supervision users in the US, UK, Australia and Canada next week, with later regions to be added in the future.

"We chose a threshold that requires a few searches within a short period of time, while still erring on the side of caution," Instagram's blog post explains. "While that means we may sometimes notify parents when there may not be real cause for concern, we feel — and experts agree — that this is the right starting point, and we’ll continue to monitor and listen to feedback to make sure we’re in the right place." 

The platform reiterated that search results for terms connected to suicide and self-harm are blocked for teen younger users, and content about those topics is not shown to them under its current policies. Instagram also noted that a similar parental alert feature is in the works for its AI tools, but news on that isn't expected until later this year.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-will-alert-parents-if-teens-repeatedly-search-for-suicide-or-self-harm-content-120000156.html?src=rss

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Snap is hosting its own creator awards show

It seems like any and every industry can have its own awards show these days. And why not? Most of us appreciate a chance to bust out the sequins and satin from time to time. If you can celebrate excellent work or make some extra biz dev bucks at the same time, all the better. Snap is the latest social media company to launch its own take on the glitz and glam. The Snappy Awards Show will be held at the company's headquarters on March 31. Comedian and content creator Matt Friend will host the event.

Snapchat has been adding more tools for influencers to build audiences, most recently launching individual creator subscriptions. An awards show seems to be part of that same agenda, spotlighting popular personalities from many different fields. There will be Snappys handed out for categories such as Spotlight MVP, Best Storyteller and Breakout Creator of the Year, plus awards for collaboration, cultural impact and success in single subjects.

Snapchat isn't the first social media platform to honor the personalities using it. TikTok hosted its inaugural awards show in the US last year.

This article originally appeared on Engadget at https://www.engadget.com/social-media/snap-is-hosting-its-own-creator-awards-show-221859681.html?src=rss

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March's PS Plus Monthly Games include Monster Hunter Rise and Slime Rancher 2

Sony just divulged the list of PlayStation Plus Monthly Games for March, and there's a little something for everybody. These will all be playable on March 3 for subscribers on any tier. After downloading, the games will stay in a player's library as long as the subscription remains active.

First up, there's Monster Hunter Rise. This was initially a Nintendo Switch exclusive before making the jump to other platforms. This is a decent Monster Hunter game with a focus on verticality. There are tools to quickly scale large cliffs and engage in aerial combat. It can be played solo or via a four-person squad. The gameplay loop is as addictive here as ever. Fight monsters. Gather materials. Upgrade weapons and armor. Rinse and repeat.

Slime Rancher 2 just hit consoles last year, after some time in early access. This sequel improves upon everything that made the first game great, which included capturing and farming various slimes. There's a fresh location to explore and an absolute boatload of new slimes to capture. Sucking up dozens of slimes at once is a simple pleasure akin to completing a level in PowerWash Simulator.

The Elder Scrolls Online Collection: Gold Road is the definitive version of the game, offering access to all zones, biomes and quest arcs. This online game can be played cooperatively, but there's also a lot of PvP content. It's set 1,000 years before Skyrim, but there are many iconic locations from that game to explore.

Finally, PGA Tour 2K25 is the latest entry in 2K's long-running golf sim. This one has an expanded solo mode, in addition to a course designer tool. It's also cross-platform.

As new games enter the catalog, old titles vanish. Subscribers have until March 2 to download Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marchs-ps-plus-monthly-games-include-monster-hunter-rise-and-slime-rancher-2-182644562.html?src=rss

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© Sony

Monthly games.
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Spotify can reorder your playlists by BPM and key

Spotify is rolling out a new feature that’s meant to make transitions in between tracks even smoother. If you’ll recall, the streaming service released the ability to create customized transitions within playlists in August last year. It gave people a way to create uninterrupted progressions and eliminate awkward silences between songs. Now, Premium users will be able to make sure the songs in their playlists flow seamlessly even further by reordering tracks based on their keys and BPM or beats per minute.

The new feature can rearrange playlists with one tap. All paying users have to do is tap Mix on one of their playlists and then tap the Edit button. From there, they can scroll down to find the Smart Reorder option. Tapping Smart Reorder will automatically rearrange songs according to their keys and BPM without users having to do anything else. They just have to click Save so that the change to their playlist takes effect.

Spotify says users have streamed over 220 hours of their mixed playlists since it introduced custom transitions last year. It also listed some of the most popular ones on the platform, including The Weeknd’s Wake Me Up transitioning into After Hours and Flo Rida’s Low into Rihann’s S&M.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotify-can-reorder-your-playlists-by-bpm-and-key-140000101.html?src=rss

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Here's the first teaser for A24's adaptation of The Backrooms

Three years after announcing plans to produce a film based on the viral YouTube short, The Backrooms (Found Footage) in 2023, A24 has released the first teaser for its adaptation. Backrooms, as the film is now called, is directed by the short's original creator, Kane Parsons, and will be released on May 29, 2026.

The teaser offers little to go on for anyone who hasn't watched the original short or the series of videos Parsons made after it, but it is replete with The Backrooms' hallmark: ominous liminal spaces. Layered over footage of stranger and stranger rooms (or perhaps one room becoming the platonic empty retail spaces popularized by short), the voice of Chiwetel Ejiofor tells the film's other star, Renate Reinsve, about a "place" he discovered that's full of rooms.

Parsons' original video is inspired by a creepypasta called "The Backrooms" that originated on the forum 4chan in 2019. The YouTube series expanded on the basic concept of a liminal space that exists outside reality with monsters and a mysterious company researching The Backrooms. It's unclear how much of that larger lore will be incorporated into the feature film adaptation, but since the teaser is missing the digital video filter that gave the YouTube short its distinct look, it seems possible Parsons could be going for something a bit different. Well that, and the fact the film stars two Oscar-nominated actors.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/heres-the-first-teaser-for-a24s-adaptation-of-the-backrooms-194300513.html?src=rss

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Marvel's Wolverine will hit PS5 on September 15

As spicy as the PlayStation State of Play that took place a couple of weeks ago was overall, there was one major first-party game that was notably absent from the showcase: Marvel’s Wolverine. Insomniac Games’ latest superhero blockbuster was already slated for a fall release and now the studio has revealed exactly when you’ll be able to get your claws on it. Marvel’s Wolverine is coming to PS5 on September 15.

That’s it. That’s the announcement. There’s no new trailer to accompany the news, other than a six-second release date reveal video that popped up on YouTube. Insomniac previously said it would reveal more details about Marvel’s Wolverine this spring.

Technically, this release date means that Marvel’s Wolverine will debut in the last week of summer rather than in the fall. Still, it’s one of the relatively few blockbuster games you can expect in the tail end of this year because many major developers and publishers will be staying well clear of GTA VI.

Insomniac’s game will have a couple of months of breathing room before GTA VI soaks up all of the air in the gaming world when it arrives on November 19 — assuming Rockstar doesn’t announce another delay. However, parent company Take-Two plans to rev up its marketing machine for the game this summer, so it’s looking like GTA VI’s release date will hold this time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marvels-wolverine-will-hit-ps5-on-september-15-175500927.html?src=rss

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For All Mankind's latest trailer teases a war on Mars

Apple just dropped a full trailer for the fifth season of its hit sci-fi show For All Mankind. This is the first real look at the upcoming batch of episodes, which premiere on March 27. We got an extremely short teaser trailer last month but that only showed a guy on a motorcycle riding across Mars.

This is the first real-deal trailer and it's absolutely stuffed with footage indicating where the next season will take viewers. I'm going to get into some spoilers here, so read at your own risk.

For the uninitiated, For All Mankind is an alternate history show that started with a simple premise. What if Russia landed on the moon before America? That has since ballooned into all kinds of stuff which include, as mentioned above, a potential war on Mars.

For All Mankind is a show famous for its time jumps, and season five takes us all the way to an alternate version of 2012. Many of the show's original surviving characters are still kicking around, but they are old as paste and not exactly fit for high-octane space travel. Remember, the first episode started in the 1960s. Franchise lead Ed Baldwin (Joel Kinnamen) looks particularly dusty.

Much of the footage features newer characters, including the grandson of Baldwin. Season four ended with a Mars colony asserting its independence via asteroid theft. Now it looks like Earth is striking back, which could lead to a full-scale war. This is giving me The Expanse vibes, which is never a bad thing.

The show must be clocking good numbers for Apple TV+, as the streamer recently announced a spinoff called Star City. Details are scant, but it looks to cover similar events of the mainline show from Russia's perspective.

New episodes of For All Mankind air each Friday. This season will feature ten episodes and concludes on May 29.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankinds-latest-trailer-teases-a-war-on-mars-174822481.html?src=rss

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© Apple

A man on Mars behind glass.
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