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BMW's i3 is reborn as a sporty 440 mile range EV sedan

After letting us drive a prototype around in the snow earlier this month, BMW has fully unveiled its all-new i3 electric vehicle. It's a far cry from the original funky hatch launched way back in 2013, offering more of everything including power, range and space. It also looks like you'd hope a 3-series EV would: a sporty sedan, minus the polarizing grille on the gas-powered M3. 

The i3 uses BMW's Neue Klasse platform and indeed borrows inspiration from the company's Vision Neue Klasse concept unveiled in 2023. With motors on the front and rear in the 50 xDrive configuration, along with the 800-volt electrical system, it delivers a combined 463 HP and 476 lb-ft of torque, just a touch less than BMW's G80 M3. 

BMW's i3 has been reborn as a sporty 440 mile range EV
BMW

That will make the BMW quick (the automaker didn't say how quick yet), but it will also be efficient. BMW estimates that the i3 will go 440 miles on a charge according to EPA guidelines and offer quick energy replenishment as well via DC charging speeds up to 400kW — up to 30 percent faster than its previous Gen5 tech. The battery pack will also be directly integrated into the chassis to reduce weight and increase torsional rigidity, while allowing bidirectional charging so you'll be able to use it as a battery on wheels to power your home in a blackout. 

Styling-wise, the i3 is much simpler up front with the grille and headlights incorporated as a single unit. A recess down the center of the hood draws your eye to the badge, while giving the EV muscle car allure. The side intakes add to that impression, as do the bulgy fenders, "Le Catellet Blue" metallic paint and optional lighting animations (Relaxed, Excited and Balanced).

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

On the tech side, the i3 supports BMW's Digital Key Plus so you can open the doors or trunk with a smartphone or smartwatch. The interior, meanwhile, looks as futuristic as I've seen in any recent EV thanks to the 17.9-inch Panoramic Vision display that's angled toward the driver, along with an optional 3D heads-up display. The system features a self-learning voice assistant with Amazon Alexa+ AI and supports customizable themes, colors and background images. It also includes a wireless charging pad for your smartphone or other devices.

Inside, you can choose between multifunction and M Sport seats trimmed in different themes, including imitation leather in Agave Green, Digital White, Castanea or Black, or an M Design World theme in Black Veganza with M Performtex material. Alternatively, you can go for the BMW Individual scheme with real black Merino leather. For controls, BMW is using a hybrid system with physical buttons for the hazard lights and parking brake and "Shy Tech" buttons on the steering wheel that activate only when required. 

BMW will start i3 production in August 2026 and deliveries later in the fall, with pricing set to be revealed around that time. From what we've seen so far it's going to offer outstanding performance and range, but don't expect it to be cheap.

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-i3-is-reborn-as-a-sporty-440-mile-range-ev-sedan-124614369.html?src=rss

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© Fabian Kirchbauer Photography

BMW's i3 has been reborn as a sporty 440 mile range EV
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Apple Studio Display XDR review: Expensive, but there’s no monitor like it

It’s hard for most people to justify spending $3,299 on a monitor, but creative pros will gladly do so if it makes their jobs easier. Apple’s 27-inch 5K Studio Display XDR is aimed straight at those folks and it costs considerably less than the company’s previous high-end monitor, the 6K Pro Display XDR.

Thanks to the Mini LED IPS panel, the Studio Display XDR has higher brightness and color accuracy than nearly any other monitor on the market. It also has tech that boosts contrast to outperform similar displays. With its unique combination of features, the Studio Display XDR isn’t as overpriced as you might think, and it has high appeal for me as a video editor. I do, however, wish it was bigger.

Design and features

If you’re familiar with Apple’s previous Studio Display, you’ll have a good idea of the Studio Display XDR’s design. The body has a high-quality brushed aluminum finish, with small holes across the top and bottom designed to vent heat from the built-in, nearly silent fan.

It has enough internal hardware to be a standalone computer, as it’s equipped with an A19 Pro processor and 12GB (!) of RAM — more than Apple’s new MacBook Neo laptop. That extra horsepower is required for all of the image processing, dimming algorithms, webcam operation and HDR tone-mapping.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

A tilt- and height-adjustable stand was a cool $1,000 option on the more expensive Pro Display XDR, but it’s thankfully included with this new model. The stand’s motion is delightfully smooth, with just a slight amount of pressure required to move it up and down. However, it only offers four inches of height adjustment and no ability to swivel the screen. You can also get this monitor with a VESA mount instead at the same base price, in case you want to mount it on your own stand or a wall.

The Studio Display XDR comes with two high-speed 120Gbps Thunderbolt ports to connect your Mac, storage or another display, along with two 10Gbps USB-C inputs, but there’s no HDMI port in sight. One of the Thunderbolt ports supports 140W charging, which can replenish a 16-inch MacBook Pro at the maximum possible speed. Apple has also thrown in a Thunderbolt 5 cable that is thicker than any USB-C cable I’ve seen. The power cable also looks nice, but is not removable.

Up front, the monitor has surprisingly thick bezels (0.75 inches) that detract from the otherwise sleek design. In comparison, my ASUS ProArt PA32UCX display’s bezels are just a quarter of an inch thin. Built into the top bezel is a 12-megapixel camera with Apple’s Center Stage feature that keeps your face front and center during Zoom calls. Note that if you prefer less glare, you can get nano-texturing on the display for an extra $300.

The Studio Display XDR is designed mainly for use with Macs, and recent ones at that. Mac models with M1, M1 Pro, M1 Max, M1 Ultra, M2 and M3 chips only support this monitor at up to 60Hz — not the maximum 120Hz. Apple doesn’t mention support for Intel Macs or Windows PCs, but I tested the monitor on both and it worked fine at the 60Hz limit.

Image quality

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

Apple has largely stuck with Mini LED and quantum dot technology for its MacBook Pro laptop screens and monitors because of the higher brightness levels and lack of “burn in” compared to OLED displays. The tradeoff for that is lower contrast, as I explained here. Mini LED displays also show a phenomenon called “blooming” not present in OLED panels, which is caused by light bleed from neighboring pixels.

However, Apple has largely solved those issues on the Studio Display XDR by boosting the number of local dimming zones (individual LED backlights) to 2,304, four times as many as the XDR Display Pro. That allows not only more brightness, but higher contrast and minimal blooming.

This model doesn’t offer 6K like the Pro Display XDR, but its 5K resolution is still higher than most rivals. That’s a big benefit for designers, animators, photographers and others who want the sharpest image possible. The higher 120Hz refresh rate is also easier on the eyes and better for gaming. However, creators used to screens that are 32 inches or larger may be turned off by the Studio Display XDR’s smaller size.

Brightness is where this monitor really shines; XDR stands for “extended dynamic range,” after all. Apple promises a peak level of 1,000 nits in SDR and 2,000 nits in HDR mode. I was able to verify those claims: I measured 1,991 nits on a Calibrite colorimeter in a 25 percent window and 988 nits at full screen — making this the brightest monitor I’ve ever tested. When I watched HDR material on YouTube and Netflix graded for brightness levels over 1,000 nits, I didn’t see any of the highlight clipping that occurs on my 1,400-nit ASUS ProArt display.

What’s more, the Studio Display XDR’s 1,000,000:1 contrast ratio is among the highest of any non-OLED display (though not infinite like OLED displays). On top of that, I saw virtually no blooming with bright light points against black. Finally, this monitor has the best off-axis performance I’ve seen with very little drop in gamma even at fairly sharp viewing angles.

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

Color accuracy is also a strong point. Apple promises a Delta E of less than one, and my measurements (around 0.8) bore that out. And like the Pro Display XDR, this model has a true 10-bit IPS panel, which means you get one billion colors total. Apple notes that the Studio Display XDR is the first Apple monitor to include both the P3 wide color Adobe RGB primaries, unlocking "deeper greens and cyans than P3 alone," it said in a white paper. For HDR work, it covers 81 percent of the challenging BT.2020 color gamut, which is excellent though a bit below some OLED monitors.

The Studio Display XDR can handle a variety of work thanks to the huge number of color profiles included with the display, which total 16 in all. Those include HDR profiles, P3 Digital Cinema, Photography, HDR photography, Design and Print and even Medical Imaging. To verify that, I tested it with several apps including Lightroom Classic and DaVinci Resolve, and was astounded by the color accuracy and brightness. Unlike some rivals, most notably ASUS, it doesn’t support Dolby Vision, however.

On top of being an excellent content creation monitor, the Studio Display XDR is solid for entertainment and gaming. I watched scenes from movies and TV shows including Spider-Man No Way Home, Game of Thrones and Tenet, and enjoyed the extra brightness, high color accuracy and contrast ratio that allowed me to see what the heck was going on in the Night King battle in GoT. For gaming I tried Cyberpunk 2077 for Mac, and the 120Hz refresh rate (it also supports Adaptive Sync 47-120Hz refresh rates), along with the brightness and color accuracy, makes it Apple’s best display yet for gaming.

Camera and speakers

Though it has the same name, the 12MP Center Stage webcam is much improved from the previous Studio Display. The resolution may be the same, but the new camera provides a much brighter and sharper image in dim conditions. However, to use the Desk View feature I needed to tilt the screen forward more than I’d like.

The built-in six speaker sound system is surprisingly good too, offering what is easily the best sound I’ve ever heard coming from a monitor. It supports Spatial Audio and Dolby Atmos sound as before, but now offers deeper bass. It still can’t match a dedicated soundbar or separate speakers, of course, but the audio on this display is clear and surprisingly loud.

Wrap-up

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
Steve Dent for Engadget

As I said at the outset of this review, Apple’s Studio Display XDR is overpriced, but not by a lot. It’s the brightest monitor I’ve measured and has among the highest number of dimming zones for a Mini LED display for maximum contrast. At the same time, it offers superb color accuracy out of the box, supports up to 5K 120Hz resolution and oozes quality. Few monitors in any category and price range, whether Mini LED or OLED, can boast all of that.

There are cheaper options that can do some of those things. If you prefer OLED, the ASUS ProArt PA27 4K model offers 1,000 nits of max brightness and similar color performance, with better contrast and double the refresh rate for $1,299. And if you want a bigger display that’s nearly as bright as the Studio Display XDR, ASUS also makes the $3,199 PA32UCG-K Mini LED 32-inch monitor with 1,600 nits peak brightness, albeit with half the number of dimming zones.

However, if you require the best image quality possible and don’t mind a 27-inch display, Apple’s Studio Display is the best choice. It will never be a mainstream product, but thanks to its versatility and better value than the Pro Display XDR, I think it will be a surprisingly popular option.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apple-studio-display-xdr-review-expensive-but-theres-no-monitor-like-it-120018426.html?src=rss

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© Steve Dent for Engadget

Apple Studio Display XDR review: Expensive, but there’s no monitor like it
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IO Interactive splits with MindsEye developer and ends Hitman collab

MindsEye developer Build a Rocket Boy (BARB) has gone through serious drama recently including layoffs and accusations of sabotage. Now, the company is parting ways with its MindsEye co-publisher IOI Partners (the company behind Hitman publisher IO Interactive) and assuming sole publishing responsibilities going forward. It also means that a planned MindsEye and Hitman collaboration will be cancelled, the companies announced in a press release. 

"IOI Partners’ involvement with MindsEye comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy," the companies stated. "In light of this separation, the Hitman mission announced in June 2025, planned as a crossover event within MindsEye, will no longer be released." They acknowledged that the announcement is likely to spur disappointment among funs and thanked the community for its support. 

The publishing deal was a first for IOI partners and looked promising, considering the pedigree of BARB's co-CEO Leslie Benzies as a former Rockstar North president and GTA producer. However, MindsEye was widely criticized upon release due to bugs, a lackluster story and mediocre gameplay. 

At the same time, employees penned an open letter accusing Benzies of mismanaging the game and bungling layoffs. In response, Benzies and co-CEO Mark Gerhard said that negative pre-release feedback came about to due internal and external sabotage, a claim that employees reportedly doubted. In any case, BARB is now on its own and has a tall order to save MindsEye, particularly after recent layoffs. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactive-splits-with-mindseye-developer-and-ends-hitman-collab-110028292.html?src=rss

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© BARB

IO Interactive splits with MindsEye developer after failed Hitman collab
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Senators tell ByteDance to shut down Seedance 2.0 AI video app 'immediately'

After ByteDance suspended the global rollout of its new Seedance 2.0 AI video generator on the weekend, US senators have now told the company to "immediately shut down" the app. "Seedance 2.0 poses a direct threat to the American intellectual property system and, more broadly, to the constitutional rights and economic livelihoods of our creative community," Senators Marsha Blackburn and Peter Welch wrote in a letter to the company. 

The letter reflects an increasing worry in government about AI companies training their apps on copyrighted materials from artists, actors and filmmakers without permission. "Responsible global companies follow the law and respect core economic rights, including intellectual property and personal likeness protections," the senators wrote. They cited Seedance AI examples including an AI generated Thanos and Superman battle, a rewritten Stranger Things ending and that famous (fake) Tom Cruise and Brad Pitt battle. 

After pulling Seedance 2.0, ByteDance said on the weekend that it "respects intellectual property rights" and that it is "taking steps to strengthen current safeguards as we work to prevent the unauthorized use of intellectual property and likeness by users." 

However, Blackburn and Welch called that pledge "a delay tactic to continue to abuse the innovators and profit from their success," adding that its regard for American IP is "part of a larger trend of artificial intelligence companies stealing protected work at the expensive of the creative community." 

Filmmakers have also taken action against Seedance 2.0, including the Motion Picture Association with recently sent a cease-and-desist letter to ByteDance. Yesterday, senators including Blackburn and Welch unveiled a partisan bill to help artists protect their IP by allowing them to access training records used for AI models, among other measures.

This article originally appeared on Engadget at https://www.engadget.com/ai/senators-tell-bytedance-to-shut-down-seedance-20-ai-video-app-immediately-112146241.html?src=rss

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© NurPhoto via Getty Images

The Seedance2.0 app appears on a mobile phone with the company branding visible in the background in this photo illustration in Brussels, Belgium, on February 16, 2026. (Photo by Jonathan Raa/NurPhoto via Getty Images)
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Warner Bros. dominates Oscars with 11 wins ahead of its acquisition by Paramount

Ahead of its acquisition by Paramount Skydance, Warner Bros. dominated the 2026 Oscars with 11 wins primarily for Ryan Coogler's Sinners and Paul Thomas Anderson's One Battle After Another. Netflix also put in a strong showing with seven Academy Awards, including two for KPop Demon Hunters and three for Guillermo Del Toro's Frankenstein. 

All told, dedicated streaming services chalked up eight awards, but were shut out of the major prizes. Frankenstein took the trophies for for Best Production Design, Best Costume Design and Best Makeup and Hairstyling, while KPop Demon Hunters took Best Animated Feature and Best original Song. Netflix also took prizes for All The Empty Rooms (Best Documentary Short Film) and The Singers (Best Live Action Short Film). Apple TV garnered the other streaming service Oscar for F1 (Best Sound). 

Warner Bros. dominated the more prestigious awards. The studio took its first Oscar for Best Picture (One Battle After Another) since Argo won in 2012, while also winning Anderson the prizes for Best Director and Best Adapted Screenplay, and giving Sean Penn the Best Supporting Actor Oscar. Sinners, meanwhile, won for Best Cinematography, giving Autumn Durald Arkapaw the first ever win for a woman and woman of color in that category. Michael B. Jordan took the Best Actor prize for that film, while Director Ryan Coogler won for Best Original Screenplay.  

Other notable acting prizes were won by Jessie Buckley (Best Actress, Hamnet) and Amy Madigan (Best Support Actress, Weapons). 

Host Conan O'Brien joked that it was the "first time in a theater" for Netflix CEO Ted Sarandos. It remains to be seen, however, whether Netflix losing out to Paramount Skydance on the Warner Bros. acquisition will be to the film industry's benefit or detriment. One clear loser of late is broadcast television as the 2026 Oscars will be the third-to-last aired by Walt Disney's ABC, with YouTube set to stream the ceremony exclusively starting in 2029. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/warner-bros-dominates-oscars-with-11-wins-ahead-of-its-acquisition-by-paramount-093916527.html?src=rss

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© Richard Harbaugh/Bill Barnes/The Academy via Getty Images

HOLLYWOOD, CALIFORNIA - MARCH 15: Lynette Howell Taylor onstage during the 98th Oscars at Dolby Theatre on March 15, 2026 in Hollywood, California. (Photo by Richard Harbaugh/Bill Barnes/The Academy/Getty Images)
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GeForce Now adds GOG syncing and 90fps game streaming in VR headsets

NVIDIA's GeForce Now game streaming platform has added a few minor but useful updates, especially for GOG and VR headset users, the company announced at Game Developer's Conference (GDC). The biggest technical improvement is for virtual reality headsets that support GeForce Now like the Apple Vision Pro and Meta Quest. Starting next week (March 19), those devices will be able to stream at 90 fps for Ultimate members (up from 60 fps) for improved smoothness, responsiveness and realism. 

Another helpful update is in-app labels coming "soon" to GeForce Now. Once you connect an Xbox or Ubisoft_ account, you'll see clear labels directly on game art inside the GeForce Now app showing exactly what's available to play from your subscription services. NVIDIA is also expanding account linking, adding GOG to the roster of services on top of Gaijin single-sign announced at CES. 

GeForce Now is also expanding its Install-to-Play library with select Xbox titles including Brutal Legend from Double Fine Productions and Compulsion Games' Contrast. The service will also see several anticipated games directly on the cloud service at launch, namely Remedy's Control Resonant and Samson: A Tyndalston Story from Liquid Swords. 

As a reminder, NVIDIA's GeForce Now is one of the better cloud gaming services out there, particularly since it added GeForce RTX 5080-powered servers that Engadget's Devindra Hardawar called "indistinguishable from a powerful rig." The service recently came to Fire TV sticks and is available on Windows and Mac PCs, NVIDIA's Shield, Android TV, smartphones and many other devices. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/geforce-now-adds-gog-syncing-and-90fps-game-streaming-in-vr-headsets-130656731.html?src=rss

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© NVIDIA

GeForce Now adds GOG syncing and 90fps game streaming in VR headsets
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FAA opens up real world testing for air taxi startups

US regulators have approved eight pilot programs across 26 states that will allow Archer, Joby and other eVTOL companies to finally start testing aircraft this summer, according to a US Department of Transportation (DoT) press release. That will allow those manufacturers to run trials for use cases like urban air taxi services, regional passenger transportation, cargo, emergency medical operations and autonomous flight technology. 

The new projects were made possible by the White House's Advanced Air Mobility and eVTOL Integration Pilot Program (e-IPP) approved last year to allow certification for such aircraft to progress after being stuck in the mud for years. "By safely testing the deployment of these futuristic air taxis and other AAM vehicles, we can fundamentally improve how the traveling public and products move," US Transportation Secretary Sean Duffy said at the time. 

Other FAA aircraft partners include Beta, Electra, Elroy Air, Wisk, Ampaire and Reliable Robotics. Key pilot programs were approved for the Texas, Utah, Pennsylvania, Louisiana and North Carolina Departments of Transportation, along with New York and New Jersey Port Authority and the City of Albuquerque. We've already glimpsed some of the ideas, like Archer's plan to use air taxis between New York's major airports and city heliports.

A number of eVTOL startups have launched in recent years, but so far none of the aircraft have received "type certificates" for carrying passengers or other commercial purposes. Archer and Joby are the farthest along in that process, having been granted the FAA's final airworthiness criteria — the final step before full approval. 

The delays are mostly about safety and working eVTOL planes into existing aviation flows. "The gap isn't technical capability anymore. It's regulatory synchronization," the FAA's Kalea Texeira said last year on LinkedIn. "[That includes factors like] vertiports. Energy supply chains. Part 135 [commercial] integration. Pilot training frameworks that match the aircraft timeline." In the same post, Texeira added that Joby wouldn't certify until mid-2027 at the earliest, with Archer following in 2028.

The new program could help accelerate plane-makers' plans. In a YouTube video, Beta CEO Kyle Clark said selection for the program will help his company start operations a year earlier than it previously expected. Archer, meanwhile, compared the program to robotaxi testing and said it will help build trust with the public for its Midnight aircraft. "This is the clearest sign yet... that bringing air taxis to market in the United States is a real priority," said Archer CEO Adam Goldstein.

This article originally appeared on Engadget at https://www.engadget.com/transportation/faa-opens-up-real-world-testing-for-air-taxi-startups-112219316.html?src=rss

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© Archer

Archer and United show off planned routes for New York air taxi service
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Qualcomm's new Arduino Ventuno Q is an AI-focused computer designed for robotics

Qualcomm, which purchased microcontroller board manufacturer Arduino last year, just announced a new single-board computer that marries AI with robotics. Called the Arduino Ventuno Q, it uses Qualcomm's Dragonwing IQ8 processor along with a dedicated STM32H5 low-latency microcontroller (MCU). "Ventuno Q is engineered specifically for systems that move, manipulate and respond to the physical world with precision and reliability," the company wrote on the product page. 

The Ventuno Q is more sophisticated (and expensive) than Arduinio's usual AIO boards, thanks to the Dragonwing IQ8 processor that includes an 8-core ARM Cortex CPU, Adreno Arm Cortex A623 GPU and Hexagon Tensor NPU that can hit up ot 40 TOPs. It also comes with 16GB of LPDDR5 RAM, along with 64GB of eMMC storage and an M.2 NVME Gen.4 slot to expand that. Other features include Wi-Fi 6, Bluetooth 5.3, 2.5Gbps ethernet and USB camera support. 

The Ventuno Q includes Arudino App Lab, with pre-trained AI models including LLMs, VLMs, ASR, gesture recognition, pose estimation and object tracking, all running offline. It's designed for AI systems that run entirely offline like smart kiosks, healthcare assistants and traffic flow analysis, along with Edge AI vision and sensing systems. It also supports a full robotics stack including vision processing combined with deterministic motor control for precise vision and manipulation. It's also ideal for education and research in areas like computer vision, generative AI and prototyping at the edge, according to Arduino. 

"With Ventuno Q, AI can finally move from the cloud into the physical world," Qualcomm wrote. "This platform enables building machines that perceive, decide, and act — all on a single board. Our goal is to make advanced robotics and edge AI accessible to every developer, educator, and innovator." The Arduino Ventuno Q will be available in Q2 2026 from the Arduino Store and elsewhere and is expected to cost under $300. 

This article originally appeared on Engadget at https://www.engadget.com/ai/qualcomms-new-arduino-ventuno-q-is-an-ai-focused-computer-designed-for-robotics-113047697.html?src=rss

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© Arduino

Arduino's new Ventuno Q is an AI-focused chip is designed for robotics
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Apple's new Studio Display XDR monitor has limited functionality on older Silicon Macs

If you're looking to pre-order Apple's new Studio Display XDR monitor today but have an older Mac, beware of some potential issues. According to the compatibility list spotted by Apple Insider, the new display will only work at 60Hz and not at its full 120Hz refresh rate on some older and less powerful Silicon models. Moreover, support for older Intel Macs isn't mentioned at all for either the Studio Display XDR or cheaper Studio Display. 

All Apple Silicon Macs will work with both monitors, including those with the oldest M1 chips, according to the support pages. However, the compatibility list for the Studio Display XDR includes this nugget: "Mac models with M1, M1 Pro, M1 Max, M1 Ultra, M2, and M3 support Studio Display XDR at up to 60Hz. All other Studio Display XDR features are supported." So even if you have a hotrod M1 Ultra-based Mac, the Studio Display XDR's refresh rate is capped at 60Hz — despite the fact that the chip can drive third-party monitors at 120Hz. 

Similarly, only the iPad Pro M5 supports the Studio Display XDR at 120Hz, with all other compatible models (in the iPad Pro and iPad Air family) limited to 60Hz. 

Intel Mac support isn't mentioned at all in the compatibility list for either display, though they may function in some limited manner when connected. Intel Macs just received their last new OS update with macOS Tahoe (and only three more years of security updates), but it's still surprising that they're not compatible with Apple's latest monitors. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apples-new-studio-display-xdr-monitor-has-limited-functionality-on-older-silicon-macs-082212069.html?src=rss

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© Apple

Apple reveals its new 5K mini-LED Studio Display XDR
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Apple reveals its new 5K mini-LED Studio Display XDR

Apple continues its gradual unveiling of new products this week with the launch of the Studio Display and an all-new 27-inch Studio Display XDR. The latter is a higher-end model aimed at content creators with a 27-inch 5K Retina XDR display that features a mini-LED display with 2,000-plus dimming zones, up to 2,000 nits of peak HDR brightness and a wider color gamut for improved accuracy. It looks like a replacement for the expensive, nearly seven-year-old 32-inch 6K Pro XDR Display, which is no longer for sale on Apple's website.

The Studio Display XDR also has a 120Hz refresh rate, addressing complaints about the relatively anemic 60Hz refresh rate of previous models. At the same time, it comes standard with a new tilt- and height-adjustable stand, with a height range of 105mm.

Apple reveals its new 5K mini-LED Studio Display XDR
Apple

Apple calls the Studio Display XDR the "world's best pro display" for things like HDR video editing and medical displays. Brightness levels are certainly outstanding at 1,000 nits SDR and 2,000 nits HDR, and the 1,000,000:1 contrast ratio and 80 percent Rec.2020 coverage are also top-notch. The new model should even be fine for some light gaming thanks to the 120Hz refresh rate and Adaptive Sync support, though many buyers may want a 32-inch or larger display like the now-discontinued Pro XDR model. 

Other features include a 12MP Center Stage camera with Desk View support and Thunderbolt 5 connectivity with a second port for downstream high-speed accessories or additional daisy-chained displays. It can also act as a Thunderbolt hub, while offering up to 140W of charging power through the included Thunderbolt 5 Pro cable, enough to fast-charge a 16-inch MacBook Pro. 

Apple reveals its new 5K mini-LED Studio Display XDR
Apple

Along with the Display XDR, Apple also announced a new version of the standard Studio Display. As before, it comes with a 27-inch 5K Retina display with up to 600 nits of brightness and P3 wide color, either with standard or optional nano-texture glass (a $300 option). However, it now includes an improved 12MP Center Stage camera along with Desk View to show your face and an overhead view of your desk at the same time. You also get a studio-quality three-microphone array and six speaker sound system with Spatial Audio.

That display now supports Thunderbolt 5 connectivity as well, providing higher-speed connections for accessories and the ability to daisy-chain displays. However, max charging power on this model is limited to 96W, still enough to fast-charge a 14-inch MacBook Pro. The Studio Display comes standard with a tilt-adjustable stand, but you can get it with a tilt- and height-adjustable standard for $400 more as before.

The Studio Display XDR will be available tomorrow for pre-order starting at $3,299, while the new Studio Display also goes on pre-order on March 4 starting at $1,599 without the nano-texture display or heigh-adjustable stand. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apple-reveals-its-new-5k-mini-led-studio-display-xdr-141515587.html?src=rss

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© Apple

Apple reveal its new 5K mini-LED Studio Display XDR
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Meta's AI display glasses reportedly share intimate videos with human moderators

Users of Meta's AI smart glasses in Europe may be unknowingly sharing intimate video and sensitive financial information with moderators outside of the bloc, according to a report from Sweden's Svenska Dagbladet released last week. Employees in Kenya doing AI "annotation" told the journalists that they've seen people nude, using the toilet and engaging in sexual activity, along with credit card numbers and other sensitive information. 

With Meta's Ray-Ban Display and other glasses with AI capabilities, users can record what they're looking at or get answers to questions via a Meta AI assistant. If a wearer wants to make use of that AI, though, they must agree to Meta's terms of service that allow any data captured to be reviewed by humans. That's because Meta's large language models (LLMs) often require people to annotate visual data so that the AI can understand it and build its training models. 

This data can end up in places like Nairobi, Kenya, often moderated by underpaid workers. Such actions are subject to Europe's GDPR rules that require transparency about how personal data is processed, according to a data protection lawyer cited in the report. 

However, Svenska Dagbladet's reporters said they needed to jump through some hoops to see Meta's privacy policy for its wearable products. That policy states that either humans or automated systems may review sensitive data, and puts the onus on the user to not share sensitive information.

Meta declined to comment directly on the story, and simply said that "when live AI is being used, we process that media according to the Meta AI Terms of Service and Privacy Policy." To find out more, check out Svenska Dagbladet's detailed reporting on the subject. 

This article originally appeared on Engadget at https://www.engadget.com/ai/metas-ai-display-glasses-reportedly-share-intimate-videos-with-human-moderators-135939855.html?src=rss

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© Engadget

Report: Meta's AI display glasses show intimate video to human moderators
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Google Home's latest feature is Gemini-powered 'Live Search' for cameras

Google Home has some significant new quality-of-life updates and a new AI-powered feature, the division's head honcho Anish Katturkan announced on X. Many of them, including a function called "Live Search," are powered by the company's Gemini for Home service launched in October 2025 as the official replacement for Google Assistant on smart devices. 

"We launched Gemini for Home in Early Access specifically to learn from real-world usage," Katturkaran said. "With millions of you now testing and shaping this experience every day, we're pushing regular voice improvements to address your feedback."

The Live Search feature does just what it says, letting you query Gemini about the current state of your home based on what the cameras see. For instance, you can ask things like "Hey Google, is there a car in the driveway?" However, the feature is only available for Google Home Premium advanced subscribers who pay a $20 per month ($200 per year) fee. 

Gemini for Home now uses updated models to improve the quality and accuracy of answers too and will more reliably play newly-released songs. Other key updates include better targeting for smart home devices by room, house and device, reduced instances of cutting off a speaker prematurely, better reliability for user-created automations by voice and more. Too see all those changes, check out Google Home's latest changelog,

Finally, Google Home announced "enhanced support" for the Nest x Yale lock, including comprehensive passcode management (including for guests), a more robust activity history, real-time notifications for lock events and enhanced lock settings like single touch locking. 

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/googles-homes-latest-feature-is-gemini-powered-live-search-for-cameras-112216551.html?src=rss

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© Google

Google's Home's latest feature is Gemini-powered 'Live Search' for cameras
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Vivo's X300 Ultra goes global and gets a huge 400mm Zeiss telephoto lens

Vivo barely has a presence outside of China but that seems to be changing with the company's next flagship phone. At Mobile World Conference 2026, the company unveiled the X300 Ultra smartphone that comes with a 200MP telephoto sensor, along with multiple accessories designed for pro photographers and content creators, including a SmallRig video cage and 400mm Zeiss telephoto extender lens.

Vivo didn't go into detail about the phone's specs, but you can likely expect a high-end processor, screen, battery and other internal components when it's fully unveiled later on. Vivo did say that like the X300 Pro, the X300 Ultra will have an impressive 200MP telephoto sensor, and is likely to offer features like 4K 120fps Dolby Vision HDR recording. Vivo's Daniel Goetz said it couldn't yet reveal the specs for its primary camera sensor — which will likely be deeply involved with the new device's push into video.

Vivo's X300 Ultra will launch globally with pro camera accessories
Mat Smith for Engadget

Another thing Vivo revealed is that you'll be able to get the Vivo X300 Ultra with a 400mm equivalent lens accessory called the Vivo Zeiss Telephoto Extender Gen 2 Ultra. That will allow about an 8x zoom compared to the native field-of-view, plus much more when combined with the high-quality digital zoom. It will also offer "gimbal-grade" optical image stabilization and motion-tracking focus technology, Vivo says. 

The device's camera mount is part of an ecosystem that remains consistent with the X200 Pro, so the camera automatically reads the connected lens. This means the first-gen telephoto extender will also work with Vivo's newest flagship. The large 1/1.4-inch telephoto sensor and high megapixel count allow shooting up to 30x zoom (roughly 800mm) while retaining high levels of detail, according to Vivo.

Along with the lens, Vivo is introducing a "pro-grade camera cage" designed by the well-known accessory company SmallRig. It's expandable and offers multiple cold shoe mounts and quick-release ports so you can easily add things like handles, lights and microphones. It also comes with dedicated physical buttons for tactile shutter and zoom adjustment, plus a multi-level piezo cooling fan to keep the phone running cool. You also get an "External Lens Expansion Frame" to accommodate the X300 Ultra Telephoto Extender. Other SmallRig collaborations include Bluetooth connected gri controllers, which you can see above, mounted on the X300 Pro. 

During a brief teaser presentation, we learned a few more details. The telephoto camera will include three degrees of optical image stabilization, and you'll be able to shoot video in Log with your favorite LUT active in the X300 Ultra's preview view. The video you record, however, will still be an unedited Log file. Color grading will also be available inside the device. 

For videographers, it will also natively support ACES (Academy Color Science), making it easier to fit into professional workflows in DaVinci Resolve or Final Cut Pro without requiring specific color conversion. 

Vivo's X300 Ultra will launch globally with pro camera accessories
Mat Smith for Engadget

Vivo showed off the phone at MWC 2026 in Barcelona to a fair amount of enthusiasm. The company emphasized that the X300 Ultra will be the first device in the series to reach international markets, including all European regions in which it already does business. It didn't specify the price. The X300 Pro costs about €1,400 in Europe. Availability in the US is still TBC.

The move, Vivo said, "signals Vivo's more proactive and confident approach to expanding its presence in the global premium smartphone segment." Given the likely price, though, it's debatable if pro creators will want to buy this instead of, say, a pretty nice mirrorless camera and lens. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/vivos-x300-ultra-goes-global-and-gets-a-huge-400mm-zeiss-telephoto-lens-105058478.html?src=rss

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© Mat Smith for Engadget

Vivo's X300 Ultra will launch globally with pro camera accessories
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Motorola's Edge 70 Fusion phone has a huge curved 144Hz display

Motorola has unveiled the Edge 70 Fusion, its latest mid-range model with an impressive display and OIS-enabled camera with a Sony sensor. Though other specs are modest, the cameras, display and Pantone-inspired, fabric-like colors make it a good choice for fashion-forward and budget conscious buyers in Europe and other (non-US) territories. 

The Edge 70 Fusion is a more modestly specced version of last year's Edge 70 that's thicker at 7.2mm compared to 5.9mm but has a better screen. Motorola says it has the world's first "quad-curved" display that folds into the sides for smoother lines and a more elegant look. The AMOLED screen is also huge at 6.78 inches and has a 144Hz refresh rate with Pantone-validated color accuracy, while hitting a peak 5,200 nit brightness, easily enough for sunny outdoor use. 

Motorola's Edge 70 Fusion phone has a huge curved 144Hz display
Motorola

The 50MP main camera is also impressive, using Sony's Lytia 710 sensor with optical image stabilization and an f/1.8 aperture. That's accompanied by a 13MP ultra-wide macro camera and a 32MP from selfie camera with 4K recording. 

The Edge 70 fusion is powered by Qualcomm's Snapdragon 7s Gen 3 with Cortex-A720 and A520 cores, along with an Adreno 810 GPU, promising about a 15 percent bump in performance over the last model. It supports 68W wired (no wireless) fast charging and carries a 5,200mAh battery. It will be relatively tough as well, with IP68 and IP69 dust and water resistance ratings and MIL-STD-810H durability. 

It's a solid value with prices starting at $430 in Europe (about $503) when it goes on sale later this month in colors like Patone Orient Blue, Pantone Country Air and Pantone Sporting Green. There's no indication that it will be available in the US, though. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/motorolas-edge-70-fusion-phone-has-a-huge-curved-144hz-display-093035809.html?src=rss

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© Motorola

Motorola's Edge 70 Fusion phone has a huge curved 144Hz display
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Qualcomm's Snapdragon Wear Elite chip is made for smartwatches and AI devices

Qualcomm's Snapdragon Elite chips are reserved for the best Android phones and laptops, and now the company has introduced the first in the Elite series for wearables. The Snapdragon Wear Elite processor is designed for smartwatches and AI devices like pendants and promises up to a fivefold increase in single-thread CPU performance, Qualcomm announced. 

The new processor is built on a 3nm process to improve speed and efficiency over previous models, while boosting the number of cores to five (one big core at 2.1GHz and 4 little cores at 1.9GHz). With those changes, the company is promising up to five times faster single-threaded performance, with GPU speeds boosted up to seven times. 

Qualcomm's Snapdragon Wear Elite chip is made for smartwatches and AI devices.
Qualcomm

The Snapdragon Wear Elite is also equipped with a new NPU that allows low-power AI use cases like keyword recognition along with noise cancellation. It's also the first Snapdragon wearable processor with a dedicated Hexagon NPU supporting AI models with two billion parameters. That will allow new "personal AI experiences," the company said, like context-aware recommendations, natural voice interactions, life logging and AI agents that can orchestrate tasks on your behalf. 

Wear OS devices with the chip should see up to 30 percent improved battery life and charging speeds of up to 50 percent in ten minutes. It also allows for more types of connectivity, including 5G reduced capability, micro-power Wi-Fi, NB-NTN for satellites, Bluetooth 6.0, GNSS and UWB. However, manufacturers will be able to source versions of the chip without some of those wireless features. 

Whether the Snapdragon Wear Elite will give Wear OS watch manufacturers a better chance to chip into the 50-plus percent market share of Apple's Watch remains to be seen. The first devices using the chip will start to ship in the "next few months," Qualcomm said. "Leading global partners are supporting the platform including Google, Motorola and Samsung."

This article originally appeared on Engadget at https://www.engadget.com/wearables/qualcomms-snapdragon-wear-elite-chip-is-made-for-smartwatches-and-ai-devices-080744412.html?src=rss

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© Qualcomm

Qualcomm's Snapdragon Wear Elite chip is made for smartwatches and AI devices.
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Google Maps will finally be usable in South Korea

Google will finally be able to provide real-time driving and walking directions in South Korea, The New York Times reported. The company has received permission from the nation's Transport Ministry to export geographic data out of the country, which will allow it to provide GPS services as well as detailed listings for restaurants and other businesses. 

"We welcome today’s decision and look forward to our ongoing collaboration with local officials to bring a fully functioning Google Maps to Korea," Google's senior executive Cris Turner told the NYT in a statement. However, the approval is contingent “on the condition that strict security requirements are met,” a spokesperson from the Transport Ministry said. Those conditions reportedly restrict Google from displaying sensitive military sites and longitude and latitude coordinates. 

South Korea has generally restricted the export of 1/5000 scale map data over national security concerns, as it's still technically at war with its neighbor North Korea. Google hasn't been able to provide mapping directions or business details since it arrived in the nation, though it has applied twice in 2007 and 2016.

This lack of data sharing has reportedly been a bone of contention in trade talks with the US. Google argued that it was unfairly handicapped by the restrictions that allowed local apps like Naver to thrive. 

However, critics in the nation have expressed concern that Google could now come in and monopolize the market. "If Naver and Kakao are weakened or pushed out and Google later raises prices, that becomes a monopoly. Then, even companies that rely on map services — logistics firms, for example — become dependent [on Google]," geography professor Choi Jin-mu told Reuters. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-maps-will-finally-be-usable-in-south-korea-104301396.html?src=rss

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© Steve Dent for Engadget

Google Maps will finally be usable in South Korea
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Anthropic refuses to bow to Pentagon despite Hegseth's threats

Despite an ultimatum from Defense Secretary Pete Hegseth, Anthropic said that it can't "in good conscience" comply with a Pentagon edict to remove guardrails on its AI, CEO Dario Amodei wrote in a blog post. The Department of Defense had threatened to cancel a $200 million contract and label Anthropic a "supply chain risk" if it didn't agree to remove safeguards over mass surveillance and autonomous weapons.

"Our strong preference is to continue to serve the Department and our warfighters — with our two requested safeguards in place," Amodei said. "We remain ready to continue our work to support the national security of the United States."

In response, US Under Secretary of Defense Emil Michael accused Amodei in a post on X of wanting "nothing more than to try to personally control the US military and is OK putting our nation's safety at risk."

The standoff began when the Pentagon demanded that Anthropic its Claude AI product available for "all lawful purposes" — including mass surveillance and the development of fully autonomous weapons that can kill without human supervision. Anthropic refused to offer its tech for those things, even with a "safety stack" built into that model.

Yesterday, Axios reported that Hegseth gave Anthropic a deadline of 5:01 PM on Friday to agree to the Pentagon's terms. At the same time, the DoD requested an assessment of its reliance on Claude, an initial step toward potentially labelling Anthropic as a "supply chain risk" — a designation usually reserved for firms from adversaries like China and "never before applied to an American company," Anthropic wrote. 

Amodei declined to change his stance and stated that if the Pentagon chose to offboard Anthropic, "we will work to enable a smooth transition to another provider, avoiding any disruption to ongoing military planning, operations or other critical missions." Grok is one of the other providers the DoD is reportedly considering, along with Google's Gemini and OpenAI. 

It may not be that simple for the military to disentangle itself from Claude, however. Up until now, Anthropic's model has been the only one allowed for the military's most sensitive tasks in intelligence, weapons development and battlefield operations. Claude was reportedly used in the Venezuelan raid in which the US military exfiltrated the country's president, Nicolás Maduro, and his wife.

AI companies have been widely criticized for potential harm to users, but mass surveillance and weapons development would clearly take that to a new level. Anthropic's potential reply to the Pentagon was seen as a test of its claim to be the most safety-forward AI company, particularly after dropping its flagship safety pledge a few days ago. Now that Amodei has responded, the focus will shift to the Pentagon to see if it follows through on its threats, which could seriously harm Anthropic. 

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-refuses-to-bow-to-pentagon-despite-hegseths-threats-085553126.html?src=rss

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© NurPhoto via Getty Images

The Anthropic AI logo is displayed on a mobile phone screen in this photo illustration in Brussels, Belgium, on February 24, 2026. (Photo by Jonathan Raa/NurPhoto via Getty Images)
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Watch the trailer for Louis Theroux's new documentary 'Inside the Manosphere'

Netflix has unveiled a trailer for its upcoming documentary Louis Theroux: Inside the Manosphere set to arrive on March 11th. It will be the first full-length Netflix documentary for Theroux, and see him interview "manosphere" influencers like Sneako, Justin Waller and HS Tikky Tokky, aka Harrison Sullivan. "I’ve made documentaries for over 30 years now, and in a way, this subject feels like the final boss," the filmmaker told GQ. 

"From Miami to Marbella, meet the men that are reshaping and radicalising young men’s ideas about masculinity and manhood," Netflix's description reads. In the trailer, we see Theroux interview the influencers and get the tables turned on himself. "I know that they would be streaming or filming me and would put that content out," Theroux told Deadline. "And I hoped we’d get this feedback loop where there was a meta narrative that was then affecting my approach to the story."

On top of making documentaries (and being famous for Jiggle Jiggle), Theroux is known for his Louis Theroux Interviews... podcast in which he interviews stars like Sean Penn and Florence Pugh. Prior to that, he did stories on conspiracy theories, UFOS and the porn industry, topics that he said were once niche but are now driving the internet and culture. 

"I wouldn’t be the first to point out that a lot of this is down to the influence of social media and the way in which it has given vent to the darkest parts of the human soul. Not just given vent to them, but actively amplified them and pushed them into our feeds. So yeah, this is not a niche subject."

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/watch-the-trailer-for-louis-therouxs-new-documentary-inside-the-manosphere-131726113.html?src=rss

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The best budget cameras for 2026

Like other electronics products, cameras have shot up in price in the US of late due to tariffs and other reasons. Fortunately, there are still many models available for less than the price of a budget smartphone ($750 or less) that offer great features for creators and photographers alike. 

If it’s speed you want for sports or action shots of your kids, models like Canon’s R50 can shoot bursts as fast as many high-end cameras. Creators, meanwhile, can choose Sony’s ZV-E10 for vlogging jobs. There are also great, and cheap, models in the action and gimbal camera categories. 

Which one to pick therefore depends not only on your budget but what you want to do with your camera. So we’ll not only detail the best picks, but how to home in on the best model for your specific needs.

Best budget cameras for 2026

What to consider before choosing the best budget camera for you

Which camera to buy obviously depends on what you shoot. If it’s mostly things like extreme sports, skiing or other adventurous activities, the best choice is obviously an action camera from GoPro, DJI or Insta360. Then, you just need to decide whether you want to shoot flat or 360 video, and whether you need a tiny or regular-sized model. The same goes for gimbal-style cameras from DJI and others. 

Buying a camera for travel photography, sports photos or vlogging is a bit trickier. Here, you need to choose either a compact camera with a fixed lens or a mirrorless model that supports removable lenses. 

Compact cameras tend to have smaller sensors and slightly lower quality lenses, but they’re obviously easier to carry — most will fit in a large pocket. So, if budget, convenience and portability is the most important to you, then go for a model in this category. 

When you’re trying to make the highest quality videos, though, you’ll want to choose a mirrorless camera with a decent lens. With the larger sensor, you’ll be able to create nice blurred bokeh backgrounds to separate your subject from the foreground. Lenses are usually sharper as well, and you’ll be able to expand your collection over time for even more versatility. 

This article originally appeared on Engadget at https://www.engadget.com/cameras/best-budget-camera-130000653.html?src=rss

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Gaming accessory maker and publisher Nacon files for insolvency

French AA gaming developer and accessory manufacturer Nacon has filed for insolvency after its majority shareholder Bigben failed to make a loan repayment, the company said in a press release. "To date, the company reports available assets do not allow it to meet its liabilities," Nacon wrote. The objective with insolvency, it said, was to allow "continued operation, protect employees and maintain jobs while renegotiating with its creditors." 

Nacon is behind the games Styx: Blades of Greed and was set to publish Terminator: Survivors before that title was delayed. It published Hell is Us last year to some praise, but Test Drive Unlimited Solar Crown was buggy on release and failed to find much of an audience. The company will stream its next Nacon Connect presentation on March 4, and will supposedly show off some new games and footage for previously revealed games like Endurance Motorsport Series and Cthulhu: The Cosmic Abyss. 

The company also makes hardware like controllers and headsets and racing sim accessories via its Revosim brand. Those products never really caught on with mainstream gamers but did have some success with the pro gaming crowd. 

With Nacon's insolvency, the future of those games and accessories is now in question. A court will decide on the company's insolvency request at a hearing in early March, but in the meantime, trading of its shares is suspended. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/gaming-accessory-maker-and-publisher-nacon-files-for-insolvency-104832702.html?src=rss

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© Nacon

Gaming accessory maker and publisher Nacon files for bankruptcy
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