Sure, Blue Prince has the most name recognition among the indie games that had a surprise debut on Nintendo Switch 2 today. However, I implore you not to overlook two other wonderful indies that hit Nintendo’s consoles in the wake of this morning’s Indie World showcase.
Minishoot’ Adventures — from SoulGame Studio and co-publisher IndieArk — is a game I absolutely loved when it first emerged on Steam in 2024. It’s an RPG that adopts the format of top-down Legend of Zelda games. At the same time, it’s a twin-stick bullet-hell shooter. The two-person team at SoulGame blended those genres to great effect.
Here, you play as a ship. Exploration is key, as you’ll need to find upgrades for your ship in order to access new areas. SoulGame injected a ton of personality into Minishoot’ Adventures as well. Errant apostrophe in the name aside, it’s a real gem.
I’m perplexed as to why Nintendo only showcased Öoo in the Japanese version of the Indie World stream. It’s utterly brilliant and by far the best new game I played in 2025. It’s so exquisitely designed by Nama Takahashi (ElecHead) that a 20-second trailer is all that’s needed to show how this puzzle platformer works.
You play as a caterpillar who has a bomb — and later a second one — that can be used to blow stuff up. The bombs are also used to hold down buttons and to propel the caterpillar upwards or sideways.
There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren’t overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.
This is a truly wonderful game. It doesn’t outstay its welcome either, as it can be completed within a couple of hours.
Öoo is available now on Switch for $11. It’s coming to PS5 on March 11 and Xbox Series X/S later this month.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/two-fantastic-indie-games-not-named-blue-prince-also-just-arrived-on-switch-182648197.html?src=rss
Microsoft has revealed the first wave of Xbox Game Pass additions for March. Cyberpunk 2077 and F1 25 headline the batch; the former is coming to both Ultimate and Premium tiers. Hollow Knight: Silksong, which launched about six months ago, is also on the way to Premium.
Final Fantasy III and Kingdom Come: Deliverance II had been previously announced and are both available starting today. Both games can be played straight from the cloud or downloaded to the Xbox Series X/S as well as PC across all Game Pass tiers.
F1 25 joins Game Pass Ultimate and PC Game Pass on March 4. For Ultimate subscribers, the game is already available through EA Play. F1 fans should know that EA used LiDAR to map the tracks for F1 25. Also arriving March 4 is To a T, an adventure game from the creator of Katamari Damacy about "a teen navigating small-town life with their cute dog companion." Your character takes on these adventures while stuck in a permanent T-pose, for reasons.
The sci-fi adventurePlanet of Lana II: Children of the Leaf launches as a day-one Game Pass release on March 5 across cloud, console, handheld and PC. Fan favorite Cyberpunk 2077 hits Game Pass Ultimate and Premium on March 10 across cloud and console. The Witcher 3, also from developer CD Projekt RED, returned to Game Pass just a couple of weeks ago.
Hollow Knight: Silksong drops on March 12 across cloud, console, handheld and PC. The highly-anticipated follow-up to the 2017 action-adventure was a day one release on Game Pass Ultimate, and will now be available on the lower Premium tier. Construction Simulator and DreamWorks Gabby’s Dollhouse: Ready to Party round out the first half of the month on March 10 and March 17, respectively.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-additions-for-march-include-cyberpunk-2077-and-f1-25-171433874.html?src=rss
Call of Duty is getting a new battle royale mode later this month. The popular first-person shooter will introduce Black Ops Royale as a free game mode on March 13.
Black Ops Royale pays homage to Blackout, the series' first foray into a battle royale game mode back in CoD: Black Ops 4. Matches will have 100 players dropping in as four-person teams. The mode takes place on the massive Avalon map, but there will be no familiar Warzone features like loadouts, the gulag, or buy stations. Instead, it's all about the scavenging the weapons from the recent Black Ops 7 game and upgrading them.
According to the team's announcement, there will be other familiar features from the Blackout days such as the weapon handling and bullet drop that have been reimagined for modern-day Warzone players. You'll also be able to further customize your play style with an open-ended perks system, another nod to the original Call of Duty BR perk mechanic.
This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-will-add-black-ops-royale-a-new-free-game-mode-coming-march-13-211733205.html?src=rss
The Analogue Pocket handheld retro console has proven to be extremely popular, as initial runs have sold out. The company just announced the system will be back in stock this week, along with the dock accessory. Preorders open up on March 4 at 11AM ET, with shipments going out this June.
Analogue Pocket & Analogue Dock - restock.
A tribute to portable gaming. Out of the box, Pocket is compatible with the 2,780+ Game Boy, Game Boy Color & Game Boy Advance game cartridge library and more.
That's the good news. The bad news? The little console is getting slapped with a price increase. It's shooting up to $240 from the recent price of $220, with the company placing the blame squarely on President Trump's neverending tariffs. The device is assembled in China and Trump just hit the region with even more tariffs after the Supreme Court struck down the old ones. We love to suddenly pay more for gadgets that have been out in the wild for nearly six years, don't we folks?
For the uninitiated, the Pocket isn't an emulation machine. It plays actual Game Boy, Game Boy Color and Game Boy Advance cartridges. It also integrates with various Game Boy accessories, like the camera and printer. The console can even handle Game Gear, TurboGrafx-16 and Atari Lynx games, but those require separate adapters.
We praised the Analogue Pocket in our official review, calling it "a clever little thing" that is sure to light up the nostalgia center of your brain. It even made our list of the best handheld consoles, which is notable given competition included stuff like the Steam Deck.
In any event, this drop will likely sell out quickly. We recommend parking a browser on the company website just prior to 11AM ET if you can stomach the new price.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-analogue-pocket-will-be-back-in-stock-this-week-but-theres-a-tariff-related-price-increase-182226016.html?src=rss
Another major antitrust lawsuit has launched in the UK. This time its against Sony, which could be on the hook for almost £2 billion ($2.7 billion) for overcharging PlayStation users.
A class action case for about 12.2 million users argues that Sony "occupies a dominant position in relation to the digital distribution of PlayStation games and in-game content and that it has been unfairly charging its UK customers too much for digital games and in-game content purchased through the PlayStation Store."
It argues that Sony "has a near monopoly" on add-on content and digital games through the PlayStation store, allowing it to set the prices and take a 30 percent commission.
The class action encompasses anyone in the UK who owned a PlayStation console and purchased digital games or made in-game purchases through the PlayStation store between August 19, 2016 and February 12, 2026. It's being run as an opt-out lawsuit, so anyone meeting the criteria can qualify without taking any action. If the lawsuit is successful then each person could receive about £162 ($217).
Sony has argued that allowing downloads from third-party stores could bring security and privacy risks, according to the Financial Times. It further states that the digital sales commission makes up profits lost for selling their consoles with minimal profit.
This lawsuit follows the success of a similar class action decided in October. The UK's Competition Appeal Tribunal found that Apple had been abusing its dominant market position and overcharging App Store users. In December, Apple filed an appeal against the £1.5 billion ($2 billion) fine.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/sony-faces-a-27-billion-antitrust-lawsuit-in-the-uk-114113889.html?src=rss
Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn't mean it's completely off the table. Bluepoint Games, Sony's closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game's developer, FromSoftware, according to a Bloomberg report.
As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon's Souls remake in 2020. However, Bloomberg's sources said that FromSoftware was against it, but didn't offer a concrete reason why. With some digging, Bloomberg's Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware's president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and "doesn't want anyone else to touch it."
After failing to get the Bloodborne remake greenlit, Bluepoint wasn't able to secure another project for more than a year, according to the Bloomberg report. Now that Bluepoint has been shut down, we're likely even further away from a remake. That's not to say a remake will never happen, but when it does, it'll have to get a stamp of approval and likely a lot of oversight from FromSoftware.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/shuttered-studio-bluepoint-reportedly-pitched-a-bloodborne-remake-but-it-got-shot-down-by-fromsoftware-173744228.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. It's Steam Next Fest week, with literally thousands of demos for upcoming games for us to dive into. I'm trying to check out as many as I can before the event wraps up on Monday. However, I made a near-critical error in my planning: I opted to try the Raccoin demo first. I could and would have happily played that all week.
This is a coin-pushing roguelike deckbuilder that adopts the format of Balatro. To progress, you need to earn a certain number of points and the target increases each round. Every three rounds there's a sort-of boss — a few coins that negatively impact your game until you can get rid of them. After every round, you’ll go to a shop to buy and sell special coins and other upgrades. As you might expect with this type of game, finding ways to boost the points you can score from each coin is how to win.
On my first successful run, I found a way to electrify the coins (which boosts their score) by charging them and use passive abilities and special coins to spread and amplify the effect. Then I was able to replicate a special coin that pulls all other nearby coins into a cyclone — having the water-based coins in there helped to spread the electrical effect between other coins. There were a few rounds in which I didn't even have to do anything. The cyclones just dumped enough coins over the edge for me.
This was only the first way I've figured out how to break the game. Six hours in, I'm eager to find many more.
Raccoin — from Doraccoon and Balatro publisher Playstack — will hit Steam on March 31. The demo is currently still available.
I've had The Eternal Life of Goldman on my wishlist since we first learned about it a couple of years ago. I'm very glad that was one of the demos I've tried. This is an utterly gorgeous platform adventure with hand-drawn art. As Goldman, an elderly gentleman, you'll swap parts of your cane on the fly so you can hook onto floating rings or pogo off springs.
The platforming is challenging enough that I had to focus to get through the demo, which lasts about 75-90 minutes. There's almost always something going on in the background or foreground too. This game from Weappy Studio is shaping up to be quite something. I can't wait to play the full thing when The Eternal Life of Goldman hits PC, Nintendo Switch, PS5 and Xbox Series X/S, hopefully later this year.
Of course I had to check out the Next Fest demo for Vampire Crawlers, which is also available on Xbox. The latest game from Poncle is a turn-based deckbuilder roguelite. Oh, and it's also a Vampire Survivors spin-off. Instead of passively firing your weapons at surrounding enemies, you have a bit more control here.
It plays a bit like those first-person maze games from the '90s. You'll walk around each level with the help of a map that shows where enemies, chests and bosses are located. When you encounter enemies, you'll play cards in a certain order to deal damage or boost your stats for that particular battle. You can play all your available cards in one go, but you might want to rearrange them first so that you, for instance, use a card that boosts your damage before firing any weapons. Each card has a mana point value — you can only play a full hand if you have enough mana. And yes, there are weapon evolutions.
Turn-based games usually aren't my bag, but sometimes they just hit right. The Vampire Crawlers demo hits right. I can already tell I'm going to spend dozens of hours with the full game, which is coming to Steam, Xbox Series X/S, PS5, Nintendo Switch, iOS and Android this year.
I tried a few other demos so far, including one for John Carpenter's Toxic Commando, a co-op shooter in the vein of Left 4 Dead. It's a little rough around the edges right now, but it seems enjoyable enough.
There are a bunch of other Next Fest demos I'm hoping to try over the weekend, including precision platformer Croak, PvE pirate game Windrose, cyberpunk platformer Replaced, record store sim Wax Heads, match-three/tower-defense game Titanium Court and Dragon Care Tarot. I read that you can pet dragons in the latter, so I'm sold.
New releases
If you can't get enough of The Witcher and are impatiently waiting for CD Projekt Red to unleash The Witcher IV, here's one way to keep your thumbs busy in the meantime. Reigns: The Witcher is the latest installment of the Reigns series from Nerial and Devolver Digital for Steam, Android and iOS ($6).
You still play as Geralt of Rivia. However, this is a narrative-focused game in which you make choices by swiping. It's something a little different for Witcher fans. It might just pull some long-time Reigns players into that fantasy universe for the first time too.
Bread and Fred is the cutest thing. The co-op platformer from SandCastles Studio has been available on PC (Steam, GOG and Epic Games Store) and Nintendo Switch for a while, and this week it landed on Xbox One, Xbox Series X/S, PS4 and PS5. It normally costs $15 and there's a 20 percent launch discount on those consoles. You'll need to be a PS Plus subscriber to get those savings on PlayStation, though.
You and a friend take control of a pair of adorable penguins that are tethered together. The aim is to ascend a mountain, sometimes by swinging each other to get to hard-to-reach places. But if you miss a jump, you can plummet back down and erase a chunk of your progress. There is a single-player mode in which one of the penguins is replaced by a rock. The pixel art aesthetic here is super charming.
Here's another co-op game. This one is a side‑scrolling RPG brawler. After several months in early access/game preview, the full version of Stoic's Towerborne arrived on Xbox Series X/S, Xbox on PC, Steam and PS5. It costs $25, though there's a 20 percent launch discount on Xbox. It’s on Game Pass Ultimate and Premium as well.
After the 1.0 update, the game has a full campaign that you can play offline by yourself or online with friends. Stoic has added fresh biomes, enemies and bosses, and there are said to be hundreds of missions, side quests and bounties. I really dig the fluidity of the animations in the trailer, though the action is a bit hard to parse at first glance. Still, I'm curious enough to try out Towerborne.
I’ve been a little too occupied with other Next Fest demos (plus Overwatch challenges, I’ll admit it) to play Dice A Millionyet, but this roguelike deckbuilder looks pretty interesting. The aim is to find the right combination of dice and rings (i.e. passive abilities) to roll a million points in one go. As with the likes of Balatro, it's all about figuring out powerful synergies between dice and rings to break the game and rack up ridiculous scores. I did quite enjoy a line on the Steam page that reads, "Cutting edge next-gen graphics (not really, I drew all of them on paint)."
Dice A Million — from Countlessnights and publisher 2 Left Thumbs — is also available on Itch and Xbox on PC. It's on Game Pass Ultimate and PC Game Pass. Otherwise, it costs $13, but there's a 20 percent discount on Steam until March 11. There's a demo available on Steam too.
Let's start this section with a news roundup. Mouse: P.I. for Hire continues to look rad, but unfortunately we'll have to wait a little longer to play it. Fumi Games and publisher PlaySide have delayed it by a few weeks until April 16 to polish the game up.
I do love voxel-based heist game Teardown, so I'm jazzed for the online multiplayer update. Tuxedo Labs revealed it will go live on Steam on March 12.
It will add a co-op campaign option (for up to 12 players!). There'll be hundreds of other multiplayer modes created by the studio and the community, including prop hunt, battle royale and floor-is-lava modes. There's going to be so much carnage. The PS5 and Xbox Series X/S versions of Teardown will get the multiplayer update later this year.
ConcernedApe (aka Eric Barrone) marked the 10-year anniversary of Stardew Valleyby showing off some very early gameplay footage, some stories from his time of working on his all-time-great indie game and revealing the two additional characters that players will be able to marry when the 1.7 update goes live. Sandy's cool, so it'll be nice to have her as an option, but Clint? That guy sucks. Here's hoping Barrone will finally focus more of his attention on Haunted Chocolatieronce this Stardew update is done and dusted.
Also as part of the 10th anniversary celebrations, it was revealed this week that an orchestra will deliver a one-night-only performance of music from Stardew Valley at the Red Rocks Amphitheatre in Colorado on October 25. I missed my chance to see the Symphony of Seasons tour in person when it stopped near me, because I don't always make the wisest decisions in life. At least we can now watch an official recording of a previous concert.
Minimap, a social platform for gamers, ran its first indie game showcase this week. Among the highlights:
Thrifty Business (Spellgarden Games), a cozy thrift-store management sim that's coming to Steam this year. A demo's available now.
Another look at Please, Watch The Artwork, an anomaly-spotting game — without jump scares or monsters — from Please, Touch The Artwork developer Thomas Waterzooi.
Lily’s World XD, a psychological horror game from SonderingEmily in which you'll investigate a teenage girl's laptop in the early 2000s. The trailer brings to mind screenlife films like Searching and Unfriended.
Coming-of-age adventure Ikuma - The Frozen Compass from Mooneye Studios. You'll play as both cabin boy Sam and husky Ellie (or have a friend take control of one of them) as you try to make your way home from the Arctic. This should hit Steam later this year.
Tombwater was originally supposed to arrive in November, but Moth Atlas and publisher Midwest Games delayed it for further refinement. It's now set to arrive on Steam on March 31.A Next Fest demo is available now.
This is a 2D Soulslike with a Western setting and 2D pixel art that's inspired by Bloodborne and early Legend of Zelda games. You'll face off against horrific eldritch creatures as you search for a missing friend. You'll have seven playable classes to choose from and the ability to wield more than 50 firearms and melee weapons, and more than 20 spells. Tombwater is said to have around 20 hours of gameplay.
There's no release date for Solarpunk as yet, but I found this trailer quite soothing. It offers a first look at co-op gameplay for this base-building and exploration game from the two-person team at Cyberwave and publisher rokaplay.
Up to four players will be able to explore floating islands, gather resources and build out a homestead together. As the title suggests, there's a technology-driven element to Solarpunk. You can use renewable energy sources to power tools that can automate things like resource harvesting and watering plants. The airships you use to travel between islands look cool too.
Solarpunk is set to hit Steam later this year. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-next-fest-a-different-flavor-of-the-witcher-and-other-new-indie-games-worth-checking-out-120000900.html?src=rss
Pokémon celebrates its 30th anniversary today, and as you’d expect, Nintendo and The Pokémon Company are cranking up the nostalgia in every possible way. In addition to re-releasing the Game Boy Advance remakes of Pokémon Red and Blue on Nintendo Switch Online, they’re also selling us a Game Boy-shaped portable Pokémon jukebox.
Officially titled the Pokémon Game Music Collection, the little music player is palm-sized and can be loaded up with 45 different cartridges, each featuring a different melody or sound effect from the original games' soundtrack. The device was announced by longtime series composer Junichi Masuda during today’s anniversary Pokémon Presents livestream, where he said that special care has gone into the audio sounding like it did on the Game Boy.
Each cartridge also features a screenshot from the games, so when you slide it into the device’s display slot it looks like you’re playing as well as listening. Put one of these next to last year’s equally charming Lego Game Boy on a shelf and you’ve got two entirely non-playable replicas of the iconic handheld, which is sure to confuse and disappoint your guests in equal measure.
The Pokémon Game Music Collection is available to buy from Pokémon Center starting today, but US pricing is yet to be confirmed.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/celebrate-pokemons-30th-anniversary-with-this-game-boy-shaped-music-player-154644225.html?src=rss
The Pokémon leakers were right: the Gen 10 games are called Pokémon Wind and Pokémon Waves. The Pokémon Company confirmed the titles during a 30th anniversary stream on Pokémon Day. The games are set to hit Nintendo Switch 2 in 2027. (A Game Freak leak last October suggested Wind and Waves would be out this year with DLC to follow in 2027.)
According to the Pokémon account on X, in Wind and Waves, “you’ll travel across beautiful windswept islands and a vast ocean with glittering waves that ebb and flow. You’ll also team up with Pokémon to overcome challenges and even the forces of nature!” They’ll be playable in 11 languages, including Brazilian Portuguese.
A trailer for the two games revealed the three new starter Pokémon: Browt, Pombon and Gecqua. As suggested by their colors and environments they’re shown in, they are grass, fire and water types, respectively. Other Pokémon that were featured include Pikachu (sporting fetching beachwear) and Oddish. The trailer, which reveals a new region for the series, ends by taking us into the ocean to gawk at an number of water Pokémon.
The Pokémon Presents stream on Friday included updates for many other games in the franchise, including the battle-focused Pokémon Champions (a modern spin on the likes of Pokémon Stadium). That will debut on Nintendo Switch in April before arriving on iOS and Android later this year. Cross-play will be available between the three platforms. It was also confirmed that Pokémon XD: Gale of Darkness will hit the GameCube library on Nintendo Switch Online + Expansion Pack on Switch 2 in March.
Pokémon Day marks the 30th anniversary of the series’ debut with the 1996 release of Pocket Monsters Red and Pocket Monsters Green (later released as Pokémon Red and Pokémon Blue in the West) on Game Boy in Japan. The games were remade for GameBoy Advance in 2004 as Pokémon FireRed Version and Pokémon LeafGreen Version. Starting today, those are available on Switch and Switch 2 for $20 each. Meanwhile, Pokémon Pokopia, a cozy life sim spin-off, will hit Switch 2 on March 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-winds-and-waves-are-coming-to-switch-2-in-2027-152248895.html?src=rss
Stage Tour is playable solo or with other players in a band, according to RedOctane, and supports inputs from a keyboard and mouse on top of the expected guitar, drums and microphone accessories. The studio plans to primarily offer the game digitally, but hopes to also sell a bundle with a guitar controller and a download code because "that just feels right." As far as ongoing support goes, whereas games like Guitar Hero or Rock Band included a set tracklist and support for song DLC, it sounds like RedOctane could be taking an approach more inspired by Epic's regular updates to Fortnite. "The plan is regular special events that are more than just music drops," RedOctane writes. "Real moments. Real themes. Real updates. We want to evolve the game alongside the fans who support it. Improve it. Expand it. Keep it alive."
RedOctane and Harmonix created the first Guitar Hero in 2006, before RedOctane was acquired by Activision to continue the franchise in 2006, and Harmonix went on to start the Rock Band series. Development of Stage Tour is currently being led by RedOctane, with Eidos Montréal helping with motion capture and QA, and Third Kind Games providing additional development support. Conveniently, RedOctane’s owner Embracer Freemode also already owns CRKD, a video game accessory maker that has experience building controllers for rhythm games.
Sign-ups to play an alpha of Stage Tour will open soon, and RedOctane plans to "kick off closed alpha testing late spring/early summer." We're long past the peak popularity of games like Guitar Hero, but rhythm and music games never went away. Players have had Clone Hero and more official experiences like Fortnite Festival to get their Guitar Hero or Rock Band fix, but Stage Tour could be a more than welcome third option when it launches later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/guitar-hero-vets-redoctane-reveal-their-new-music-game-220809719.html?src=rss
French AA gaming developer and accessory manufacturer Nacon has filed for insolvency after its majority shareholder Bigben failed to make a loan repayment, the company said in a press release. "To date, the company reports available assets do not allow it to meet its liabilities," Nacon wrote. The objective with insolvency, it said, was to allow "continued operation, protect employees and maintain jobs while renegotiating with its creditors."
Nacon is behind the games Styx: Blades of Greed and was set to publish Terminator: Survivors before that title was delayed. It published Hell is Us last year to some praise, but Test Drive Unlimited Solar Crown was buggy on release and failed to find much of an audience. The company will stream its next Nacon Connect presentation on March 4, and will supposedly show off some new games and footage for previously revealed games like Endurance Motorsport Series and Cthulhu: The Cosmic Abyss.
The company also makes hardware like controllers and headsets and racing sim accessories via its Revosim brand. Those products never really caught on with mainstream gamers but did have some success with the pro gaming crowd.
With Nacon's insolvency, the future of those games and accessories is now in question. A court will decide on the company's insolvency request at a hearing in early March, but in the meantime, trading of its shares is suspended.
This article originally appeared on Engadget at https://www.engadget.com/gaming/gaming-accessory-maker-and-publisher-nacon-files-for-insolvency-104832702.html?src=rss
Ubisoft's shakeups continue unabated. The creative director of the next Assassin's Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.
Hocking's resume at Ubisoft included serving as creative director on Splinter Cell: Chaos Theory, Far Cry 2 and Watch Dogs: Legion. The details of why he's leaving the company haven't been reported.
Ubisoft told VGC, which first reported on Hocking's exit, that development on Hexe will continue. Jean Guedson, one of three new leaders of the Assassin's Creed franchise, will take over as the upcoming title's new creative director. Guedson had the same role for Assassin's Creed Origins and Black Flag, two of the franchise's most well-received entries.
To say sailing hasn't been smooth of late at Ubisoft would be an understatement. Last year, the company reorganized its corporate structure under a system of "creative houses." The first, Vantage Studios, is partly owned by Tencent and now oversees Assassin's Creed. Then in October, franchise head Marc-Alexis Côté left the company. He later claimed he was "asked to step aside" and is suing his former employer.
But have no fear; some aspects of the company are doing quite well. Take, for example, nepotism. The future is looking bright indeed for a rising company star who is now co-CEO of Vantage Studios. That title belongs to Charlie Guillemot, the son of Ubisoft CEO Yves Guillemot.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-assassins-creed-game-loses-its-creative-director-210119005.html?src=rss
Sony just divulged the list of PlayStation Plus Monthly Games for March, and there's a little something for everybody. These will all be playable on March 3 for subscribers on any tier. After downloading, the games will stay in a player's library as long as the subscription remains active.
First up, there's Monster Hunter Rise. This was initially a Nintendo Switch exclusive before making the jump to other platforms. This is a decent Monster Hunter game with a focus on verticality. There are tools to quickly scale large cliffs and engage in aerial combat. It can be played solo or via a four-person squad. The gameplay loop is as addictive here as ever. Fight monsters. Gather materials. Upgrade weapons and armor. Rinse and repeat.
Slime Rancher 2 just hit consoles last year, after some time in early access. This sequel improves upon everything that made the first game great, which included capturing and farming various slimes. There's a fresh location to explore and an absolute boatload of new slimes to capture. Sucking up dozens of slimes at once is a simple pleasure akin to completing a level in PowerWash Simulator.
The Elder Scrolls Online Collection: Gold Road is the definitive version of the game, offering access to all zones, biomes and quest arcs. This online game can be played cooperatively, but there's also a lot of PvP content. It's set 1,000 years before Skyrim, but there are many iconic locations from that game to explore.
Finally, PGA Tour 2K25 is the latest entry in 2K's long-running golf sim. This one has an expanded solo mode, in addition to a course designer tool. It's also cross-platform.
As new games enter the catalog, old titles vanish. Subscribers have until March 2 to download Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marchs-ps-plus-monthly-games-include-monster-hunter-rise-and-slime-rancher-2-182644562.html?src=rss
An open-world racing game from a studio formed by ex-Forza Horizon developers was due to be published by Amazon, but that is no longer the case. As reported first by The Game Business, UK-based Maverick Games is now in "active dialogue" with prospective new publishing partners for its currently untitled debut game, which remains in development.
Maverick was founded in 2022 by Mike Brown, who served as the Horizon series’ creative director during his stint at Playground Games, and was able to tempt a number of other ex-Playground veterans to join the new studio. Little was publicly known about the game Amazon picked up, but shortly after Maverick was established Brown told GamesIndustry.Bizthat his ambition was to make a game that was AAA, premium and eventually released with the intention of "winning all the awards."
"As part of our strategic evolution to focus on projects that leverage Amazon’s unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios," an Amazon Game Studios representative said in a statement to The Game Business.
"We have tremendous respect for the Maverick Games team and the compelling narrative-led driving experience they’re creating," the companty said. "This decision allows Maverick Games the flexibility to find a publishing partner whose strategic priorities are better aligned with bringing their game to market. We’re proud of what we accomplished together during our partnership and wish them every success in the future."
Amazon’s push into gaming has yielded mixed results. It seemingly remains committed to developing its Luna streaming service, but as a publisher and developer things haven't been smooth. 2020’s free-to-play multiplayer shooter Cruciblevanished so quickly that most people have probably forgotten that it ever existed. The MMO New World has proved more of a hit, but Amazon is still winding down support for the game next year. The future of the company’s Lord of the Rings MMO is unclear, but The Game Businessreports that last year’s cuts to its MMO division also affected the team working on that game.
Earlier this week, it was announced that the Amazon Games-published co-op dungeon crawler King of Meat will shut down on April 9, less than a year after its October 2025 launch. The company does still have a pair of Tomb Raider games on its release slate, one of which is a reimagining of the original series entry from 1996.
This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-abandons-open-world-racing-game-by-former-forza-horizon-devs-170234100.html?src=rss
Blizzard is finally bringing Overwatch to mobile devices, but not exactly in the way you think. The company isn't making a port of the mainline game. Rather, it just announced a spinoff called Overwatch Rush, which is being described as a "top-down hero shooter designed specifically for mobile set in the Overwatch universe."
There have been rumors about an Overwatch mobile game for what seems like a lifetime. Most people assumed this would appear as a straight port, but a brand-new game is also great. It's not being developed by Team 4, the group that works on the mainline game, but is being made internally.
Overwatch Rush features many of the heroes of Overwatch battling on familiar-looking maps, according to a gameplay video. The game offers 4v4 matches, though the characters are more cartoonish and stylized than the mainline game. This is likely to accommodate smaller screens and the top-down view.
This is a mobile game, so the battles are described as "bite-sized" and the controls are touchscreen-based. Blizzard says it's still in the early stages of development but that it's going to offer "fast-paced, on-the-go play, with hero-centric combat and playstyle customization that suits both team and solo players."
Overwatch Rush will be playable soon, as part of a beta testing process. It'll be free to play and available for both Android and iOS whenever the full game is ready to go.
Blizzard says that a "new, separate, dedicated team" will be "focused exclusively" on Overwatch Rush. That's industry code for "we aren't draining resources from the main game to make the mobile spinoff." Oddly, the company recently held a series of panels to discuss the future of its franchises and didn't mention this mobile game.
This isn't the company's first foray into mobile game development. It's had a hand in stuff like Diablo Immortal and Warcraft Rumble.
This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-finally-revealed-its-long-rumored-overwatch-mobile-game-162938590.html?src=rss
It has already been a depressingly busy year for layoffs at Ubisoft, and the French publisher’s Toronto studio is the latest workforce to be hit. Around 40 jobs have been cut at the studio, which is one of Ubisoft’s largest and has previously worked on games including Watch Dogs: Legion and Far Cry 6.
"This decision was not taken lightly and does not in any way reflect the talent, dedication, or contributions of the individuals affected," Ubisoft said in a statement to Mobile Syrup, which first reported the new layoffs. "Our priority now is to support them through this transition with comprehensive severance packages and robust career placement assistance."
Ubisoft Toronto is currently working on the long-awaited Splinter Cell remake, which was first announced in 2021. The publisher says the game remains in development, and the Canadian studio will continue to assist with development on other games.
The Toronto layoffs come after similar staff cuts at its Swedish studios, while up to 200 people could reportedly be let go at its Paris headquarters. The affected roles are casualties of a wider organizational restructuring at the troubled company, which recently canceled another high-profile remake in The Prince of Persia: The Sands of Time. Last week, 1,200 Ubisoft employees went on strike in reaction to the recent layoffs and sweeping cost-cutting measures.
This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-lays-off-40-staff-working-on-splinter-cell-remake-says-game-remains-in-development-151139753.html?src=rss
It’s a big month for Pokémon, with February 27 marking 30 years since the world’s highest-grossing media franchise first introduced itself in the shape of two Game Boy games. Pocket Monsters Red and Pocket Monsters Green, which later arrived in the West as Pokémon Red and Pokémon Blue, kicked off a craze in Japan that would soon spread worldwide. And to mark the series’ 30th anniversary, the little turn-based RPGs that started it all are being re-released on Nintendo Switch.
Well, sort of. The versions we’re actually getting are the Game Boy Advance remakes, Pokémon FireRedVersion and Pokémon LeafGreen Version, which originally came out in 2004. Explaining its decision to bring back the enhanced GBA titles rather than the originals, Nintendo said in an FAQ that it thought Switch owners would like the opportunity to revisit the "ultimate versions of the original Pokémon adventures in the Kanto region."
Get ready to relive the Kanto region Trainers, Pokémon FireRed Version and Pokémon LeafGreen Version are coming to Nintendo Switch!
These aren’t modern remakes or remasters. Pokémon FireRed and LeafGreen will look and play pretty much the same as they did in 2004, just on a far superior display, obviously. There’s no online play, but the original games’ local multiplayer features return via the Switch’s built-in wireless features. If you’re playing on Switch 2, you can also play using GameChat. Other than that, it doesn’t sound like there are any notable differences between the Switch and Switch 2 versions.
In a move that might surprise some, Pokémon FireRed and LeafGreen won’t be available as part of the Nintendo Switch Online GBA library. In fact you don’t even need an NSO membership to play them. Instead, the games are being sold as standalone titles for $20 in the eShop. No physical release is planned outside of Japan. Nintendo added in its FAQ that there are no current plans for more old-school Virtual Console-style releases beyond these ones, with the company still committed to building out its NSO subscription offerings.
Pokémon FireRed and LeafGreen will be available to buy after a Pokémon Presents showcase that will air next Friday, February 27 (the day of Pokémon’s 30th anniversary), at 9am ET. And if you need yet more Pokémon after that, Pokémon Pokopia, which is the series’ long-awaited stab at a cozy Animal Crossing-like, arrives on March 5.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pokemon-firered-and-leafgreen-are-coming-to-switch-next-week-for-the-series-30th-anniversary-123505741.html?src=rss
Slay the Spire 2 will launch in early access next month. This sequel to the hugely popular 2019 roguelike deckbuilder hits early access on Steam beginning March 5, 2026. Along with releasing the teaser trailer above, developer Mega Crit shared some details about its goals for this phase ahead of the game's official release.
"Slay the Spire requires a lot of player feedback so we can balance content, add quality of life features, and make sure the game runs without issues," the developers explained. "Early Access is also a chance for us to test experimental features, try exotic designs, identify niche problems, and helps us make sure the game is headed in the right direction." Slay the Spire 2 is expected to be in early access for a year or two, or more generally "until the game feels great."
Mega Crit has also revealed that it will be introducing a new co-op mode where up to four people can team up. This gameplay option will feature some unique cards just for multiplayer as well as some team-wide synergies.
Some of the characters from Slay the Spire will be returning for the sequel alongside new ones. For anyone who hasn't yet experienced the original game, Slay the Spire is available on iOS, including as part of Apple Arcade. It's also on consoles and PC.
This article originally appeared on Engadget at https://www.engadget.com/gaming/slay-the-spire-2-will-enter-early-access-on-march-5-210338514.html?src=rss
Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica.
According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."
Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.
Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rss
Last year’s Xenoblade Chronicles X: Definitive Editionwas significant for a few reasons. It was the final major first-party Switch game ahead of the Switch 2’s arrival in June, and the last doomed Wii U game to be granted a second life on Nintendo’s infinitely more successful console. Nearly a year on, a Switch 2 update for one of the most technically impressive games Nintendo has ever published has finally arrived.
Somewhat hilariously titled Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (you get the feeling Nintendo has started a naming convention it may come to regret here), the updated version of Monolith Soft’s sprawling sci-fi RPG now supports up to 60fps performance and 4K resolution when docked to a TV.
The sprawling alien world of planet Mira, now enhanced on #NintendoSwitch2 with improved frame rates and up to 4K resolution in TV mode!
As impressive as the Switch remake of the 2015 Wii U game was, given the frankly absurd size of its open-world setting, you could almost feel the hardware creaking under its weight every time you booted the game up, so this patch was much-needed. Unfortunately the graphical and performance enhancements aren’t free for anyone who already owns the Switch version of Xenoblade Chronicles X: Definitive Edition. A $5 upgrade pack is available on the eShop, and the Switch 2 game costs $65 on its own. A physical version is also arriving on April 16.
Xenoblade Chronicles X: Definitive Edition - Nintendo Switch 2 Edition (again, won’t someone please think of us writers) was the last of a number of Xenoblade Chronicles games to make its way to Switch. It’s a bit different to the other entries in the series, with its hard sci-fi story, emphasis on side quests and completely seamless open world to explore. Also, stick with the game long enough and you can eventually fly around the entire planet of Mira in a giant mech, which is as fun as it sounds.
Like the other games in the series, Xenoblade Chronicles X is a standalone experience, so don’t worry about jumping in if you’ve never played one before. The series’ signature MMO-like hybrid real-time combat system takes a bit of getting used to, but it’s part of what makes these games stand out from other RPG series.
The other Xenoblade games in the Switch library, which are Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 and Xenoblade Chronicles 3, are yet to receive Switch 2 updates, but hopefully they'll arrive eventually too.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-surprise-switch-2-version-of-sci-fi-rpg-xenoblade-chronicles-x-definitive-edition-153121689.html?src=rss