Nimble SharePower review: Two battery packs for the price of one











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Thanks to the adoption of features like rapid triggers, analog switches and TMR sensors, the tech in fancy gaming keyboards has changed surprisingly quickly in the past few years. So to keep up with the pace of development, Logitech is putting a bunch of advanced components in its latest flagship offering — the G512 X — to create what may be its most configurable keyboard to date.
Available in both 75 and 98 percent layouts, the G512 X is based on a novel design that supports both mechanical and analog switches. Out of the box, every key features PBT keycaps and uses one of Logitech's MX mechanical switches. However, for important buttons like WASD, users can swap in up to nine bundled Gateron KS-20 magnetic analog switches. This means that when combined with the keyboard's 39 tunneling magnetoresistance (TMR) switch beds, users can enable support for customizable rapid triggers and multipoint actuation, complete with five bundled second actuation pressure point (SAPP) rings in case you need even more control over every keystroke. The one potential downside is that Logitech only added TMR switch beds to the left side of the keyboard, so if you prefer more unusual keybinds, you won't have quite as many configuration options.

Meanwhile, to meet the demands of competitive gamers who need lightning-fast response times, Logitech added an 8K polling rate. This includes both 8K reporting and processing to deliver input times of just 0.125 milliseconds. Elsewhere, the G512 X comes with dual dials, a large RGB lightbar and game mode presets — all of which can be tweaked in Logitech's G Hub app.
However, the coolest thing about the G512 X might be all the handy little details scattered across the keyboard. For example, its adjustable feet serve double duty as keycap and switch pullers, so when you want to adjust your layout, you won't need to go searching elsewhere for the right tool. On top of that, there is built-in storage for the nine included magnetic analog switches and five SAPP rings, so you'll always have them on hand if you want to make changes. Finally, while it is an optional accessory, Logitech created a transparent palm rest with a laser-etched surface that will enhance the G512 X's onboard RGB lighting.

Unfortunately, at $180 for the 75 percent layout or $200 for the 98 percent model, the G512 X is a bit pricey. And unlike some other members of Logitech's G5 family, there's no option for a wireless variant. But if you want a keyboard with practically all the latest tech and a ton of customizability (including the ability to select linear, tactile or clicky switches), the G512 X is a very intriguing option for demanding gamers.
The G512 X is available directly from Logitech today, with wider availability slated for May 2.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-g512-x-is-logitechs-most-advanced-and-customizable-gaming-keyboard-yet-070100610.html?src=rss
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YouTube notifications can get messy fast, particularly if you’re subscribed to a lot of different channels. To address that, today the company will begin muting push notifications from creators that you haven’t engaged with in the last month.
The change to YouTube notifications began as a small trial the company tested out earlier this year. The idea behind it is that if a viewer continually receives notifications about content they don't engage with, this may eventually cause the user to disable YouTube notifications altogether. Now obviously, this is bad for YouTube. Turning off notifications means people will use the platform less, thereby resulting in lower revenue. However, it's also bad for content creators, especially the ones you do like, who will have one fewer avenue to keep you updated about new and upcoming videos.
So starting today, for channels that you have subscribed to and have notifications set to "all," YouTube will no longer send out push notifications to mobile devices from creators that you haven't interacted with for one month. That said, these notifications will continue to be available inside the YouTube app in your inbox (the little bell icon in the top right).
Notably, for those who are clicking on notifications and watching related videos, nothing will change. Additionally, based on info from the test earlier this year, YouTube said "channels that upload infrequently will not have their notifications affected." This is a good thing, especially for creators who post long-form content that takes extra time to make, as people probably don't want notifications to go away in case they happen to miss a once-a-month upload.
The one thing that's unclear is if you start watching a channel again that you have not interacted with in a while, is if YouTube will automatically restart related push notifications. However, as a way to prevent too many alerts from clogging up your phone, YouTube's new protocol seems like a good way to cut down on the clutter.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-muting-push-notifications-from-channels-you-dont-watch-205119228.html?src=rss
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Amidst ongoing legal trouble with several states and more than 100 pending lawsuits, this week Roblox announced a $12 million settlement with Nevada, allowing the company to avoid going to trial in this case.
Following the agreement, Nevada Attorney General Aaron Ford said "this settlement will create a safer environment for our children online, and I hope that it will serve as a bellwether for how online interactive platforms allow our state's youth to use their products." As part of the deal, Roblox has agreed to give $10 million over three years to local children's support programs like the Boys and Girls Club and other nondigital groups while spending another $2.5 million to fund a law enforcement liaison position and awareness campaigns regarding online safety.
Additionally, Roblox will also implement more rigorous safety protocols including an age verification system that combines a facial age estimation system with government-issued IDs that will only allow children to talk with other players of a similar age. Furthermore, users under 16 will not be allowed to message adults unless they have been designated as a "trusted friend," which can be assigned via QR code. This is intended to ensure that any adults who talk to minors on the platform have an existing relationship with the child.
Parental controls will be available for accounts of users up to 16 years old (previously the limit was 13). The company says it will also create children's accounts for anyone under 16 that will restrict access to adult content and provide a list of games that have been vetted to be appropriate for younger players. These changes come after a recent update that established new guidelines for Roblox Kids accounts (for children between five and eight years old) and Roblox Select accounts (for children between nine and 15), which come with varying content and chat restrictions.
However, while Roblox has settled with Nevada, the company is still facing a number of lawsuits from other parties and states including Kentucky, Iowa, Louisiana, Texas and more, regarding claims that the platform has knowingly facilitated child sexual exploitation.
This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-agrees-to-a-12-million-settlement-with-nevada-142842421.html?src=rss©