Netflix has been in the game adaptation business for a while now, but until recently most of its attention had been on adapting video games. That’s still very much happening, but the streaming giant is also now buying up rights for board game IP too, with the latest being Asmodee’s Ticket to Ride.
Netflix will look to greenlight a number of projects spanning TV, film and "additional formats," it wrote in a press release. The first of these will be a feature film written by Ben Mekler and Chris Amick. Ticket to Ride creator Alan R. Moon will serve as an executive producer on the project, which will be the game’s first on-screen adaptation. Exactly what it will look like is not yet clear, but the internet already has plenty of theories.
Ticket to Ride is a train-themed turn-based strategy and route-building game first released over 20 years ago. Since then it has gone on to ship more than 20 million copies and has been translated into over 30 languages. It’s also been given the video game adaptation treatment before.
This is actually the second of Asmodee’s IP that Netflix has acquired the rights to, after announcing last year that Catanwill also be making its way to screens in various forms. And it isn’t just interested in scripted TV and movie opportunities. In early 2025, the company also signed a deal with Hasbro to adapt Monopolyinto a TV game show.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-is-adapting-the-board-game-ticket-to-ride-180505164.html?src=rss
Xbox has revealed the second batch of Game Pass additions for February. There are quite a few heavyweights in the mix this time, including Kingdom Come: Deliverance II and The Witcher 3: Wild Hunt. Let’s start with what’s available today, though. Xbox previously saidAvatar: Frontiers of Pandora (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC) would arrive today, while Avowed joins the Game Pass Premium library on Cloud, Xbox Series X/S and PC on the same day it hits PS5.
There’s another Game Pass addition today in the form of Aerial_Knight’s DropShot (Game Pass Ultimate and PC Game Pass on Cloud, Xbox Series X/S, handheld and PC). I’ve been looking forward to this after digging solo developer Aerial_Knight’s previous games as well as the demo.
This is a single-player skydiving FPS in which you’ll have to fend off enemies to grab the only parachute. You’ll use finger guns to take out the competition. Oh, and there are dragons to deal with.
Another trio of games joins the lineup on Friday, including The Witcher 3: Wild Hunt – Complete Edition (Game Pass Ultimate and Premium on Cloud and consoles). This version of the classic action RPG includes all the DLC, so it could keep you busy for quite some time. EA Sports College Football 26 (Game Pass Ultimate on Cloud and Xbox Series X/S) arrives on the same day along with the eye-catching Soulslike deckbuilder Death Howl(Game Pass Ultimate and Premium on Cloud, Xbox Series X/S, handheld and PC). That was already on PC Game Pass.
On February 24 TCG Card Shop Simulator hits Cloud, Xbox Series X/S, handheld and PC in Game Preview on Game Pass Ultimate, Premium and PC Game Pass. As the title suggests, here you'll be managing a trading card game store. Dice A Million — a day-one addition to Game Pass Ultimate and PC Game Pass on PC on February 25 — is an intriguing numbers-go-up game. It's a roguelike deckbuilder in which you'll combine dice with different abilities as well as rings with passive effects as you attempt to roll a million points.
February 26 sees the full release of Towerborne, which had been in game preview (and in early access on Steam). Xbox Game Studios is publishing this co-op action RPG from Stoic. Offline play and online co-op will be added along with more story, areas, enemies, progression features and difficulty settings. The full version of Towerborne will be available on Game Pass Ultimate, Premium and PC Game Pass across consoles, handheld and PC.
Looking a bit further ahead, two high-profile titles are coming to Game Pass Ultimate, Premium and PC Game Pass on Cloud, Xbox Series X/S and PC on March 3: Final Fantasy III and Kingdom Come: Deliverance II. The latter received several nominations at The Game Awards, including Game of the Year, and it was one of our favorite games of 2025. It follows Kingdom Come Deliverance hitting Game Pass just last week.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/kingdom-come-deliverance-2-and-the-witcher-3-are-coming-to-game-pass-163624685.html?src=rss
Call of Duty: Warzone Mobile will be no more this spring. According to Activision, servers will be taken offline for this mobile battle royale game on April 17, 2026. The shooter will remain available for current players until that date. This mobile port of the CoD battle royale mode has been on its way to a finale for the past year, with the game studio sharing in May 2025 that the title would be delisted and would not receive new content.
For any people who still want to play the military shooter on their phones, there a mobile version of the main game remains available. Call of Duty: Mobile even offers a battle royale experience, so you can get pretty close to having Warzone if you still want it. "Player passion and feedback continue to shape the future of the Call of Duty franchise, and we look forward to delivering meaningful seasonal content and updates to Call of Duty: Mobile," Activision said in announcingWarzone's mobile shutdown. Call of Duty: Warzone is still free to play on Xbox, Battle.net, Playstation and Steam.
This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-warzone-mobile-will-go-offline-on-april-17-222240967.html?src=rss
For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.
From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and ’90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.
"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness.”
“I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."
Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes – and all to the tune of their favorite songs.
Beethoven & Dinosaur
On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that's actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. They’re emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.
One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.
But it's not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal's home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It's a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.
It's clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game's use of a "mixed media, liquid television" editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.
Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.
"Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck," said the director. "When people pitch you stuff, it's super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it."
“When you develop video games, you should be changing them to work better within the medium," he continued. "I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it."
Beethoven & Dinosaur
Mixtape feels like a heartfelt tribute to the '90s. While nostalgia bait is increasingly common these days, I felt there's a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what's to come. I'm hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.
Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss