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ASUS ProArt GoPro Edition PX13 review: An incredible if pricy Windows creator laptop

With its ProArt lineup, ASUS has commendably addressed a glaring hole in the PC market by targeting video editors and other creative pros. Its latest model even uses a popular camera marque in its name: the ProArt GoPro Edition PX13. It’s a true co-branding exercise, with GoPro-like styling, a dedicated GoPro hotkey, mil-spec durability for extreme outdoor users and 12 months of GoPro’s Cloud Plus Premium.

It has a lot going for it on the inside, too. The AMD Ryzen AI Max+ 395 processor offers 16 Zen 5 cores with integrated Radeon 8060S Graphics (40 cores) and AMD Ryzen AI with up to 50 NPU TOPS. It packs a relatively small but pixel-dense 13-inch 2,880 x 1,800 OLED convertible 360 touch display, 1TB of storage and an impressive 128GB of unified memory.

The rub, as you might expect with all that RAM, is the price. The ProArt GoPro Edition PX13 costs $3,000, while a version with the same processor but half the memory is $2,800. That’s high-end MacBook Pro money, and while the ProArt is a good PC creator machine, it falls short of its Apple counterpart in terms of performance and usability.

Design

In place of the ProArt P13’s smooth lines, the ProArt GoPro Edition comes with a ribbed metal back that’s designed to look like the front of a GoPro Hero 13. It also has GoPro-like ridges on the hinge and plastic above the keyboard, along with GoPro and ProArt branding. The rugged design may appeal to the extreme sports crowd, but I’d prefer something a bit sleeker.

The laptop is relatively light at 3.06 pounds, but the dedicated 200W power brick adds an extra pound of weight. Despite the small size, it offers MIL-STD 810H military-grade durability, so it can handle hot and humid conditions while surviving 500Hz vibrations and multiple four-inch drops while running. To help keep the laptop safe outside, ASUS includes a protective padded sleeve with a braided pouch to tuck a selfie stick or another accessory.

ASUS ProArt GoPro Edition PX13 review: The best Windows creator laptop, for a price
Steve Dent for Engadget

The 2,880 x 1,800 OLED touchscreen is nice but not super bright, with up to 400 nits of brightness or 500 nits in HDR mode. That’s the usual tradeoff for OLED compared to super bright MiniLED displays. However, it has deep blacks and very high color accuracy of Delta < 1 with 100 percent DCI-P3 coverage, along with Dolby Vision support, so it’s great for photo and video work or entertainment.

The ProArt is a 360-degree convertible model and ships with an ASUS Pen and Pen charger. That makes it a good option for graphic artists who want to tent the screen or fold it around to use in tablet mode for sketching or painting. The ASUS Pen works well, and though it’s not as accurate as Wacom or other dedicated pen devices, it has nice haptic feedback when you perform actions in the app.

The ProArt GoPro Edition’s keyboard is excellent, with a nice amount of travel for typing or gaming. The touchpad is also one of the better ones I’ve used on a PC thanks to the quality tactile feel. The top left of the touchpad contains ASUS’s control dial designed for jogging video footage or adjusting colors, but it’s a bit fussy and gimmicky.

For ports, you get HDMI, 3.5mm audio, USB-A 3.2 and two USB-C 4.0 with power delivery that allow up to 130 watts of charging. The laptop weirdly comes with a microSD slot to load GoPro footage straight from the camera, but it would be better to have a regular SD port and microSD adapter. As for wireless and audio, it offers Wi-Fi 7, Bluetooth 5.4 and Dolby Atmos support.

Performance

ASUS ProArt GoPro Edition PX13 review: An incredible if pricy Windows creator laptop
Steve Dent for Engadget

Built on TSMC’s 4nm line, the Ryzen AI Max+ 395 is AMD’s most powerful APU designed to blend performance and low power consumption. It’s married to a Radeon 8060S GPU with 40 compute units (equivalent to an NVIDIA RTX 4060, AMD says) that makes it ideal for creative chores, AI processing and gaming. This unit also comes with 128GB of unified LPDDR5X RAM that’s soldered directly to the motherboard, shared between the CPU and GPU. Given today’s RAM prices, that amount of memory no doubt contributes to the ProArt GoPro Edition’s high price.

AMD finally got its act together for video encoding and decoding. The Ryzen AI Max+’s GPU supports most 8- and 10-bit MP4 codecs, including H.264, H.265, VP9 and AV1. That means you can play back nearly all MP4 or Quicktime camera video files in real time, including the 8K H.265 files recorded by a GoPro Hero 13. At the same time, the large number of cores and threads (16 and 32) helps the ProArt GoPro Edition render certain VFX and do color adjustments quickly. The 1TB of NVMe SSD storage is limited to PCIe 4.0, but it’s relatively speedy with 6.55 GB/s read and 5.86 GB/s write speeds — easily fast enough for 8K video playback.

All of that made video work a breeze in DaVinci Resolve 20, Adobe Premiere Pro or GoPro’s Player that can be activated by a special hotkey on the ASUS laptop. Actions like color correction work in real time as well, and 4K H.264 exports can also be performed quickly.

That said, some functions like OpenFX and stabilization would work better with a more powerful discrete GPU. Also, unlike my MacBook Pro, the ProArt GoPro Edition’s fans need to engage frequently under intense workloads, creating a lot of noise and killing the battery quickly if the unit isn’t plugged in.

ASUS ProArt GoPro Edition PX13 review: The best Windows creator laptop, for a price
Steve Dent for Engadget

For other apps, including Photoshop, Illustrator and Lightroom Classic, the ASUS ProArt is ideal. It’s very responsive and the touch display and pen support fine masking or drawing work, something you can’t do on a MacBook Pro.

The ProArt also handles synthetic benchmarks well for a PC with an integrated GPU. The single/multi Geekbench 6 CPU score of 2,219/19,088 shows the benefit of 16 processor cores. The 93,108 Geekbench 6 GPU mark isn’t that far behind Acer’s NVIDIA RTX 5070-equipped Predator Titan 14 AI. Geekbench AI scores were also up there with the best laptops. However, Handbrake video encoding was slower than several MacBook M4 laptops I’ve tested.

For gaming, it had some of the higher laptop scores I’ve seen on several 3DMark tests (Wildlife Extreme and Port Royal Ray Tracing). It also did pretty darn well on Cyberpunk 2077, hitting 82 fps at 1080p and 60 fps at 1440p in Ultra mode. Considering the machine’s small size, those framerates are really good. However, the laptop is held back gaming-wise by the OLED display that tops out at 500 nits and just 60Hz.

A big benefit of the 128GB of fast unified memory is that you can run AI models locally for improved privacy. While the ProArt GoPro Edition normally allocates 64GB of memory to the CPU and splits the rest between the CPU and iGPU, you can dedicate up to 96GB of memory to the GPU for extra large AI applications via the MyASUS app.

Another plus of this APU is the battery life. The ProArt GoPro Edition lasted a solid 11:31 hours on the PCMark 10 Modern Office battery rundown test, besting all rivals with similar performance. That tells me that AMD is narrowing the performance-per-watt gap with Apple’s silicon to improve gaming and content creation for PCs on battery power alone.

Wrap-up

ASUS ProArt GoPro Edition PX13 review: The best Windows creator laptop, for a price
Steve Dent for Engadget

ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded. This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.

It easily handled my typical video and photo editing chores, even on battery power alone, and the included GoPro features like the Storyblocks cloud storage are a nice option for action cam users. The convertible configuration and touchscreen with pen option are also useful to artists and photo editors.

However, this laptop is not cheap at $3,000, which is the same price as a high-end 16-inch MacBook Pro M4 Pro. The latter offers superior battery life, better overall performance on apps like DaVinci Resolve and a far better macOS user experience than the hot mess that is currently Windows 11. However, if you want a Windows PC with a touchscreen, I think the ASUS ProArt GoPro Edition laptop is the best creator model you can get right now.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-proart-gopro-edition-px13-review-an-incredible-if-pricy-windows-creator-laptop-170016800.html?src=rss

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© Steve Dent for Engadget

ASUS ProArt GoPro Edition PX13
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Honor says its 4.8mm thick MagicPad 4 is the world's slimmest Android tablet

Ahead of a full release at Mobile World Conference (MWC), Honor has teased the MagicPad 4 that it calls the world's thinnest Android tablet. The new model is just 4.8mm thick (not counting that camera bump), a full millimeter thinner than the MagicPad 3 and slightly less than the 5.1mm iPad Pro and Samsung Galaxy Tab S11, the company revealed.

On top of being thinner, the MagicPad 4 has a new 12.3-inch 165Hz OLED display. While slightly smaller than before, it should be considerably better than the LCD display on the previous model. The new model weighs 145 grams less than before at 450g thanks to that screen and the slightly smaller 10,100 mAh battery (with a 66W fast charger in the box). 

The new tablet is powered by Qualcomm's Snapdragon 8 Gen 5 chipset and comes with up to 16GB of RAM and 512GB of storage. It's equipped with 13MP rear and 9MP front cameras, along with eight speakers for spatial audio. The MagicPad 4 will run MagicOS 10, Honor's flavor of Android 16. There's no word on pricing or availability yet, but we'll likely learn more at the company's press conference on Sunday — along with the company's weird robot revealed yesterday. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/honor-says-its-48mm-thick-magicpad-4-is-the-worlds-slimmest-android-tablet-114346615.html?src=rss

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© Honor

Honor says its MagicPad 4 is the world's slimmest Android tablet
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Apple introduces age verification for apps in Utah, Louisiana and Australia

Now that Apple has started blocking users under 18 in certain regions from downloading apps, the company has introduced new age verification tools. Those will help developers "meet their age assurance obligations under upcoming US and regional laws, including in Brazil, Australia, Singapore, Utah and Louisiana," the company said in a news release on its Developer site. 

As of February 24, 2026, users in Australia, Brazil and Singapore won't be able to download apps rated 18+ unless their age is confirmed through "reasonable methods." Apple noted that any apps distributed in Brazil that are declared to contain loot boxes will be updated to 18+. While the App Store can perform those checks automatically, "developers may have separate obligations to independently confirm that their users are adults," Apple wrote. For that, developers can employ the company's Declared Age Range API (on iOS, iPadOS and macOS) to get "helpful signals" about a user's age.  

In Utah as of May 6, 2026 and Louisiana on July 1, 2026, "age categories will be shared with the developer's app when requested through the Declared Age Range API." That API will also provide "new signals," like whether age-related regulatory requirements apply to the user and if the user must share their age range. "The API will also let you know if you need to get a parent or guardian's permission for significant app updates for a child," Apple says. 

Under Utah's new law, users must be over 18 to make a new account with an app store, while underage uses will need to link their account to a parent's in order to get permission to use certain apps. Louisiana and Texas also passed similar laws and California plans to enact age-based rules for app stores in 2027. 

Those rules are designed to protect children from predators, financial harm and other problems. However, critics have described the laws as blunt tools that harm privacy and internet anonymity. "A poorly designed system might store this personal data, and even correlate it to the online content that we look at," the Electronic Frontier Foundation notes. "In the hands of an adversary, and cross-referenced to other readily available information, this information can expose intimate details about us."

This article originally appeared on Engadget at https://www.engadget.com/apps/apple-introduces-age-verification-for-apps-in-utah-louisiana-and-australia-080855449.html?src=rss

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© Steve Dent for Engadget

Apple introduces age verification for apps in Utah, Louisiana and Australia
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Meta may trade AI chips for shares in its latest AMD deal

Meta has struck a deal with AMD to buy up to six gigawatts worth of AI chips, both companies announced. The agreement is structured in a way that could see AMD issue Meta up to 160 million shares of its common stock provided GPU shipment milestones are achieved — meaning Meta could own up to 10 percent of AMD if the deal fully completes. 

Meta plans to purchase six gigawatts of AMD's Instinct GPUs based on the MI450 architecture and optimized for Meta's workloads, with the first gigawatt deployment set to begin in the second half of 2026. AMD and Meta will also expand on their EPYC CPU partnership, with Meta deploying "millions" of AMD EPYC CPUs and become a launch customer for its sixth-generation EPYC CPUs. 

The tranche of AMD common stock will vest with the first one gigawatt of shipments, with additional tranches vesting as Meta scales to 6 gigawatts. Vesting is tied to AMD hitting certain stock price thresholds and Meta achieving certain technical and commercial milestones. The deal is very similar to one that AMD structured with OpenAI last year, with AMD obtaining up to a 10 percent stake in AMD in exchange for six gigawatts of Instinct GPUs. 

Such deals are being likened to circular transactions that have created a tangle of interconnected dependencies between AI companies and chip manufacturers. Analysts have observed that such deals may magnify losses if demand for AI doesn't match the sky-high market expectations. 

The agreement also shows that AI companies are keen to diversify away from NVIDIA, with AMD being a key alternative. "By diversifying our partnerships and technology stack, we’re building a more resilient and flexible infrastructure," Meta wrote in its news release. 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-may-trade-ai-chips-for-shares-in-its-latest-amd-deal-134259842.html?src=rss

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© CFOTO via Getty Images

BEIJING, CHINA - JULY 30, 2021 - Advanced Micro Devices (AMD) attends ChinaJoy Entertainment Expo in Shanghai, China, July 30, 2021. November 8, 2021 - AMD announces that Meta (Facebook's parent company) will use AMD chips in its data centers. AMD's market value hit an all-time high of more than $180 billion that day, with shares up 13% at their peak. (Photo credit should read Xing Yun / Costfoto/Future Publishing via Getty Images)
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LA County lawsuit accuses Roblox of exposing children to 'grooming and exploitation'

Los Angeles County has sued Roblox for "unfair and deceptive business practices," claiming the platform's moderation and age-verification systems are inadequate. "Roblox portrays its platform as a safe and appropriate place for children to play," the complaint states. "In reality, and as Roblox well knows, the design of its platform makes children easy prey for pedophiles." 

Representatives accused Roblox of failing to implement adequate platform safety features to prevent child endangerment. "Specifically, Roblox has not effectively moderated game content or enforced age-appropriate restrictions and warnings established by the creators, allowing the predatory and inappropriate language and interactions between users to persist," the County stated. It also said the platform failed to disclose any danger to children, including sexual content and the risk of predators. 

Roblox rejected the allegations, saying the platform was built around safety. "We have advanced safeguards that monitor our platform for harmful content and communications, and users cannot send or receive images via chat, avoiding one of the most prevalent opportunities for misuse seen elsewhere online," the company told the AFP. 

The LA county complaint is the latest in a string of lawsuits from US regions including Florida, Texas and Kentucky. The Attorney General in Louisiana also accused the company of having a "lack of safety protocols" that endanger the safety of children in favor of "growth, revenue and profits." That state's lawsuit cited a specific example of a subject arrested last year that used voice-altering tech to mimic a younger feminine voice to lure and sexually exploit young players.

Roblox has said that it has about 144 million daily active users around the world, with over 40 percent of them under the age of 13. However, it has faced repeated accusations that it doesn't do enough to protect young players. In 2024, Roblox banned players under 13 from accessing some types of in-game content and restricted their ability to message with other players outside of specific games. Last year, the company also began asking tens of millions of children to verify their age with a selfie. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/la-county-lawsuit-accuses-roblox-of-exposing-children-to-grooming-and-exploitation-124523028.html?src=rss

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© Reuters / Reuters

FILE PHOTO: A boy poses for a photo while holding a game pad in front of a screen displaying the logo of the U.S. children's gaming platform Roblox, in this illustration taken December 8, 2025. REUTERS/Ramil Sitdikov/Illustration/File Photo
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Google Play used AI to help block 1.75 million bad apps in 2025

Google has announced that with the help of AI, it blocked 1.75 million apps that violated its policies in 2025, significantly down from 2.36 million in 2024. The lower numbers this year, it said, are because its "AI-powered, multi-layer protections" are deterring bad actors from even trying to publish bad apps.

Google said it now runs more than 10,000 safety checks on every app and continues to recheck them after they're published. Its use of the latest generative AI models helps human reviewers discover malicious patterns more quickly, it added. The company also blocked 160 million spam ratings, preventing an average 0.5-star rating drop for apps targeted by review bombing. Finally, Google stopped 255,000 apps from gaining excessive access to sensitive user data in 2025, down from 1.3 million the year before. 

Meanwhile, Google Play Protect, the company's Android defense system, sniffed out over 27 million new malicious apps, either warning users or preventing them from running. The company added that Play Protect's enhanced fraud protection now covers 2.8 billion Android devices in 185 markets and blocked 266 million risky "side-loading" installation attempts. 

"Initiatives like developer verification, mandatory pre-review checks, and testing requirements have raised the bar for the Google Play ecosystem, significantly reducing the paths for bad actors to enter," the company said its blog. "This year, we’ll continue to invest in AI-driven defenses to stay ahead of emerging threats and equip Android developers with the tools they need to build apps safely."

Google has steadfastly justified its relatively high fees on app purchases and subscriptions by touting its investments in app safety. However, its Play store has been under pressure from regulators in Europe and other regions that claim it amounts to a monopoly. Last year, the company changed its fee structure for developers using alternative payment channels, but EU regulators recently claimed the company still isn't complying with Digital Markets Act regulations. 

This article originally appeared on Engadget at https://www.engadget.com/apps/google-play-used-ai-to-help-block-175-million-bad-apps-in-2025-102208054.html?src=rss

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© Google

Google Play used AI to help block 1.75 million bad apps in 2025
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Polestar unveils a station wagon version of the 4

Polestar is gearing up to launch three new models in the next two years, including a station wagon (estate or shooting brake) version of the Polestar 4 that harkens back to the company's Volvo roots. The Geely-owned Swedish company sold a record 61,000 EVs in 2025, but hopes that the new models will help it take an even bigger bite out of the market. "We want to get more volume out of a bigger cake," CEO Michael Lohscheller said. 

Polestar currently offers two models in the US, the Polestar 3 and Polestar 4, both SUVs. However, the new Polestar 4 will come in two variants, one a traditional SUV as before and the other a four-door wagon-type version that combines "the space of an estate and the versatility of an SUV," Loscheller said. "It's all the good things from the current car, but it's a bit more practical." This new model is due later this year and will be built in Busan, South Korea in order to avoid US tariffs on cars built in China. 

The automaker is also planning to release a new version of the Polestar 2 targeted at young buyers, though that one is unlikely to come to the US. It will be slightly longer for more passenger space and be produced in China like the current model 2. 

Polestar 5, Polestar 4, Polestar 2, Polestar 7
Polestar

Finally, the Polestar 7 will be a compact SUV in the same family as Volvo's EX60, set to arrive in Europe to address the fast-growing compact SUV segment. "We are convinced that we can offer customers a progressive performance-driven car for a very attractive price point, built in Europe," Lohscheller said. 

The new models are designed to help Polestar hit its goal of 60 percent of EV sales worldwide by "targeting the big profit pools of the BEV segment," Lohscheller stated. Following Polestar's withdrawal from the hyper-competitive Chinese market, Europe accounts for 78 percent of its sales and the US most of the rest — but the company hopes to boost its fortunes in the latter. "People forget that the U.S. is a big EV market, especially on the east and west coasts," the CEO added. "And it will stay a big market."

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/polestar-unveils-a-station-wagon-version-of-the-4-144025505.html?src=rss

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Polestar 4, new variant
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Meta will run AI in WhatsApp through NVIDIA's 'confidential computing'

Meta just announced a deal to buy "millions" of NVIDIA Blackwell and Rubin GPUs in a new long-term partnership. As part of that, the social media giant will deploy NVIDIA's Confidential Computing for WhatsApp, "enabling AI-powered capabilities across the messaging platform while ensuring user data confidentiality and integrity."

As part of the deal, Meta committed to using NVIDIA's Confidential Computing for WhatsApp messaging to allow AI inside the app while guaranteeing user data confidentiality. That technology will let Meta secure data during computation, not just when it's being shuttled to a server. It also allows software creators like Meta or third-party AI agent providers "to preserve their intellectual property," NVIDIA wrote on a blog about the technology.  

Meta will also be the first to deploy NVIDIA's Grace CPUs in a standalone way, instead of incorporating them with GPUs. They're designed to run inference and agentic workloads when running in this fashion. Meta will also be using NVIDIA's Spectrum-X Ethernet switches. 

Meta announced earlier this year that it would spend up to $135 billion on AI in 2026, so it's not a surprise that a big chunk of that is going toward NVIDIA. However the numbers involved, likely in the "tens of billions" according to analysts, represent a significant expansion of the partnership between the two companies. Meta plans to build up to 30 data centers, including 26 in the US, by 2028 as part of a $600 billion commitment.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-run-ai-in-whatsapp-through-nvidias-confidential-computing-110002283.html?src=rss

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El fundador y CEO de Nvidia CEO Jensen Huang en un evento tecnológico en Las Vegas el 5 de enero del 2026. (AP foto/John Locher)
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The best drone for 2026

Drones are no longer just niche toys for enthusiasts. Today’s models are compact, increasingly affordable and capable of capturing sharp aerial photos and video with minimal effort. Whether you’re curious about flying for the first time or looking to upgrade to a more advanced camera drone, the options available in 2026 are broader and more approachable than ever.

Entry-level drones now offer features like GPS-assisted flight, return-to-home safety systems and automated shooting modes that take much of the stress out of learning to fly. Step up to more advanced models and you’ll find foldable designs that travel easily, longer flight times and stabilized 4K video that holds up well beyond social media clips.

We’ve tested a range of drones to identify the best options across different skill levels and budgets. Whether your priority is learning the basics, capturing polished aerial footage or packing light for travel, these picks highlight the drones that offer the best balance of performance, reliability and ease of use.

Best drones for 2026

What to look for in a drone

Camera features

For this guide, we're looking only at drones that are basically flying cameras, so you want the best video and photo features possible. Bigger devices like DJI’s Mavic 3 Pro or Air 3S carry relatively large sensors, offering superior camera quality for nighttime cityscapes or other low-light scenes. Smaller models like the Mini 4 Pro and HoverAir X1 Max use smaller camera sensors, so they aren’t as good in dim light.

Field of view and minimum aperture are also important, with most drones typically having a wide-angle focal length, though a few others like the HoverAir X1 Max carry an ultrawide lens. Some models have multiple cameras including a wide and a zoom. As for aperture, lower numbers are better and allow for shooting in dim light. Most DJI models are solid in this regard, while the HoverAir models don’t perform as well.

Video resolution and slow-mo are also essential camera capabilities. Most drones these days can shoot at 4K with a frame rate of at least 30 fps, though some offer 6K or even 8K at up to 30 fps. Higher-end models can shoot 4K at up to 120 fps, allowing you to slow down the action dramatically to create a cinematic look.

Other noteworthy features include log or HDR video that supports higher dynamic range, particularly in bright and sunny conditions. Finally, the camera’s gimbal and stabilization are important factors to keep your footage looking as smooth as possible. Some drones have gimbals that can rotate the camera 90 degrees to give social media creators the maximum resolution for vertical formats.

Drone features: Speed, range, safety, battery life and obstacle detection

By and large, there are two types of camera drones to consider. The first are standard drones (usually with open propellers but not always) designed to fly outside and take scenic shots. Often there’s nothing to stop the props from striking skin or objects, so they can’t really be used indoors or around people. Some models like the DJI Neo and Flip have prop guards that better protect bystanders and property, as well as the drone itself.

Then there's first-person-view (FPV) camera drones, which often have propeller guards and are meant to be used both indoors or outside to capture exciting footage. Standard models don’t need to go particularly fast as they’re mainly used to shoot fun videos for social media, but FPV drones need to move at high speeds to create excitement. Because of that speed, they’re also better in breezy conditions thanks to stronger wind resistance, and they can fight gusts and return home more quickly. Acrobatic abilities (often promoted by the manufacturer in ads or packaging) are also important for FPV drones, as it allows the user to perform tricks and zip around obstacles.

Battery life is another important factor. The best drones boast a battery endurance of up to 45 minutes, while FPV drones like the Avata 2 can only fly for about half that time as they tend to be heavier and carry smaller batteries to reduce weight. As a general rule, a single battery isn’t enough for any serious shooting so you’d do well to buy your drone in a kit with a few batteries and a charger.

As for range, DJI tends to dominate in this area, with its latest models able to maintain a video signal at a distance up to 20km (12.4 miles). HoverAir’s models are weaker with the top-end X1 Max model limited to just 1km (0.6 miles) when using the optional beacon system. DJI also offers multiple ways to control its drones including headsets, joystick-type controllers, motion detection controllers and smartphones.

The best drones have sensors to detect obstacles in all directions. Others are limited to only avoiding obstructions coming at them from the front and some only rely on the main camera to prevent crashes. Finally, if you want to have your drone follow you around automatically, you’ll need it to be able to track you around when you’re vlogging, riding a bike or skiing, while also avoiding obstacles. Smooth takeoff and return-to-home features are especially valuable here for both beginners and experienced drone pilots as well.

Best drone FAQs

What are the rules for owning a drone?

Anyone can buy any drone, but once purchased, all drones between 250g and 25 kg must be registered with the FAA and marked with the FAA registration number. Recreational pilots with drones over 249g must pass the recreational UAS safety "TRUST" exam and carry proof of TRUST completion when flying a drone. Commercial pilots must obtain a Remote Pilot Certificate from the FAA. You must be aware of and avoid any areas with airspace restrictions, particularly around airports.

Are drones safe to fly in the city?

In general, it is not legal to fly a drone within city limits over populations, as a crash from a high altitude could injure or kill someone. However, they can be flown over adjacent, non-populated areas in many cases. Here is a guide to where: https://uavcoach.com/where-to-fly-drone/

What is the average flight time of a drone?

Most drones can fly for around 20-30 minutes, though some advanced models like DJI's Mavic 4 can fly up to 40 minutes or more.

This article originally appeared on Engadget at https://www.engadget.com/cameras/best-drone-120046775.html?src=rss

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© Engadget

Best drones
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Layers of Fear 3 revealed via a mysterious trailer and poem

Bloober Team has revealed Layers of Fear 3 following a Valentine's Day countdown that started at the beginning of 2026. The new chapter will include not only a game but a novel and music, the company said in a press release. 

The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed." No gameplay or other information like the release date was revealed.

What Bloober did say, though, is that it would launch new Layers of Fear non-game content, including a novel by horror writer, poet and vocalist Marta Bijan. The company also announced that it would release the soundtracks for Layers of Fear, The Medium and Cronos both in digital and physical (CD and vinyl) editions. 

The new title is likely to be eagerly anticipated given Bloober's form of late. The company recently released its Silent Hill 2 remake, Cronos: The New Dawn and a new Switch 2 Layers of Fear 2 version called Layers of Fear: The Final Masterpiece Edition. The original Layers of Fear came out back in 2016 and is considered one of the better horror titles of recent years, thanks to an expertly crafted narrative and psychedelic thrills and chills. The sequel moved to a creepy ocean liner and was equally well-received.

Update Feb. 16, 2026 at 3:06PM ET: The headline was updated with the correct game name. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/layers-of-3-revealed-via-a-mysterious-trailer-and-poem-153021903.html?src=rss

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There's a new John Wick game on the way

There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date. 

"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more. 

The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.

Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss

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Marvel Tōkon: Fighting Souls lands on PS5 and PC August 6 with X-Men in tow

Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger. 

The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics. 

MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss

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A Neva prequel is arriving next week

At Sony's State of Play yesterday, developer Nomada Studio revealed a DLC prequel to its gorgeous and award-winning puzzle platformer Neva. Entitled simply Neva: Prologue, it tells the story of how Alba and her wolf companion Neva met, while introducing new gameplay mechanics, locales and challenges. 

"In Neva: Prologue, players follow Alba as she chases a trail of white butterflies deep into the corrupted swamps, only to discover a frightened wolf cub, lost and alone," Nomada writes. "To survive, Alba must earn the cub’s trust and guide them both through the blighted wetlands and the dark forces that stalk them."

The developer adds that Neva: Prologue is designed to be experienced after completing the main game. It adds three new locations, "each featuring unique gameplay mechanics, alongside new enemies and intense boss encounters." Completionists will also get five hidden challenge flowers. 

In her review of the original game, Engadget's Jessica Conditt found Neva "faultless" thanks to the exquisite swordplay and intuitive platforming action, along with the "stunning" world composed of "lush forests, sun-drenched valleys, soaring mountains and twisting cave systems." Neva: Prologue will released as a standalone DLC on February 19. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/a-neva-prequel-is-arriving-next-week-081239628.html?src=rss

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© Devolver Digital

A Neva prequel is arriving next week
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WhatsApp is now fully blocked in Russia

After warnings from lawmakers last year, WhatsApp has been blocked in Russia for as many as 100 million users, the Financial Times reported. Russian authorities removed the app from an online directory, effectively wiping it from Russia's internet. The government has previously said that it wants users to switch to an app called Max, an unencrypted WeChat clone. 

"Today the Russian government has attempted to fully block WhatsApp in an effort to drive users to a state-owned surveillance app," Meta told the FT in a statement. "Trying to isolate over 100 million people from private and secure communication is a backwards step and can only lead to less safety for people in Russia."

The Russian government deleted WhatsApp rival Telegram yesterday, while also erasing Meta apps Facebook and Instagram. YouTube access was also reportedly degraded, though it's not clear if the app has been completely removed. 

In July 2025, a Russian lawmaker who regulates the IT industry said it's very likely that WhatsApp would be placed on a list of restricted software. Parent Meta has been designated as an extremist organization in Russia, and last year Vladimir Putin issued a directive for the nation to further restrict communication apps originating from "unfriendly countries" that have sanctioned Russia. 

The state has said that an in-house app would protect citizens from fraud and terrorism, given the large number of scammers on WhatsApp in the nation. However, restrictions on Telegram haven't gone over well domestically, even among Putin's allies, as residents along Ukraine's borders have relied on it for drone and missile alerts. "I am concerned that slowing Telegram could affect the flow of information, if the situation deteriorates," said the governor of one of those regions.  

This article originally appeared on Engadget at https://www.engadget.com/social-media/whatsapp-is-now-fully-blocked-in-russia-110953485.html?src=rss

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© Anadolu via Getty Images

MOSCOW, RUSSIA - FEBRUARY 9: In this photo illustration the WhatsApp logo is displayed on a mobile phone screen as a computer screen is seen in the background in Moscow, Russia, on February 9, 2026. As Russiaâs economic transformation after the Ukraine war and sanctions extends into the online world, the Kremlin is building a digital ecosystem disconnected from Western-based internet networks. After comprehensive Western sanctions, economic tensions with Russia have also shaped the digital sphere, with the Federal Service for Supervision of Communications, Information Technology and Mass Media (Roskomnadzor) centralizing control of the countryâs internet traffic through legal regulations. Although demand for VPN services has risen quickly among Russian users, regulations that took effect in 2024 and last year made promoting VPN services a criminal offense and introduced blocks on popular VPN protocols. (Photo by Sefa Karacan/Anadolu via Getty Images)
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YouTube Music starts limiting lyrics for free users

YouTube Music has started putting lyrics — a previously free feature introduced in 2020 — behind a paywall, according to multiple users and 9to5Google. In the latest update, the “Lyrics” tab in the Now Playing screen displays a warning message: “You have [x] views remaining. Unlock lyrics with Premium.” Free users get lyrics for five songs, then after that, will only see a few lines before the rest of the song is blurred.

Google has been testing the feature since at least September with a limited number of users, according to previous reports. It’s been speculated that YouTube may have made the change to recuperate costs spent with lyric aggregators like Musixmatch. Spotify also put lyrics behind its Premium paywall in 2024, but a user backlash forced it to reinstate the feature for free users.

Google has yet to confirm the change, and while it appears to be a larger rollout, the feature change could still be in testing. YouTube Music’s Premium subscription costs $10.99 in the US with ad-free playback, offline downloads, AI features and more — the same as its main rivals Spotify, Apple Music and Amazon Music.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/youtube-music-starts-limiting-lyrics-for-free-users-101258311.html?src=rss

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Ford shows off the tech going into its $30,000 electric pickup truck

Ford may be discontinuing its F-150 Lightning pickup but it hasn’t given up on electric cars. CEO Jim Farley just teased the automaker’s electric pickup based on its new Universal Electric Vehicle platform that he called “one of the most audacious and important projects in Ford's history.”

The Universal EV platform will be used on a family of affordable EVs sold around the world, but will start with a mid-sized pickup for the US built in Louisville, Kentucky. It’s set to go on sale next year with a target price of $30,000.

An early peek at our brilliant team working on the Universal Electric Vehicle project - one of the most audacious and important projects in @Ford's history. American innovation is how we compete and win against China and the rest of the world.

➡️ The team is spending countless… pic.twitter.com/Un4eCe258L

— Jim Farley (@jimfarley98) February 5, 2026

Farley discussed some of the tech going into the pickup, particularly the aerodynamics, a key aspect if Ford is to compete with rivals. “The team is spending countless hours getting every last drop of aero efficiency on the mid-size electric pickup,” he noted. Farley also discussed the “simplified aluminum unicastings [that] condense over 146 parts into two” as a way to boost production efficiency.

Ford will invest $5 billion, including $2 billion at the Louisville factory on top of $3 billion already announced for its BlueOval battery plant. It will expand the Louisville facility by 52,000 square feet and "create or secure" nearly 4,000 direct jobs, the company said late last year.

Ford hasn't yet revealed the pickup’s name or shown a photo, but it’s supposed to have more interior room than a Toyota RAV4. Buyers will be able to lock bikes or surfboards into the pickup bed, mooting the need for roof or trailer hitch racks. It will have a low center of gravity from the battery, instant torque and a 0 to 60 mph time "as fast as a Mustang EcoBoost [around 4.5 seconds], with more downforce," Ford said.

Jim Farley famously imported a famously fast and high-tech Xiaomi SU7 EV from China and drove it daily, telling a podcaster he didn’t want to “give it up.” Hopefully, his experience will result in more tech-forward Ford EVs based on the Universal platform.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/ford-shows-off-the-tech-going-into-its-30000-electric-pickup-truck-140000509.html?src=rss

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EU says TikTok uses 'addictive design' and must change

TikTok’s signature features that hooked users around the world are its algorithm and endless scroll. Now, though, the European Union has called those aspects of the app illegal and may order the company to alter them.

“Today, the European Commission preliminarily found TikTok in breach of the Digital Services Act for its addictive design,” the EU’s regulator said in a press release. “This includes features such as infinite scroll, autoplay, push notifications, and its highly personalized recommender system.” It said that TikTok failed to put up safeguards to ensure that those “addictive” features don’t “harm the physical and mental wellbeing of users,” including minors.

“For example, by constantly ‘rewarding' users with new content, certain design features of TikTok fuel the urge to keep scrolling and shift the brain of users into ‘autopilot mode'. Scientific research shows that this may lead to compulsive behaviour and reduce users' self-control,” the regulators stated.

TikTok’s current parental controls and features to limit screen time are insufficient, the Commission added, and TikTok may need to modify them. The platform may also be required to limit its infinite scroll and adjust its recommendation algorithms.

The EU Commission will give TikTok an opportunity to rebut the findings and the company said would use “any means available” to challenge them. “The commission’s preliminary findings present a categorically false and entirely meritless depiction of our platform,” the company told The New York Times in a statement.

Europe opened its wide-ranging investigation against TikTok in February 2024 and has already found the company at fault for its data sharing practices and advertising transparency. If found guilty of violating the DSA, TikTok faces a fine up to six percent of its annual worldwide turnover.

This article originally appeared on Engadget at https://www.engadget.com/social-media/eu-says-tiktok-uses-addictive-design-and-must-change-131738425.html?src=rss

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HBO is making a Baldur's Gate 3 TV show

The Last of Us series co-creator Craig Mazin is teaming with Hasbro Entertainment to create an HBO series based on the popular (and spicy) Baldur’s Gate 3 game, Deadline reported. The show will be simply be called Baldur’s Gate and the story will resume where Baldur’s Gate 3 left off. Mazin will reportedly have full creative control and act as co-creator, writer, executive producer and showrunner.

"It is a dream come true to be able to continue the story that [Baldur’s Gate 3 developer] Larian and Wizards of The Coast created," Mazin said in a statement. "I am a devoted fan of DnD and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can.”

Larian, which won’t be making the Baldur’s Gate 3 sequel, said it wasn’t involved in the creation of the show. However, Larian CEO Swen Vincke said that to his knowledge, Mazin is a “big fan” of the game and even requested to visit the studio (Mazin told Deadline that he has put about 1,000 hours into the game).

Mazin is best known for co-creating the Emmy-winning limited series Chernobyl as well as The Last of Us. The latter was widely praised for its first season but critics and fans were mixed on season 2, which deviated a bit more from the corresponding game.

The show will reportedly feature familiar and new characters, but no other details have been released. A Baldur’s Gate 4 game is not currently in development, so the series creators will have no source material to draw from. That gives them a lot of freedom, but also puts the storytelling onus fully on Mazin and his team of writers. Wizards of the Coast story head Chris Perkins will reportedly act as a consultant on the show to ensure it doesn’t stray from its DnD origins.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-is-making-a-baldurs-gate-3-tv-show-130000864.html?src=rss

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X's Paris HQ raided by French prosecutors

Paris prosecutors announced that a search was underway at offices belong to Elon Musk’s X platform as part of an ongoing investigation first launched in January 2025. The raid is being conducted by Paris and national cybercrime units, with support from Interpol, according to post from Paris prosecutors on X. Officials from X have yet to comment on the matter.

At the same time, Paris prosecutors issued summonses to Elon Musk and Linda Yaccarino for “voluntary interviews” on April 20, 2026 in Paris. The prosecutors also announced they would no longer use X and would only communicate on LinkedIn and Instagram going forward.

The searches are part of an investigation that has been ongoing for nearly a year over the functioning of X’s algorithms that are “likely to have distorted the operation of an automated data processing system,” investigators said at the time. Those changes reportedly gave greater prominence to certain political content (especially from Musk) without user knowledge — something that could be a crime under French laws.

An investigation was officially launched in July, with Paris prosecutors adding an additional charge: “Fraudulent extraction of data from an automated data processing system by an organized group.” More recently, it also includes “complicity in the possession of images of minors representing a pedo-pornographic character,” due to images created by Grok between December 25, 2025 and January 1, 2026.

In July, X said in a statement that the probe “egregiously undermines X’s fundamental right to due process and threatens our users' rights to privacy and free speech. [French officials have] accused X of manipulating its algorithm for 'foreign interference' purposes, an allegation which is completely false.”

Update, Feb 3 2026, 4:00pm ET: X posted a lengthly statement on its Global Government Affairs account, calling the allegations “baseless” and stating the company “categorically denies any wrongdoing.” The company went on to describe the raid as “an abusive act of law enforcement theater designed to achieve illegitimate political objectives rather than advance legitimate law enforcement goals.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-paris-hq-raided-by-french-prosecutors-110411170.html?src=rss

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Sony A7 V review: Awesome speed and photo quality

Sony A7 series camera launches are eagerly anticipated by camera lovers, as those models are typically a showcase for the company’s latest imaging tech. The new A7 V is a great example of that: it’s equipped with Sony's new 33-megapixel partially-stacked sensor — the most advanced in any midrange full-frame mirrorless model.

The A7 V’s resolution is higher than rivals like Panasonic’s S1 II and the Nikon Z6 III in this category while matching Canon’s R6 III. However, Sony trumps the latter with a faster sensor that promises lower rolling shutter distortion in electronic mode. Sony also boasts that it offers the highest dynamic range of any of its cameras to date. 

Unlike Canon with the R6 III, Sony didn’t bend over backwards to accommodate creators, though. Video resolution is limited to 4K, and the A7 V lacks any RAW video capability, compared to 7K and RAW for Canon’s latest model. All of that means the A7 V may be great for some buyers, but fall short for others.

Design and handling

Like other recent Sony cameras, I didn’t find the A7 V comfortable to hold for long periods of time. That’s because the grip, while deep, is a bit short and too small for large hands. At the same time, it has harder exterior materials than Canon’s cameras and is a bit heavier than the A7 IV at 1.53 pounds (698 grams) compared to 1.45 pounds (653 grams) for its predecessor. 

The handling makes up for the lack of comfort, though. It has two dials for the primary controls (shutter speed and aperture), along with a third for exposure compensation. There’s a dual dial with a shooting mode on top and video/photo/S&Q below, plus a rear joystick, rear dial and nine buttons. The main controls fell nicely to my hands, which made camera control a cinch. 

The A7 V has the same well-organized menu system as other recent Sony models and it's easy to customize dials, buttons and quick menus to your liking. Overall, Sony’s menus are now among the best, and functions are easier to access than on Canon’s R6 III, for example.

The 3.69-million dot EVF display is relatively sharp and on par with the R6 III, but falls short of 5.76-million-dot EVF on the significantly cheaper Nikon Z6 III. The 3.2-inch rear display fully articulates as before, but it also tilts now, so I was able to easily shoot from high and low angles. It’s also slightly bigger and has 2.1 million dots, up from 1.65 million dots on the A7 IV. 

The A7 V has a dual-slot card system with two SD UHS II slots and a faster CFexpress Type A slot. However, Type A CFexpress cards are less than half as fast as the CFexpress B cards used in other cameras. The A7 V includes a full-sized HDMI port for external display, 3.5mm mic and headphone ports, and two USB-C ports — one for charging and one for 10Gbps data transfers. Battery life is decent with up to 630 shots on a charge or 100 minutes of continuous 4K 30 fps capture. The camera isn’t constrained much by temperature limits, as I was able to shoot 4K 30p video for 90 minutes straight with no issues. 

Performance

The 33MP partially-stacked sensor has made a big difference in the A7 V’s speed and autofocus accuracy. It can now hit 30 fps blackout-free RAW burst speeds with the electronic shutter (with autofocus and auto exposure enabled), compared to an anemic 10 fps with the A7 IV. That makes it a surprisingly good choice for sports and wildlife photography, or just shooting fast-moving kids or pets. Speeds drop to 10 fps in mechanical shutter mode, which is on par for this category.

ISO 6400, f/2.8, 1/40th
ISO 6400, f/2.8, 1/40th
Steve Dent for Engadget

Rolling shutter distortion is only an issue when shooting super fast subjects like airplane propellers or golf swings. And unlike Canon’s R6 III and other rivals, the A7 V maintains full 14-bit RAW quality during electronic shutter bursts instead of dropping to 12-bit RAW, which allows for higher dynamic range.

As you’d expect with Sony, autofocus is fast and extremely accurate, delivering the best in-focus hit rate of any camera in this price range. When tracking moving subjects like bikes, birds or kids, I rarely saw a blurry shot. This applied even in tricky lighting and chaotic situations with multiple subjects. The A7 V also nailed auto exposure and auto white balance, even when I shot at dusk with a mix of indoor and outdoor lighting.

Sony’s latest AI features make it easy to track nearly anything. Face, eye and body tracking are supported for people, and you can also follow animals, birds, insects, cars, trains and airplanes. The AI has been trained to track people in any position, even if they’re partially obscured or disappear in the frame. This proved to be convenient when I shot street photos in crowds with a specific subject in mind. 

This does bring up one sore point with the A7 V. When using third-party lenses, the burst rate speeds drop from 30 fps to 15 fps. In addition, you may not be able to use some lenses at all in AF-C (continuous) mode without applying a firmware update.  

In-body stabilization is improved significantly over the A7 IV from 5.5 to 7.5 stops with compatible lenses, but falls short of all rivals that hit at least eight stops. Still, I was comfortably able to shoot at shutter speeds as low as a half second handheld without any camera blur. 

Image quality

Photo quality is where the A7 V shines. Dynamic range is superior to rival cameras, both in the real world and specialized testing. This is due to Sony’s latest dual gain output tech that combines two ISO levels at once integrated with the new 33MP partially-stacked sensor (when using the mechanical shutter). 

I noticed this when taking photos at twilight in several of Paris’ squares. After shooting a statue against a bright sky, I was able to extract noise-free shadow detail from RAW files and easily adjust bright areas. When shooting ducks in water that reflected a bright sky, I saw similarly high levels of detail in both dark and bright picture areas. There is one thing to keep in mind, though: As Photons to Photos noted, there’s a slight drop in dynamic range below ISO 1,000 when using the electronic shutter.

Should you need even more detail and dynamic range, Sony’s new Composite RAW feature that’s borrowed from the A9 III combines four, eight, 16, or 32 RAW images to reduce noise and improve image quality. I used it to photograph some high-contrast scenes on a sunny Paris day and it dramatically reduced noise, but isn’t a good option for moving subjects.

Sony's A7 V has plenty of manual controls for easy operation
Sony's A7 V has plenty of manual controls for easy operation
Steve Dent for Engadget

JPEGs look great straight out of the camera with excellent detail, though noise reduction can be a bit excessive at high ISOs. Sony’s color science has improved over the last model, so colors are accurate and the magenta-hue issues seem to be largely resolved. However,I still find Canon’s cameras capture more accurate skin tones.

The A7 V is a low-light marvel, with relatively noise-free photos all the way up to ISO 12,800 and usable shots at ISO 25,600. What’s remarkable is that the A7 V beats all its 24MP rivals in this regard, despite the nearly 50 percent higher resolution. 

Sony added a new “Compressed RAW HQ” mode with the A7 V, designed to deliver better compressed RAW quality while keeping files smaller than “Lossless RAW.” Note that this new mode is not currently supported by Adobe Lightroom, so I’d avoid using it for now. 

Video

Sony's A7 V can take sharp video but doesn't stand up against rivals.
Sony's A7 V can take sharp video but doesn't stand up against rivals.
Sony

Two or three years ago, the A7 V would have been fine for video but not in 2026. While all its rivals are embracing internal RAW video at 6K or 7K, Sony is sticking with 10-bit 4K MP4 at up to 60 fps, or 4K 120 with an APS-C crop. The video is oversampled from a 7K sensor size so it’s very sharp though, and S-Log3 is available to boost dynamic range. 

Sony likely thinks that creators using this camera will mostly shoot 4K MP4 (as I do), so it didn’t feel that RAW was a must. However, users who do need the benefits of RAW — like minimal degradation when editing, flexible white balance and improved dynamic range — can’t even do external RAW capture. The 4K max resolution and lack of open gate 3:2 is also a downside for creators who like to reframe shots in post or output to social media. 

With that all said, you can capture high-quality 10-bit 4K 60 fps video with the A7 V. The S-Log3 Cine/S-Log 3 option and high data rate 4:2:2 HS video provide flexibility in post, letting you easily correct over- or under-exposed video or tweak colors. As with photos, color accuracy is nearly on par with Panasonic and other rivals. Shooting in low-light is a breeze, especially when you know that noise levels will be minimal even at high ISO speeds. 

Sony has some extra video tricks like focus breathing compensation that eliminates zooming when focusing from a near to a far subject. And the A7 V comes with a new AI Auto Framing mode, which recognizes and crops in on humans, keeping them centered in the frame. I was able to keep subjects centered (while stabilizing the shot) as long as I didn’t move the camera excessively.

Autofocus is just as excellent for video as photos, with the same level of speed and accuracy. AI-powered autofocus supports all the same modes (people, animals, etc.) and usually nails focus of human or animal eyes, like when I captured footage of some ducks and dogs. 

Video stabilization is also very good, just behind Panasonic’s S1 II and ahead of the Canon R6 III. In regular optical-only mode, it removes shaking from handheld video without too much movement. When you engage the “Active” mode, it adds electronic stabilization with a small crop for panning or tilting, and “Dynamic Active” lets you walk with surprisingly smooth results. Rolling shutter is rarely an issue for most types of shooting, including walking, unless you really whip the camera around. The lack of rolling shutter skew also makes it easier to apply stabilization in post with Adobe Premiere or DaVinci Resolve.

Wrap-up

ISO 800, f/2.8, 1/500th
ISO 800, f/2.8, 1/500th
Steve Dent for Engadget

The A7 V is an incredible camera for photography, with speeds, autofocus accuracy and image quality ahead of rivals, including the Canon R6 III, Panasonic S1 II and Nikon Z6 III.However, Sony isn’t keeping up with those models for video. The A7 V is missing RAW, native resolution and open gate capture, all of which can be found on the aforementioned cameras. That makes it hard to recommend for serious video users or creators who use full-frame open gate to export high-quality vertical video. 

There’s one intangible, though. I enjoyed taking pictures with the A7 V more than other cameras I’ve tested lately because of the AF accuracy and image results. For anyone who wants a fast, reliable and easy-to-use camera for photography, I can’t recommend it enough. For video creators, though, I’d look at Canon’s R6 III, the Panasonic S1 II, or if you’re on a budget, Nikon’s Z6 III.


This article originally appeared on Engadget at https://www.engadget.com/cameras/sony-a7-v-review-awesome-speed-and-photo-quality-130000592.html?src=rss

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