❌

Normale Ansicht

Meta's metaverse is going mobile-first

Meta is formally sectioning off Horizon Worlds, the closest thing it has to a metaverse, from its Quest VR platform, according to a new blog post from Samantha Ryan, Meta's VP of Content, Reality Labs. While the decision runs counter to Meta's original plan to own an immersive virtual world that could serve as the future home for all online interaction, it fits with the recent cuts it made to its costly Reality Labs division, and Mark Zuckerberg's public commitment to focus the company on AI hardware like smart glasses going forward. 

"We’re explicitly separating our Quest VR platform from our Worlds platform in order to create more space for both products to grow," Ryan writes in the blog post. "We’re doubling down on the VR developer ecosystem while shifting the focus of Worlds to be almost exclusively mobile. By breaking things down into two distinct platforms, we’ll be better able to clearly focus on each."

Meta has been developing mobile and web versions of Horizon Worlds in parallel with its VR app since at least 2023. Switching Worlds to being a mobile-first software platform isn't good for VR diehards, but it does make it a more natural competitor to something like Roblox or Fortnite, which also offer user-created and monetizable worlds and games. It's also a business Meta believes it can more easily scale because of its ability to connect games to "billions of people on the world’s biggest social networks."

While Meta shuttered several of its own VR game studios earlier this year, it still wants to support third-party developers publishing games on its platform. The company says new monetization tools, better discoverability, a "Deals" tab and more ways for developers to talk to their customers should help make a difference. Maintaining the Quest's library of games could also be critical going forward. Business Insider reported in December 2025 that Meta was working on a gaming-focused Quest headset, and Meta CTO Andrew Bosworth confirmed earlier this February that the company still had multiple Quest devices on its roadmap.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-metaverse-is-going-mobile-first-233030532.html?src=rss

©

  •  

Sony is shutting down the studio behind the Demon's Souls remake

Sony is closing Bluepoint Games, the studio behind the Shadow of the Colossus and Demon's Souls remakes, Bloomberg reports. Bluepoint's last major project was God of War: Ragnarok from 2022, which it co-developed with Sony Santa Monica. 

According to Bloomberg, Sony decided to shut down the studio following "a recent business review." Around 70 employees will lose their jobs as part of the studio closure, which will officially happen in March. "Bluepoint Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community," Sony said in a statement to Bloomberg. "We thank them for their passion, creativity and craftmanship."

Following their work on Ragnarok, Bluepoint was reportedly tasked with developing a live-service game set in the God of War universe. That title was cancelled in 2025, alongside another game from Bend Studio. In the context of Sony's other live-service failures, the decision wasn't surprising. Sony shut down the servers for multiplayer shooter Concord just two weeks after its release. Not long after, it also closed Firewalk Studios, the developer behind the game.

Bluepoint Games was originally acquired by Sony in 2021, when it seemed like the studio's expertise in remaking and remastering classic PlayStation games could be a major asset going forward. Why that changed isn't entirely clear, but Sony's mismanagement of its pivot into and out of publishing premium online multiplayer games may have played a role. Some of Sony's studios are still experimenting with live-service mechanics. Guerilla Games recently announced an online co-op game set in its Horizon universe. Destiny 2 developer Bungie is also releasing its extraction shooter Marathon in March.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-shutting-down-the-studio-behind-the-demons-souls-remake-195234213.html?src=rss

©

  •  

Gemini can now generate a 30-second approximation of what real music sounds like

Google has announced that using its newly incorporated Lyria 3 model, Gemini users will be able to generate 30-second music tracks based on a prompt, or remix an existing track to their liking. The new model builds on Gemini's pre-existing ability to generate text, images and video, and will also be available in YouTube's "Dream Track" feature, where it can be used to generate detailed backing tracks for Shorts.

Like some other music generation tools, prompting Gemini doesn't require a lot of detail to produce serviceable results. Google's example prompt is "a comical R&B slow jam about a sock finding their match," but after playing with Lyria 3, you can definitely get more granular about individual elements of a track — changing the tempo or the style of drumming, for example — if you want to. Outside of text, Gemini can also generate music based on a photo or video, and tracks can be paired with album art created by Google's Nano Banana image model.

Google says that Lyria 3 improves on its previous audio generation models in its ability to create more "realistic and musically complex" tracks, give prompters more control over individual components of a song and automatically generate lyrics. Gemini's outputs are limited to 30-second clips for now, but given how Google's promotional video shows off the feature, it's not hard to imagine those clips getting longer or the model getting incorporated into other apps, like Google Messages.

Like Gemini's other AI-generated outputs, songs made with Lyria 3 are also watermarked with Google's SynthID, so a Gemini clip can't as easily be passed off as a human one. Google started rolling out its SynthID Detector for identifying AI-generated content at Google I/O 2025. The sample tracks Google included alongside its announcement are convincing, but you might not need the company's tool to notice their machine-made qualities. The instrumental parts of Gemini’s clips often sound great, but the composition of the lyrics Lyria 3 produces sounds alternately corny and strange.

If you're curious to try Lyria 3 for yourself, Google says you can prompt tracks in Gemini starting today, provided you're 18 years or older and speak English, Spanish, German, French, Hindi, Japanese, Korean or Portuguese.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-generate-a-30-second-approximation-of-what-real-music-sounds-like-204445903.html?src=rss

©

  •  
❌