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Apple brings its M5 Pro and Max silicon to the next MacBook Pro generation

It happened much later than we expected, but Apple's announcement of MacBook Pros with its M5 Pro and M5 Max chips has finally arrived. These more powerful variants on Apple's silicon will be available in the 14-inch and 16-inch models of the laptops. Pre-orders will open on March 4 with an expected ship date of March 11. You’ll want to save some extra coin this time, though, as prices have gone up compared to the prior generation.

The new 14-inch MacBook Pro can be kitted out with either an M5 Pro or M5 Max. The Pro option for the chip boasts a CPU with 15 or 18 CPU cores and 16 or 20 GPU cores. For the M5 Max, users will have 18 CPU cores along with 32 or 40 GPU cores. The base model with an M5 Pro has either 24 or 48GB of RAM and now starts with 1TB of storage, up from 512GB as was standard before.

If you're eyeing the 16-inch MacBook Pro, it starts with the M5 Pro with 18 CPU cores and 20 GPU cores. You can also get the same two M5 Max configurations as you can on the 14-inch model.

Perhaps most significantly, Apple has raised prices on its entire MacBook Pro lineup. The 14-inch M5 model previously started at $1,599; it’s now priced at $1,699. At least you’re getting something for that cash, as Apple has doubled its base storage to 1TB.

The same goes for the new M5 Pro and Max options. The 14-inch with the M5 Pro now starts at $2,199 instead of $1,999, while the 16-inch starts at a whopping $2,699 instead of $2,499. That 16-inch model comes with 24GB of RAM and 1TB of storage now as standard; that’s again double the storage space from the prior model. The M5 Max model starts with 2TB of storage and 36GB of RAM for $3,599 (14-inch) or $3,899 (16-inch).

Running down the rest of the specs: Apple says the storage in the new MacBook Pro is twice as fast as the prior generation — so you’re getting more, faster storage than before for the extra cash. The laptops also include the Apple-designed N1 chip for Wi-Fi 7 and Bluetooth 6 connectivity, and Apple says the MacBook Pro is rated for up to 24 hours of battery life. It has the same excellent Liquid Retina XDR display as we’ve seen for multiple years now, as well as a 12-megapixel “Center Stage” front-facing camera.

It's a little unusual for these heavy-duty upgrades to Apple's MacBook Pros to be announced so much later from the news of its latest silicon updates. The company debuted the M5 chip last fall as usual, but spent several months before it revealed these major hardware additions for housing it. And the M5 MacBook Pro that was announced in October shortly after the M5 chip news came with zero fanfare. 

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-brings-its-m5-pro-and-max-silicon-to-the-next-macbook-pro-generation-141553279.html?src=rss

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Apple updates the iPad Air with an M4 chip

Apple is kicking off multiple days of product announcements this morning with a new iPad Air. Unsurprisingly, it’s more or less like the iPad Air Apple announced one year ago, except it now has an M4 chip instead of last year’s M3.

Apple is also including its in-house networking chips, the N1 and C1X, which will cover Wi-Fi, Bluetooth, Thread and cellular connectivity. This means the iPad Air supports the Wi-Fi 7 standard for the first time. The Air also now has 12GB of RAM standard, up from 8GB in the prior model.

The rest of the iPad Air appears unchanged at this point. It has the same display that the 2023 and 2024 models sported — either an 11- or 13-inch LCD that tops out at 500 nits of brightness and a 60Hz refresh rate. Storage options start at 128GB and go up to 1TB, same as last year. The dual stereo speaker configuration and both front- and rear-facing cameras are unchanged, as well.

For those keeping track, it’s been less than two years since Apple redesigned the iPad Air, adding a 13-inch model that had an M2 chip. I remain surprised the company is committed to releasing chip updates for the Air so frequently — even the M2 model is more than powerful enough for the target audience. But, getting a faster chip for the same money is hard to complain about.

Naturally, the iPad Air M4 is running iPadOS 26, which was released last fall. It was, without a doubt, the biggest iPadOS update we’ve seen, bringing a far more robust multitasking system than the iPad has ever had before. It’s most noticeable and useful on the larger 13-inch screen, but having greater freedom with window management and more robust background tasks is a huge step forward — even if the Liquid Glass visual redesign is a bit divisive.

Pre-orders for the new iPad Air M4 open on Wednesday, March 4, and the tablet will be fully available on March 11. As before, pricing starts at $599 for the 11-inch model and $799 for a 13-inch display.

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apple-updates-the-ipad-air-with-an-m4-chip-141117569.html?src=rss

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God of War is getting a remake trilogy, and a new retro-inspired action game is out today

Last year marked 20 years since God of War hit the PlayStation 2 and kicked off one of gaming biggest franchises. Now, at the tail end of that 20th anniversary celebration, Sony’s Santa Monica Studio has announced two new project. First, and most significantly, the original God of War trilogy from the PS2 and PS3 is being remade for the modern era.

There’s no footage of it yet — the developer says that they’re “very early in development,” so we likely won’t see or hear much about this for a while. But given renewed interest in God of War thanks to the excellent two Norse games from 2018 and 2022 (not to mention the upcoming Amazon series), it makes sense to revisit these classics.

God of War and God of War II were released for Playstation 2 in 2005 and 2007, respectively, while the third of the Greek trilogy hit PlayStation 3 in 2010. The third game was also remastered for the PS4. But it’s safe to say that while the first two games are classics for their era, they also really show their age in some gameplay spots. Hopefully the remake will smooth out those rough edges. (Who else has nightmares in the Hades level near the end of the first game? Not just me, right?)

While we won’t see the remakes for a while, there is a new God of War-inspired game out right now: God of War Sons of Sparta. It was developed by Mega Cat Studios, a developer known for its love of retro games — it even still releases games for the SNES and Genesis.

Given their pedigree, it’s no surprise that Sons of Sparta has vibes of classic 2D action/platformer games. It’s apparently canon for the series and takes place in Kratos’ youth while he trains with his brother. It obviously looks nothing like the other God of War games — but the combat and monsters shown off in the trailer definitely feel right at home in the series.

Perhaps the most fun part of all this is that it’s available today for $30. While Sons of Sparta looks like a fun curio for God of War fans, it’ll only go so far towards whetting our appetite for that remake series. Might I suggest binging some Valhalla in the meantime?

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/god-of-war-is-getting-a-remake-trilogy-and-a-new-retro-inspired-action-game-is-out-today-234056618.html?src=rss

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The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC

It’s been less than three months since we got our first look at Control Resonant, the sequel to Remedy’s mind-bending, third-person adventure that introduced us to Jesse Faden and the Federal Bureau of Control. At today’s State of Play event, we got to see the first extended bit of gameplay from Control Resonant — and the combat looks as inspired as ever, though the setting is completely new.

As we learned in December, the next Control games doesn’t focus on Jesse Faden; instead, you’ll primarily play as her brother Dylan who Jesse was trying to find for much of the first game. Dylan’s out in a warped version of New York City trying to track the game’s Resonant creatures that are responsible for whatever calamity has taken place. We knew this already, but the change of setting from the Bureau of Control building into the more open city setting should go a long way towards making this game feel fresh.

Dylan’s capabilities are also completely different than what we saw from Jesse in the original. There’s a much bigger emphasis on melee combat, as Dylan has a shapeshifting weapon called the Aberrant. You can switch from hammer to blades to other various forms, much in the way that Jesse’s firearm in the first game could morph between different types of guns.

But the thing that stood out the most to me in the brief preview was the way that NYC completely disobeyed the laws of physics. Buildings and streets would just head into the sky at 90-degree angles — and Dylan’s powers let him completely which surface is the “ground” for him.

There’s still no firm release date for Control Resonant, but that’s not unreasonable — the game was only announced a few months ago. Remedy says they’re still on target to launch in 2026. And, at the end of today’s PlayStation blog post, they promise that “things are going to get weirder.” Just what I was hoping for!

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-first-control-resonant-gameplay-trailer-shows-dylan-defying-physics-in-a-sideways-nyc-224746545.html?src=rss

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Lego's latest educational kit seeks to teach AI as part of computer science, not to build a chatbot

Last week at CES, Lego introduced its new Smart Play system, with a tech-packed Smart Brick that can recognize and interact with sets and minifigures. It was unexpected and delightful to see Lego come up with a way to modernize its bricks without the need for apps, screens or AI. 

So I was a little surprised this week when the Lego Education group announced its latest initiative is the Computer Science and AI Learning Solution. After all, generative AI feels like the antithesis of Lego’s creative values. But Andrew Silwinski, Lego Education’s head of product experience, was quick to defend Lego’s approach, noting that being fluent in the tools behind AI is not about generating sloppy images or music and more about expanding what it means by teaching computer science.

“I think most people should probably know that we started working on this before ChatGPT [got big],” Silwinski told Engadget earlier this week. “Some of the ideas that underline AI are really powerful foundational ideas, regardless of the current frontier model that's out this week. Helping children understand probability and statistics, data quality, algorithmic bias, sensors, machine perception. These are really foundational core ideas that go back to the 1970s.” 

To that end, Lego Education designed courses for grades K-2, 3-5 and 6-8 that incorporate Lego bricks, additional hardware and lessons tailored to introducing the fundamentals of AI as an extension of existing computer science education. The kits are designed for four students to work together, with teacher oversight. Much of this all comes from learnings Lego found in a study it commissioned showing that teachers often find they don’t have the right resources to teach these subjects. The study showed that half of teachers globally say “current resources leave students bored” while nearly half say “computer science isn’t relatable and doesn’t connect to students’ interests or day to day.” Given kids’ familiarity with Lego and the multiple decades of experience Lego Education has in putting courses like this together, it seems like a logical step to push in this direction. 

In Lego’s materials about the new courses, AI is far from the only subject covered. Coding, looping code, triggering events and sequences, if/then conditionals and more are all on display through the combination of Lego-built models and other hardware to motorize it. It feels more like a computer science course that also introduces concepts of AI rather than something with an end goal of having kids build a chatbot.

In fact, Lego set up a number of “red lines” in terms of how it would introduce AI. “No data can ever go across the internet to us or any other third party,” Silwinski said. “And that's a really hard bar if you know anything about AI.” So instead of going to the cloud, everything had to be able to do local inference on, as Silwinski said, “the 10-year-old Chromebooks you’ll see in classrooms.” He added that “kids can train their own machine learning models, and all of that is happening locally in the classroom, and none of that data ever leaves the student's device.”

Lego also says that its lessons never anthropomorphize AI, one of the things that is so common in consumer-facing AI tools like ChatGPT, Gemini and many more. “One of the things we're seeing a lot of with generative AI tools is children have a tendency to see them as somehow human or almost magical. A lot of it's because of the conversational interface, it abstracts all the mechanics away from the child.” 

Lego also recognized that it had to build a course that’ll work regardless of a teacher’s fluency in such subjects. So a big part of developing the course was making sure that teachers had the tools they needed to be on top of whatever lessons they’re working on. “When we design and we test the products, we're not the ones testing in the classroom,” Silwinski said. “We give it to a teacher and we provide all of the lesson materials, all of the training, all of the notes, all the presentation materials, everything that they need to be able to teach the lesson.” Lego also took into account the fact that some schools might introduce its students to these things starting in Kindergarten, whereas others might skip to the grade 3-5 or 6-8 sets. To alleviate any bumps in the courses for students or teachers, Lego Education works with school districts and individual schools to make sure there’s an on-ramp for those starting from different places in their fluency.

While the idea of “teaching AI” seemed out of character for Lego initially, the approach it’s taking here actually reminds me a bit of Smart Play. With Smart Play, the technology is essentially invisible — kids can just open up a set, start building, and get all the benefits of the new system without having to hook up to an app or a screen. In the same vein, Silwinski said that a lot of the work you can do with the Computer Science and AI kit doesn’t need a screen, particularly the lessons designed for younger kids. And the sets themselves have a mode that acts similar to a mesh, where you connect numerous motors and sensors together to build “incredibly complex interactions and behaviors” without even needing a computer.

For educators interested in checking out this latest course, Lego has single kits up for pre-order starting at $339.95; they’ll start shipping in April. That’s the pricing for the K-2 sets, the 3-5 and 6-8 sets are $429.95 and $529.95, respectively. A single kit covers four students. Lego is also selling bundles with six kits, and school districts can also request a quote for bigger orders. 


This article originally appeared on Engadget at https://www.engadget.com/ai/legos-latest-educational-kit-seeks-to-teach-ai-as-part-of-computer-science-not-to-build-a-chatbot-184636741.html?src=rss

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The Clicks co-founder explains who its tiny Communicator phone is for

Clicks is an apologetically gadgety company, making gear that feels charmingly out-of-place in a world where almost every smartphone out there is an all-screen slab. That was obviously two years ago when the company first revealed its keyboard case that brought tactile typing to the iPhone and eventually other Android devices. Rather than that being a one-off curiosity, the company had two new announcements at CES 2026: a magnetic keyboard accessory that also doubles as a battery bank and small, squat mobile phone with a keyboard. And while there isn’t a working prototype of the Clicks Communicator available for the press to see, I got to check out the new Power Keyboard talk with Clicks co-founder and former BlackBerry marketing director Jeff Gadway about where he thinks his products fit into the smartphone world.

At first glance, the $79 Power Keyboard feels like a big improvement over the original Clicks Keyboard case. It magnetically attaches to any phone with Qi2 and connects over Bluetooth. The keyboard itself is similar to the original Clicks keyboard, but there’s a dedicated number row which is a nice improvement. But the thing that really caught my eye was its old-school slider form factor. When closed, the Power Keyboard sits on the back of your phone like a thick wireless battery pack — but it satisfyingly slides up to reveal the keyboard like the Palm Pre or BlackBerry Torch smartphones of old.

The magnetic, sliding Clicks Power Keyboard.
The magnetic, sliding Clicks Power Keyboard.
Nathan Ingraham for Engadget

The Power Keyboard’s last trick is that it can charge your phone up when attached. The battery itself isn’t huge, so you’re not going to fully recharge a modern smartphone. But it’s still a nice addition for if you need some power in a pinch. You can also set it up so it doesn’t charge your phone and instead uses all the battery to power the keyboard; in that situation, the keyboard will last weeks without a charge. Or you can designate a percentage that can only be used by the keyboard — for example, if the battery pack’s charge drops below 20 percent, it’ll stop charging your phone and instead save that power for the keyboard.

The Clicks Power Keyboard, without a phone attached.
The Clicks Power Keyboard, without a phone attached.
Nathan Ingraham for Engadget

As someone who has never owned a smartphone with a keyboard, I can’t say how good the Clicks keyboard actually is — there would be a definite learning curve before I got comfortable with it. It certainly feels tiny to me, but if you just type on and trust autocorrect you should get the hang of it before too long. Whether the benefits of using a physical keyboard matter are up to you to decide. It’s nice seeing a bigger screen unobstructed by the virtual keyboard, but I feel far too set in my touchscreen ways to consider switching it up. But some people just loved their keyboards, and for them this gadget might hit the spot.

The Clicks Communicator is the more unexpected of the two new devices the comapny is working on, but without a working demo model I can’t render any judgement about how it will actually work. When it was announced, Clicks specifically said they were targeting people who used multiple devices, a demographic that I wasn’t fully convinced was large enough to justify the Communicator’s existence. But Gadway assured me the company had done plenty of research before moving into the hardware production phase.

“You've got people who are mandated to carry a second device for corporate deploy. Then you've got people who are small business owners and want to have a separate phone for their small business,” he said. “In markets like Europe, there's a requirement for employers to give people the option to have a separate device and create more separation. You've got travelers who want a second SIM, and then you've got this growing cohort of digital detox, digital minimalism, digital well-being people.” None of those segments might be huge on its own, but add it all up and the Clicks team felt like they had a decent opportunity.

The Clicks Communicator has an LED Light on its side button that you can customize for different notifications.
The Clicks Communicator has an LED Light on its side button that you can customize for different notifications.
Nathan Ingraham for Engadget

The other half of the thought process was making the Communicator different from an iPhone or Pixel — instead of having two essentially identical devices, Clicks wanted to make the Communicator with a distinct focus. “Our thought process was that complementary devices in tech are on the rise,’ Gadway said. “You wear an Oura Ring and you wear a smart watch; you carry an e-reader for reading and a tablet for content consumption. So why shouldn't your second phone be better at certain things than your first phone instead of just being a straight duplicate?”

That’s where the squarish, 4-inch touchscreen, keyboard and custom implementation of the Niagara Android launcher, which is a list-based UI rather than a grid of apps. The custom Clicks implementation of it focuses on your messaging apps and quickly triaging through new items (hence the Communicator name). The keyboard itself is touch sensitive and can be swiped across to navigate and take actions on what you see. But the Communicator is just an Android phone at heart which means you can install any apps that you find essential — though its form factor changes what it is best used for. “You can download whatever apps you want, but we've optimized it to be better at specific things,” Gadway said. “So, you know, do you want to watch letterboxed TikTok videos on this? Probably not. You could, but it's not the thing you're going to reach for to do that. But we're not going to give you a product that restricts what you can do.”

The good thing about being a smaller hardware maker is that Clicks doesn’t need to sell millions of these — they’re just interested in offering an alternative for people who might enjoy it, just as they’ve done with their keyboard accessories. Of course, the Communicator is a bigger investment; it’s up for pre-order now for $399 (that’s Pixel 9a territory, for comparison). Once it launches in the second half of the year, we’ll find out if it can find its audience.

This article originally appeared on Engadget at https://www.engadget.com/mobile/the-clicks-co-founder-explains-who-its-tiny-communicator-phone-is-for-170000501.html?src=rss

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Lego is trying to make tech invisible with Smart Play

Probably my favorite thing about the Lego Smart Play system unveiled this week at CES is that it was designed for kids, first and foremost. In the past 10 years or so, Lego has increasingly courted an older audience with more expensive and elaborate sets. But when it was time to bring more advanced technology to Lego, the idea right from the beginning was more social and interactive play. 

If you haven’t heard about Smart Play yet, its a way for Lego to make its sets more interactive. A Smart Brick filled with sensors makes it so sets can respond to each other, know when they’re moving, play sounds and know when the corresponding Smart Minifigures are near them. Tiny Smart Tags, meanwhile, help the Smart Brick know the context of how it’s being used — whether it’s in a helicopter, car or duck for example.

Tom Donaldson, senior VP and Head of Creative Play Lab at the LEGO Group, told Engadget that the company worked on Smart Play for about eight years before introducing it this week, and that social play was the starting point. “We started really looking at consumer needs, and this idea that kids really like social play,” said Donaldson “Kids really like the sort of things that change when they come back to them, and the kids really like agency. They want to be able to change things.” 

Lego's Tom Donaldson demoing Smart Play at CES.
Lego's Tom Donaldson demoing Smart Play at CES.
LEGO

But a big part of the creation process was making the Smart Brick as flexible and powerful as possible and then seeing what scenarios could take advantage of it. “We wanted to build a really powerful platform,”  he said. “What we shouldn't do is say, ‘this is what we think we're gonna need.’ We needed to say, ‘let's create something that has a lot of capabilities that we can then figure out how to use.’”

One of the conflicts with the tech-packed Smart Play system, though, might be the cost. Obviously, Lego has been successful at most ventures it has undertaken in recent years, but the pricing of Smart Play sets could make adoption a bit challenging. The biggest Smart Play set, Star Wars Throne Room Duel & A-Wing, for example, has almost 1,000 pieces and costs $160. That’s quite a bit more than comparably sized sets. The dual factors of the Star Wars license and Smart Play tech certainly impacted the cost. 

Lego Smart Play Star Wars set
Lego Smart Play Star Wars set
LEGO

The set includes two Smart Bricks, five Smart Tags and three Smart Minifigures, the most “smart” gear included in any of the initial three Star Wars Smart Play sets. Will parents shell out for the more advanced capabilities that Smart Play offers, or will they stick with standard sets?

For now, Lego is betting the extremely broad appeal of Star Wars will help these new Smart Play sets find an audience. About three years ago, Lego got its team focused on the Star Wars franchise involved, as well as Lucasfilm, to figure out how to roll Smart Play out to the world. “Very early on, we all decided that starting with the original trilogy would be great,” said Derek Stothard, Disney’s Director of Global Licensing “These are such well-known scenes and characters, and they cross generations, so parents can introduce them to  their kids. All that works really well together.” 

Unsurprisingly, Lego is being coy about where things go beyond the initial three Star Wars sets, but it’s clear that after eight years of development, they’ll want to bring it to as many product lines as possible. “We're announcing a platform that you can see has tremendous growth [potential], Donaldson said. “We made the analogy with the minifigure as something that you’ll see across the entire [Lego] system, maybe not in every single SKU but it’ll reappear in many different places. But ultimately we're a company that really focuses on giving kids what they want, what they love, and we'll have to see how it lives in a market.”

That last point about how it lives in the market is a good one, particularly given the pricing. We probably won’t know for sure until Lego moves beyond the safe confines of Star Wars and really shows us what Smart Play can do across more varied scenarios. And going to non-licensed sets might be where Smart Play really takes off — it’s easy to imagine a cheaper Smart Play add-on kit that can bring sets to life at a lower cost. But the idea of transforming anything kids create into something more interactive has a ton of potential if Lego can broaden its appeal beyond Star Wars fans. 

This article originally appeared on Engadget at https://www.engadget.com/entertainment/lego-is-trying-to-make-tech-invisible-with-smart-play-130000979.html?src=rss

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