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Normale Ansicht

The Supreme Court doesn't care if you want to copyright your AI-generated art

As AI-generated artwork becomes more commonplace, it still won't be able to be copyrighted, according to US courts. On Monday, the US Supreme Court declined to hear a case about whether an artwork generated with the help of AI can be copyrighted. The refusal means that a lower court's decision to reject the copyright request will stand.

The case dates back to 2018 when Stephen Thaler applied for a copyright of an artwork called A Recent Entrance to Paradise. Unlike using ChatGPT or Midjourney, Thaler, a computer scientist, created an AI system that generated the artwork in question. However, the US Copyright Office rejected his application in 2022 on the grounds that it wasn't made by a human author. Thaler sought appeals at higher courts, but ultimately had to escalate the case to the Supreme Court after both a federal judge in Washington and the US Court of Appeals ruled against him.

With a refusal from the highest court in the US, it's unlikely Thaler's case can continue. The US Supreme Court could always hear a related case in the future, but Thaler's lawyers said, "even ⁠if it later overturns the Copyright Office’s test in another case, it will be too late," adding that the decision will have negatively impacted the creative industry during "critically important years." It's worth noting that Thaler also filed applications to the US Patent and Trademark Office for AI-generated inventions, which were rejected for similar reasons.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-supreme-court-doesnt-care-if-you-want-to-copyright-your-ai-generated-art-171849407.html?src=rss

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© REUTERS / Reuters

The U.S. Supreme Court, where justices are expected to issue opinions in pending cases, in Washington, D.C., U.S., February 25, 2026. REUTERS/Kevin Lamarque TPX IMAGES OF THE DAY
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Anthropic's Claude can now absorb your past conversations with other AI chatbots

Anthropic has made switching to its Claude AI chatbot easier than ever. The company announced a new memory import tool that can extract all of a competing AI chatbot's memories and context of you into a text prompt that can be fed into Claude.

With Anthropic's prompt, you can then copy and paste the output into Claude's memories, and the AI chatbot will pick up where you left off with another AI chatbot, whether it's ChatGPT, Gemini or Copilot. Anthropic said it'll take about 24 hours for Claude to assimilate the new context, but you'll be able to see the change by clicking on the "See what Claude learned about you" button. Claude users can even tweak what the AI chatbot remembers in the "Manage memory" section in the app's settings. Anthropic pointed out that Claude is meant to focus on "work-related topics to enhance its effectiveness as a collaborator," adding that it might not remember personal details that are unrelated to work.

Anthropic's timing doesn't seem to be just a coincidence. Claude recently jumped to the number one spot in the App Store's free apps charts, dethroning ChatGPT in the process. The rise in popularity likely stems from its recent dispute with the Department of Defense, where Anthropic refused to budge on AI guardrails related to mass domestic surveillance and fully autonomous weapons. On the other hand, OpenAI will be taking Anthropic's vacated role with the Department of Defense, leading to a trend of users boycotting ChatGPT and canceling their subscriptions.

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-claude-can-now-absorb-your-past-conversations-with-other-ai-chatbots-153201656.html?src=rss

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© Anthropic

A screenshot of the importing memory process to Claude.
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Anthropic's Claude grabs top spot in App Store after Trump's ban

Anthropic may have lost out on doing business with the US government, but it's gained enough popularity to earn the number one spot on the App Store's Top Free Apps leaderboard. At the top, Claude beat out both ChatGPT and Google Gemini, which respectively sit at the second and third spots on Apple's free apps charts.

The sudden surge in user downloads isn't random. It follows news that President Trump has barred any federal agency from using Anthropic's Claude or other AI tools after the AI company refused to concede on certain guardrails. After declining to have its AI models be used for mass domestic surveillance and fully autonomous weapons, Anthropic was also threatened with a "supply-chain risk" label by the Department of Defense Secretary Pete Hegseth. The very public spat led to a wave of user support that finally allowed Claude to dethrone OpenAI's ChatGPT on the App Store as the most downloaded free app.

While OpenAI has stepped into Anthropic's shoes after agreeing to a deal with the Department of Defense, the CEO still offered up some thoughts about the debacle during an AMA on X. Even though Claude is a competing model, Sam Altman said that Anthropic's supply-chain risk designation was "a very bad decision" that he's hoping gets reversed. On top of that, OpenAI's CEO called Anthropic's blacklisting "an extremely scary precedent," but he's "still hopeful for a much better resolution."

This article originally appeared on Engadget at https://www.engadget.com/big-tech/anthropics-claude-grabs-top-spot-in-app-store-after-trumps-ban-193610130.html?src=rss

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© Apple

Claude by Anthropic in the top spot for free apps in the App Store.
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The US reportedly used Anthropic's AI for its attack on Iran, just after banning it

In a lengthy post on Truth Social on February 27, President Trump ordered all federal agencies to "immediately cease all use of Anthropic's technology" following strong disagreements between the Department of Defense and the AI company. A few hours later, the US conducted a major air attack on Iran with the help of Anthropic's AI tools, according to a report from The Wall Street Journal.

The president noted in his post that there would be a "six-month phase-out period for agencies like the Department of War who are using Anthropic’s products," so federal agencies are still expected to eventually move away from using Claude or other Anthropic tech. It's also not the first time that the US used Anthropic's AI for a major military operation, as the WSJ previously reported that Claude was used in the capture of the now-removed Venezuelan president Nicolás Maduro.

Moving forward, the Department of Defense may begin transitioning towards other AI options, especially after reaching deals with both xAI and OpenAI to use their models within the federal agency's network. However, the WSJ reported that it would take months to replace Anthropic's Claude with other AI models.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-us-reportedly-used-anthropics-ai-for-its-attack-on-iran-just-after-banning-it-172908929.html?src=rss

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© Anthropic

Anthropic Claude on a scroll
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This retro-inspired handheld comes with Banjo-Kazooie and Battletoads built in

Who would've guessed we'd get to play the original Banjo-Kazooie on a handheld with just a D-pad in 2026. HyperMegaTech!'s latest release is a collaboration with Rare Ltd., the legendary game developer known for the Banjo-Kazooie franchise and, more recently, Sea of Thieves, called the Super Pocket Rare Edition.

The vertical handheld features 14 classics from the British developer, including two Battletoads titles, Conker's Pocket Tales and many more. While most of the games were released on 8- or 16-bit consoles, Banjo-Kazooie will be the headliner since it was originally released on the Nintendo 64. It may sound weird to control Banjo and Kazooie with a D-pad, but HyperMegaTech! assured that the game has been enhanced and optimized specifically for the Super Pocket handheld.

Since HyperMegaTech! and Evercade share Blaze Entertainment as a parent company, that means the Rare Edition handheld will be compatible with Evercade cartridges. Once you're done with the 14 included games, you can expand your Super Pocket's library with cartridges that feature collections from Taito, NeoGeo or Atari. HyperMegaTech! said the Rare Edition handheld will be available for $69.99 in June 2026, but has already opened preorders.

This article originally appeared on Engadget at https://www.engadget.com/gaming/this-retro-inspired-handheld-comes-with-banjo-kazooie-and-battletoads-built-in-203111135.html?src=rss

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© HyperMegaTech!

Super Pocket Rare Edition with Banjo-Kazooie on screen.
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Alaska could be the next state to crack down on AI-generated CSAM and restrict kids' social media use

Alaska's House of Representatives unanimously passed HB47, a bill that imposes sweeping limits on when and how minors use social media apps, along with bans on generating or distributing harmful deepfakes of children.

The bill's original form was focused on prohibiting the possession and distribution of sexually explicit images of children using AI, but Alaska lawmakers decided to add amendments that would impose social media restrictions. The proposed limitations include a statewide curfew on using social media between 10:30 PM and 6:30 AM, banning "addictive design features" and requiring social media platforms to verify user ages and get parental consent if they are minors.

While the House bill saw 39 votes in favor and zero against, the amendments offered some hints at potential upcoming revisions. Before the bill went to a vote, some of the House representatives expressed concern about adding such broad rules on social media without consulting the companies behind them first.

The bill still has to make its way through the Alaska State Senate, which already has presented a companion bill, and the governor. Alaska is following the footsteps of many other states, and the House even modeled its social media amendments in the HB47 bill after Utah. While Utah was the first to propose social media restrictions for kids, it was later met with a preliminary injunction.

This article originally appeared on Engadget at https://www.engadget.com/social-media/alaska-could-be-the-next-state-to-crack-down-on-ai-generated-csam-and-restrict-kids-social-media-use-190506366.html?src=rss

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© Alaska House Majority Coalition

Alaska State Capitol building at dusk.
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Shuttered studio Bluepoint reportedly pitched a Bloodborne remake, but it got shot down by FromSoftware

Bloodborne fans may not be happy to hear that a remake was reportedly rejected, but that doesn't mean it's completely off the table. Bluepoint Games, Sony's closed-down studio behind many PlayStation remakes, pitched remaking the classic Gothic horror RPG in early 2025, but was blocked by the game's developer, FromSoftware, according to a Bloomberg report.

As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon's Souls remake in 2020. However, Bloomberg's sources said that FromSoftware was against it, but didn't offer a concrete reason why. With some digging, Bloomberg's Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware's president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and "doesn't want anyone else to touch it."

After failing to get the Bloodborne remake greenlit, Bluepoint wasn't able to secure another project for more than a year, according to the Bloomberg report. Now that Bluepoint has been shut down, we're likely even further away from a remake. That's not to say a remake will never happen, but when it does, it'll have to get a stamp of approval and likely a lot of oversight from FromSoftware.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/shuttered-studio-bluepoint-reportedly-pitched-a-bloodborne-remake-but-it-got-shot-down-by-fromsoftware-173744228.html?src=rss

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© FromSoftware

Gameplay screenshot from Bloodborne showing the character about to fight a werewolf.
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Apple may be adding a splash of color to its upcoming budget-friendly MacBook

The hardest choice to make for building your next MacBook might be selecting a color. According to Bloomberg's Mark Gurman, Apple has tested colors including light yellow, light green, blue and pink for its next entry-level MacBook that's aimed at students and enterprise users.

Beyond the more vibrant colors, Gurman said that Apple has also trialed its classic silver and dark gray colorways for its cheaper laptop. Gurman added that not all of these six colors will make it to the final product, but Apple has recently shown it's not afraid to dip into flashier options. Apple refreshed the iMac in 2024 with a total of seven colors and swapped out the space gray option for sky blue for the latest MacBook Air.

Color choices aside, the latest rumors point to the upcoming MacBook having a price tag that's anywhere between $699 and $799. To achieve that lower price point, Apple is expected to port over its chips designed for iPhones, like the A18 Pro that we first saw with the iPhone 16 Pro Max. We're also anticipating Apple will compromise on specs, ports, or even the display, but Gurman reported that the company won't be skimping when it comes to the shell. According to Gurman, Apple will employ a new manufacturing process to craft aluminum shells for the affordable MacBook, instead of opting for a cheaper material like plastic to cut costs. We may not have to wait long to see the official colors of the budget MacBook, as Gurman reported that it will be announced during an event in March.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-may-be-adding-a-splash-of-color-to-its-upcoming-budget-friendly-macbook-192740002.html?src=rss

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© Apple

Apple's iMac in seven colors
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Tesla CarPlay is coming but it's reportedly being held back by low iOS 26 adoption numbers

We're still waiting for Apple CarPlay compatibility for Tesla EVs, but it's been pushed back thanks to a slight hitch with iOS 26, according to Bloomberg's Mark Gurman. In the latest Power On newsletter, Gurman said that Tesla's plans to adopt CarPlay have been delayed due to app compatibility issues as well as low adoption rates for iOS 26.

It's been a long wait for Tesla drivers who want CarPlay compatibility, especially since initial rumors indicated a late 2025 rollout and Bloomberg reported that Tesla was testing CarPlay in its vehicles in November. However, Gurman's latest newsletter revealed that there were some compatibility issues between Apple Maps and Tesla's in-house navigation software, which also supports the self-driving features.

To address this, Apple released an iOS 26 update that would better synchronize the two navigation apps, especially when a driver would use Tesla's autonomous driving options. Still, Tesla is reportedly concerned enough about the low adoption rates of iOS 26 to delay delivering CarPlay to its vehicles. Gurman also noted that iOS 26 adoption rates were lower than usual, but are already going up, citing Apple's latest numbers that 74 percent of all iPhones released in the last four years are running iOS 26. 

There's still no official date for when CarPlay arrives in Teslas, but including the beloved in-car feature could be a way to boost sales for the company. According to the January registration estimates in the US, Tesla saw sales slip for the fourth month in a row.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-carplay-is-coming-but-its-reportedly-being-held-back-by-low-ios-26-adoption-numbers-173812736.html?src=rss

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© Apple

Apple's CarPlay on a vehicle infotainment system.
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Airbnb is testing out AI search with a 'small percentage' of users

Airbnb plans to double down on artificial intelligence to improve its user experience for both guests and hosts. During a fourth-quarter earnings call, Airbnb's CEO, Brian Chesky, said the company is building an "AI-native experience" aimed at helping guests book trips, assisting hosts with their listings, and running the company more efficiently. According to Chesky, there's an AI search tool to help guests book trips that's live for a small percentage of users right now.

In a shareholder letter posted on Airbnb's website, the company said it's conducting early testing with an AI-powered search that is "focused on giving guests a more natural way to describe what they’re looking for, and ask questions about the listing and location." The letter added that the AI search tool will become "a more comprehensive and intuitive search experience that extends through the trip," but the company didn't offer a definitive date on when it would be available to the public.

While it may feel like Airbnb is late to incorporating AI into its ecosystem, it introduced an AI chatbot that handles customer service requests last year. While the AI agent is only available to users in North America currently, Airbnb said that it already handles a third of customer requests without the need for human intervention, as reported by TechCrunch. Chesky also said during the earnings call that the AI chatbot would tackle "significantly more" customer tickets a year from now and that it would roll out to the rest of the world.

This article originally appeared on Engadget at https://www.engadget.com/ai/airbnb-is-testing-out-ai-search-with-a-small-percentage-of-users-203054011.html?src=rss

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© Airbnb

Starting a search in the Airbnb app.
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Disney accuses ByteDance of 'virtual smash-and-grab' when using copyrighted works to train its AI

Disney is going after another generative AI tool, accusing ByteDance and its recently released Seedance 2.0 of using its copyrighted material without permission. As first reported on by Axios, the Walt Disney Company sent a cease-and-desist letter to ByteDance, claiming the Chinese company developed its Seedance tool "with a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art."

The letter, which was obtained by Axios, included examples of Seedance videos featuring copyrighted Disney characters, including Spider-Man, Darth Vader, Peter Griffin and more. Even though ByteDance just released Seedance 2.0 on Thursday, it's already earned praise, but also indignation from Hollywood studios, when it comes to its AI-generating capabilities.

With the strong early momentum, Seedance has already found itself in hot water with one of the largest media companies in the world. However, it's not the first time that Disney has threatened legal action against an AI company, since Character.AI received a cease-and-desist letter for the same offense in September. A few months later, Disney even accused Google of copyright infringement when training its AI models. On the other hand, Disney partnered with OpenAI in a three-year licensing agreement that allows the AI giant to generate images and videos using that highly sought-after intellectual property.

This article originally appeared on Engadget at https://www.engadget.com/ai/disney-accuses-bytedance-of-virtual-smash-and-grab-when-using-copyrighted-works-to-train-its-ai-191116136.html?src=rss

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© ByteDance

Seedance 2.0 press release
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OpenAI has officially retired the controversial GPT-4o model

OpenAI's GPT-4o may have survived its first brush with going offline, but it won't be as lucky this time. OpenAI has officially retired GPT-4o, the ChatGPT model that was seen as more conversational and notoriously sycophantic, on February 13. The news of GPT-4o's end was first announced in a post on the OpenAI website in January, but the discontinuation also included GPT-5, GPT-4.1, GPT-4.1 mini, and OpenAI o4-mini from ChatGPT.

It's not the first time that OpenAI has delisted GPT-4o as an option for ChatGPT. In August, the AI giant sunsetted the GPT-4o model in favor of rolling out and prioritizing the latest GPT-5 model at the time. However, a wave of user complaints led OpenAI to restore access to GPT-4o but with no guarantee that it'll be around forever.

This time around, OpenAI doesn't seem very open to preserving access to GPT-4o, especially since it'll serve only a small portion of the user base. The company wrote on its website that "the vast majority of usage has shifted to GPT‑5.2, with only 0.1 percent of users still choosing GPT‑4o each day." On top of that, OpenAI is facing several wrongful death lawsuits that specifically mention the GPT-4o model. Despite the two weeks of notice before GPT-4o's last day online, there is still a vocal group of users mourning the loss of their AI boyfriends and even calling for OpenAI to open-source their preferred model.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-officially-retired-the-controversial-gpt-4o-model-181553067.html?src=rss

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© OpenAI

OpenAI presenting GPT-4o for the first time.
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The ridiculously tiny Kodak Charmera captured our hearts (and lots of shoddy pictures)

Every once in a while, a product comes along that sparks a bit of joy in our jaded hearts. This is what happened with the Kodak Charmera, a $30 tiny toy camera that was nearly impossible to get ahold of in the first couple of months after its release, selling out immediately over waves of blind box restocks. Despite the gimmick of it all, the Charmera was just too cute for some of us to resist, and we sprang when they finally started becoming more readily available. 

A few of us on the Engadget team have one now, and even with all of its shortcomings, we kind of love this thing. Here's what two of our writers think about it. 


Lately, it feels like a chore to carry around a full-frame mirrorless camera. My Nikon definitely feels like the right tool to precisely capture a moment in time with fast autofocus and plenty of image resolution. Other times, that perfect moment is more casual, like catching up with friends over dim sum or killing time while you're snowed in at a cabin in Vermont. In these cases, there's no reason to carry around a hulking camera and lens to snap a flawless photo that I have to edit later. Instead, something light, discreet and playful feels like the right tool for the occasion.

A low-res image of a tree standing in a snow-covered field, with other trees in the background
Jackson Chen for Engadget

That's where the Kodak Charmera comes in. It's a toy camera with a 35mm lens with a fixed f/2.4 aperture and a 1/4-inch sensor. In other words, the photos this thing takes are about equivalent to what you would get with a crappy flip phone from the 2000s that also plays Snake.

Kodak is clearly trying to wring out the longing for nostalgia within all of us, and has nailed it with the Charmera, which is even inspired by its old-school disposable Fling cameras. It's definitely not as good as the smartphone in your pocket, but there's something disarming about snapping a quick shot with a tiny block of plastic that's lighter than your keys.

Playing around with the Charmera for a few weeks gave me a healthy reminder that the sillier and more transient parts of life don't need the technical prowess of an expensive camera. Obviously, the Chamera produces photos of terrible quality at 1.6 megapixels and can't really capture anything fast-moving or in low light, but it's undeniably fun and hard to resist shooting with. And sometimes, you and your friends are just doing wildly unserious things and you want a camera that matches that energy.

— Jackson Chen, Contributing Reporter


Every time I pull out the Kodak Charmera in public to snap a few pictures, I'm immediately met with a barrage of questions and squeals of delight from full-grown adults: "What is that?"; "Is that a camera?"; "Does it really take pictures?"; "Can I see it?" It is the kind of accessory that doubles as a conversation starter, an effect that's turned out to be as joyous as taking pictures with the camera itself. I've been trying really hard to spend less time on social media and my phone in general lately, and having a two-inch camera clipped to me has made for a pretty fun shift in how I document the day-to-day. 

As the resurgence of compact digital cameras has shown us, a lot of people are yearning for a time of simpler tech — when we had personal devices that could do useful things, like take decent photos and connect us to our friends, but didn't consume our lives entirely. Companies like Camp Snap have shaped their entire brands around recapturing that magic, and some consumers have shown that they're willing to sacrifice in areas like image quality in exchange for a taste of it, too. The Kodak Charmera isn't the kind of product you go into purchasing with high expectations. It is clearly a toy that is only going to be capable of so much. 

Two Sphynx cats, both dark gray with black ears and noses, sit close together cuddled under a light beige blanket, one looking straight at the camera and the other looking off to the side
Cheyenne MacDonald for Engadget

As Jackson noted, the low-resolution 1,440  x 1,080 pictures look about on par with those you'd have taken on a flip phone 15 or 20 years ago. In the right lighting conditions with a clearly defined subject, they're not so bad. But selfies, portraits and nature photos will generally look washed out. It can record videos too — and you should set similarly low expectations for these. 

Despite all that, I've been pleasantly surprised by how much I'm enjoying the Charmera experience. Its crunchy photos are just good enough to feel like they're successfully preserving a moment in time. And being so tiny, it's really convenient to bring everywhere. It even came with me to CES. The Charmera takes a microSD card (sold separately), allowing for tons of storage and easy transferring. There are a bunch of built-in filters you can apply, too, which have been fun to play around with.

If I want high-quality photos, this isn't the camera I'm going to reach for. But it's great for low-stakes situations when all I care about is taking some pictures I can look back on fondly later. Consider me charmed. — Cheyenne MacDonald, Weekend Editor


This article originally appeared on Engadget at https://www.engadget.com/cameras/the-ridiculously-tiny-kodak-charmera-captured-our-hearts-and-lots-of-shoddy-pictures-140000245.html?src=rss

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DOJ is investigating if Netflix used anticompetitive tactics as part of its merger probe

Netflix's acquisition of Warner Bros. Discovery isn't quite a done deal yet. As first reported by The Wall Street Journal, the US Department of Justice has started its probe of Netflix's proposed purchase, but is notably interested in whether the streaming giant was involved in any anticompetitive practices. According to the civil subpoena seen by WSJ, the Justice Department is looking into any "exclusionary conduct on the part of Netflix that would reasonably appear capable of entrenching market or monopoly power."

While Netflix announced plans to acquire Warner Bros. Discovery in December at a value of $82.7 billion, the deal was expected to close in 12 to 18 months, subject to required regulatory approvals. The DOJ has the power to block the transaction and this investigation could hint at the agency's approach, which may involve proving that Netflix put its competition at an unfair advantage.

Netflix's attorney, Steven Sunshine, told WSJ that this probe was standard practice and that, "we have not been given any notice or seen any other sign that the DOJ is conducting a separate monopolization investigation." Netflix also said in a statement that it's "constructively engaging with the Department of Justice as part of the standard review of our proposed acquisition of Warner Bros." According to WSJ, the investigation is still in its early stages and could take up to a year to complete.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/doj-is-investigating-if-netflix-used-anticompetitive-tactics-as-part-of-its-merger-probe-210940856.html?src=rss

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© Reuters / Reuters

Paramount and Netflix logos are seen in this illustration taken December 8, 2025. REUTERS/Dado Ruvic/Illustration
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Trump Mobile’s T1 Phone is apparently still coming, but it’ll be uglier and more expensive

Trump Mobile is already failing to deliver on some early promises, according to the latest report from The Verge. The report revealed the near-final design of the T1 smartphone and uncovered some major changes with pricing and manufacturing.

The Verge spoke with Don Hendrickson and Eric Thomas, two of the three execs behind Trump Mobile, about the company's first smartphone, which will get a more expensive price tag and no longer boast being made in the USA. Thanks to a screenshot from the report, we can see that the latest T1 design also changed the camera array, which first resembled the iPhone's but now has three cameras in a misaligned vertical stack.

As for the price, Hendrickson told The Verge that anyone who paid the $100 deposit will still pay $499 total for the T1 as an "introductory price," but that later customers could fork up to $999. Thomas also revealed that the T1 smartphone will go through "final assembly" in Miami and no longer be "proudly designed and built in the United States," as seen in the introductory press release. Instead, the website now shows a description that says, "with American hands behind every device." We still don't have a release date — and now we don't even have a final price — but the website still claims the T1 smartphone will be released "later this year."

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/trump-mobiles-t1-phone-is-apparently-still-coming-but-itll-be-uglier-and-more-expensive-190626835.html?src=rss

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© Trump Mobile

The gold T1 smartphone from Trump Mobile
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Analogue unearths N64 prototype colors for its limited edition 3D console

Analogue is back with another hit of N64 nostalgia, but with colorways that are deep cuts for even the biggest Nintendo nerds. Analogue announced its latest run of limited edition versions of its 3D console, this time drawing inspiration from a batch of prototype colorways for the original N64 that were manufactured but never hit the market. Now, the Analogue 3D will come in Ghost, Glacier, Extreme Green, Ocean and yes, even Atomic Purple.

It may just be a cosmetic upgrade, but it's worth noting that each of the colorways has matching cables, power adapters and 16GB SD cards that come preinstalled. Analogue even partnered with 8BitDo again to create color-matched controllers that complete the colorful retro experience.

Analogue and 8BitDo worked together to create color-matched controllers for the 3D Prototype version.
8BitDo

As usual, Analogue said this latest run will be available in "highly limited quantities," starting on February 9 at 11AM ET. Be sure to set a reminder because the first Analogue 3D drop sold out quickly and the Funtastic colorways went out of stock just as fast. According to Analogue, the consoles will go for $299.99 and start shipping 24 to 48 hours after orders are completed. 8BitDo said the $49.99 controllers will be available for preorder at the same time as the 3D console, but see its first shipments starting in April.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/analogue-unearths-n64-prototype-colors-for-its-limited-edition-3d-console-171923894.html?src=rss

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© Analogue

The Analogue 3D in Ghost, Glacier, Ocean, Atomic Purple and Extreme Green.
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Ayaneo's Pocket S Mini has the perfect aspect ratio for revisiting classic console games

There may be plenty of gaming handhelds out there, but there aren't many horizontal options that let you play childhood favorites in the original 4:3 aspect ratio. To address that gap, Ayaneo launched a premium option with the Pocket S Mini. As a "true 4:3 retro handheld," the Pocket S Mini won't have those pesky vertical black bars whenever you're emulating video games from the CRT television era.

Handhelds like the Anbernic RG405M and even Ayaneo's own Pocket Air Mini already offer a 4:3 aspect ratio, but the Pocket S Mini presents a more high-end build with a full metal frame and a glass front panel. The 4.2-inch LCD screen has a resolution of 1,280 x 960 and is flanked by Hall effect joysticks with RGB lighting, Hall effect triggers and "crystal-textured" buttons. Inside, the Pocket S Mini runs on a Snapdragon G3x Gen 2 chip and is powered by a 6,000mAh battery.

The Ayaneo Pocket S Mini in Obsidian Black, Ice Soul White and Retro Power.
Ayaneo

Unlike most of Ayaneo's other devices, the Pocket S Mini isn't being done through a crowdfunding campaign. It's already available on Ayaneo's website with a starting early bird price of $319 for either the Obsidian Black or Ice Soul White options with 8GB of memory and 128GB of storage. As usual, the Retro Power colorway will only be available with the highest specs of 16GB of memory and 512GB of storage, starting at $479. We're not sure when Ayaneo will end early bird pricing, but the prices will eventually jump to between $399 and $559 for retail pricing.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ayaneos-pocket-s-mini-has-the-perfect-aspect-ratio-for-revisiting-classic-console-games-203926701.html?src=rss

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© Ayaneo

The Ayaneo Pocket S Mini running Stardew Valley.
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OnlyFans is reportedly in talks to sell a 60 percent stake to a San Francisco investment firm

OnlyFans is looking to cash out once again, but this time in a deal that would value it at several billion dollars less than a potential sale that previously fell through. As reported by TechCrunch, the online platform known for subscription-based pornographic content is in talks to sell a majority stake to Architect Capital, an investment firm based in San Francisco.

According to the report, the proposed deal includes $3.5 billion in equity and $2 billion in debt, which values OnlyFans at $5.5 billion. TechCrunch also reported that Architect Capital and OnlyFans are currently in exclusive talks, where the website's owner can't negotiate with other potential buyers for a certain amount of time.

With no set timeline yet for the deal, the deal is far from an official closing. Last year, OnlyFans' owner Leonid Radvinsky was also negotiating with another investment firm, Forest Road Company, to sell the platform. Although that deal never went through, the talks leading up to the sale valued OnlyFans at a much higher $8 billion. The London-based website, which still doesn't want to be known as just a porn site, is still growing and reported a nine percent increase in gross revenue for its 2024 fiscal year, earning more than $7.2 billion.

This article originally appeared on Engadget at https://www.engadget.com/social-media/onlyfans-is-reportedly-in-talks-to-sell-a-60-percent-stake-to-a-san-francisco-investment-firm-191842666.html?src=rss

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© OnlyFans

An OnlyFans logo stylized with pictographs.
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SpaceX wants to launch a constellation of a million satellites to power AI needs

Elon Musk and his aerospace company have requested to build a network that's 100 times the number of satellites that are currently in orbit. On Friday, SpaceX filed an application with the Federal Communications Commission (FCC) to launch a million satellites meant to create an "orbital data center." This isn't the first time we're hearing of Musk's plans to build an orbital data center, as it was mentioned by company insiders following the news that the CEO was reportedly preparing to take SpaceX public.

According to the filing spotted by PCMag, this data center would run off solar power and deliver computing capacity for artificial intelligence needs. SpaceX is requesting to "deploy a system of up to one million satellites to operate within narrow orbital shells spanning up to 50 km each," as detailed in the filing. According to SpaceX's filing, "orbital data centers are the most efficient way to meet the accelerating demand for AI computing power" since they use "solar power with little operating and maintenance costs."

To give some scale of the astronomical number of satellites SpaceX is asking for, the company recently hit a milestone of the 11,000th Starlink satellite launched. There aren't as many in orbit since the satellites can run into issues, but an unofficial website that tracks Starlink stats claims there are more than 9,600 satellites in orbit as of January 30, 2026. The FCC is likely to whittle down the amount that SpaceX is asking for in its filing, as the federal agency has done in the past. Earlier this month, the FCC approved SpaceX's request to deploy 7,500 more Starlink satellites, following another 7,500 launched in 2022. However, it's much less than the nearly 30,000 amount that SpaceX first asked for in 2020.

This article originally appeared on Engadget at https://www.engadget.com/science/space/spacex-wants-to-launch-a-constellation-of-a-million-satellites-to-power-ai-needs-175607771.html?src=rss

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© SpaceX

A bottom-up view of SpaceX launching a Starship spacecraft.
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Report reveals that OpenAI's GPT-5.2 model cites Grokipedia

OpenAI may have called GPT-5.2 its "most advanced frontier model for professional work," but tests conducted by the Guardian cast doubt on its credibility. According to the report, OpenAI's GPT-5.2 model cited Grokipedia, the online encyclopedia powered by xAI, when it came to specific, but controversial topics related to Iran or the Holocaust.

As seen in the Guardian's report, ChatGPT used Grokipedia as a source for claims about the Iranian government being tied to telecommunications company MTN-Irancell and questions related to Richard Evans, a British historian who served as an expert witness during a libel trial for Holocaust denier David Irving. However, the Guardian noted ChatGPT didn't use Grokipedia when it came to a prompt asking about media bias against Donald Trump and other controversial topics.

OpenAI released the GPT-5.2 model in December to better perform at professional use, like creating spreadsheets or handling complex tasks. Grokipedia preceded GPT-5.2's release, but ran into some controversy when it was seen including citations to neo-Nazi forums. A study done by US researchers also showed that the AI-generated encyclopedia cited "questionable" and "problematic" sources.

In response to the Guardian report, OpenAI told the outlet that its GPT-5.2 model searches the web for a "broad range of publicly available sources and viewpoints," but applies "safety filters to reduce the risk of surfacing links associated with high-severity harms."

This article originally appeared on Engadget at https://www.engadget.com/ai/report-reveals-that-openais-gpt-52-model-cites-grokipedia-192532977.html?src=rss

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© REUTERS / Reuters

A 3D-printed miniature model of Elon Musk and ChatGPT logo are seen in this illustration taken, February 11, 2025. REUTERS/Dado Ruvic/Illustration
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