Netflix has been in the game adaptation business for a while now, but until recently most of its attention had been on adapting video games. That’s still very much happening, but the streaming giant is also now buying up rights for board game IP too, with the latest being Asmodee’s Ticket to Ride.
Netflix will look to greenlight a number of projects spanning TV, film and "additional formats," it wrote in a press release. The first of these will be a feature film written by Ben Mekler and Chris Amick. Ticket to Ride creator Alan R. Moon will serve as an executive producer on the project, which will be the game’s first on-screen adaptation. Exactly what it will look like is not yet clear, but the internet already has plenty of theories.
Ticket to Ride is a train-themed turn-based strategy and route-building game first released over 20 years ago. Since then it has gone on to ship more than 20 million copies and has been translated into over 30 languages. It’s also been given the video game adaptation treatment before.
This is actually the second of Asmodee’s IP that Netflix has acquired the rights to, after announcing last year that Catanwill also be making its way to screens in various forms. And it isn’t just interested in scripted TV and movie opportunities. In early 2025, the company also signed a deal with Hasbro to adapt Monopolyinto a TV game show.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/netflix-is-adapting-the-board-game-ticket-to-ride-180505164.html?src=rss
Web designers of the world: The Automattic-owned WordPress.com is further embracing AI on its platform. On Tuesday, it expanded its one-off AI site builder into a persistent AI assistant for editing and media creation.
In the site editor, the AI assistant can help with site-wide structure and design choices. For example, you can ask the chatbot to "give me more font options that feel clean and professional or “change my site colors to be brighter and bolder." It also includes image generation and writing assistance, such as "rewrite this to sound more confident." (Who needs learning when you have automation!)
The assistant can also now be integrated into your site's media library. It can generate new images or make prompted edits to your existing ones. Examples include "update this image to be black and white" or "replace this stack of pancakes with waffles." (Just don't fake that if your business sells breakfast food, okay?) WordPress says the assistant understands your website's look and brand and can tailor the media accordingly.
WordPress also added the AI assistant to the platform's team chat, Block Notes. You can summon the chatbot from within your team chat threads.
The tool is available for WordPress.com's Business or Commerce plans. (Or, if you made your site using the AI builder, it's enabled by default, no matter which plan you use.) The feature works best with the platform's block themes; it's much more limited with classic ones. You'll find the toggle to activate the AI assistant in your site settings under the "AI tools" section.
This article originally appeared on Engadget at https://www.engadget.com/ai/wordpress-adds-an-ai-assistant-174719676.html?src=rss
Fans of The Mandalorian and his tiny green apprentice Grogu are getting their best look yet at the duo's upcoming theatrical adventure, set for release this spring. It’s hard to believe that it's been just over six years since the last Star Wars movie was released in theaters, followed by wall-to-wall coverage of so-called Star Wars Fatigue.
The newest trailer, released today, clocks in at just over two minutes long and offers some new footage and details to sink our teeth into. Picking up after the events of the Disney+ series The Mandalorian, the Empire has collapsed and Din Djarin (Pedro Pascal) and Grogu are tasked with taking out a bevy of baddies from gangsters to war criminals for the New Republic. Colonel Ward, new to the Star Wars universe and played by Sigourney Weaver, tells Djarin, "This isn't about revenge, it's about preventing another war."
Jeremy Allen White will also star in the film, as Rotta the Hutt, Jabba's son, who we briefly see battling Din Djarin in a colosseum of sorts. Notably, at one point we see Djarin on his knees before Jabba sans helmet, so we'll definitely be getting some moments of Pedro Pascal unfiltered by Beskar. Like any Star Wars adventure, we see flashes of some new creatures that our heroes will face. Most importantly, we see Grogu being downright adorable, playing with buttons on the ship, commandeering a flying bassinet, and snacking on a cookie.
The Mandalorian and Grogu hits theaters on May 22 and, according to the trailer, was shot at least in part for IMAX.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-full-trailer-for-the-mandalorian-and-grogu-is-here-164244117.html?src=rss
Bloober Team has revealed Layers of Fear 3 following a Valentine's Day countdown that started at the beginning of 2026. The new chapter will include not only a game but a novel and music, the company said in a press release.
The developer revealed the new IP via a live-action teaser, with an actor reading lines from William Blake's poem, The Sick Rose. A painting then fell from the wall, and the actor then turned over an hourglass with red sand, with a tagline stating "The door won't stay closed." No gameplay or other information like the release date was revealed.
What Bloober did say, though, is that it would launch new Layers of Fear non-game content, including a novel by horror writer, poet and vocalist Marta Bijan. The company also announced that it would release the soundtracks for Layers of Fear,The Medium and Cronos both in digital and physical (CD and vinyl) editions.
The new title is likely to be eagerly anticipated given Bloober's form of late. The company recently released its Silent Hill 2 remake, Cronos: The New Dawn and a new Switch 2 Layers of Fear 2 version called Layers of Fear: The Final Masterpiece Edition. The original Layers of Fearcame out back in 2016 and is considered one of the better horror titles of recent years, thanks to an expertly crafted narrative and psychedelic thrills and chills. The sequel moved to a creepy ocean liner and was equally well-received.
Update Feb. 16, 2026 at 3:06PM ET: The headline was updated with the correct game name.
This article originally appeared on Engadget at https://www.engadget.com/gaming/layers-of-3-revealed-via-a-mysterious-trailer-and-poem-153021903.html?src=rss
For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.
From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite '80s and ’90s films that helped shape his vision, he also explained how tough yet rewarding it is to make "idleness" in video games compelling.
"Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," said Galvatron. "So I love that we made a game that shows that idleness.”
“I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne's World or Richard Linklater's Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge."
Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes – and all to the tune of their favorite songs.
Beethoven & Dinosaur
On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that's actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. They’re emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.
One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.
But it's not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal's home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It's a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.
It's clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game's use of a "mixed media, liquid television" editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.
Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.
"Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck," said the director. "When people pitch you stuff, it's super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it."
“When you develop video games, you should be changing them to work better within the medium," he continued. "I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it."
Beethoven & Dinosaur
Mixtape feels like a heartfelt tribute to the '90s. While nostalgia bait is increasingly common these days, I felt there's a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what's to come. I'm hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.
Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss
ByteDance released Seedance 2.0 less than a week ago and enraged artists everywhere with a viral clip AI-generated clip of Tom Cruise and Brad Pitt fighting. Unsurprisingly, the AI video-making tool has reportedly already received multiple cease-and-desist letters around copyright infringement. Now, it appears ByteDance is going to curb the new media generator's use of prohibited content.
In a statement to the BBC, ByteDance said, "We are taking steps to strengthen current safeguards as we work to prevent the unauthorised use of intellectual property and likeness by users." It added that the company "respects intellectual property rights and we have heard the concerns regarding Seedance 2.0." However, when pressed for more information on exactly how they would do this, ByteDance didn't respond.
ByteDance's vague pledge follows a cease-and-desist letter from the Walt Disney Company on Friday. Disney claimed that Seedance 2.0 uses "a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art." Disney included example videos that included its copyrighted characters, such as Spider-Man and Darth Vader.
Paramount Skydance has also reportedly issued a cease-and-desist letter to ByteDance to stop Seedance 2.0 from using its materials, according to the BBC.
This article originally appeared on Engadget at https://www.engadget.com/ai/bytedance-promises-to-tighten-up-its-new-ai-video-generator-after-viral-cruise-vs-pitt-clip-112941384.html?src=rss
Disney is going after another generative AI tool, accusing ByteDance and its recently released Seedance 2.0 of using its copyrighted material without permission. As first reported on by Axios, the Walt Disney Company sent a cease-and-desist letter to ByteDance, claiming the Chinese company developed its Seedance tool "with a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art."
The letter, which was obtained by Axios, included examples of Seedance videos featuring copyrighted Disney characters, including Spider-Man, Darth Vader, Peter Griffin and more. Even though ByteDance just released Seedance 2.0 on Thursday, it's already earned praise, but also indignation from Hollywood studios, when it comes to its AI-generating capabilities.
With the strong early momentum, Seedance has already found itself in hot water with one of the largest media companies in the world. However, it's not the first time that Disney has threatened legal action against an AI company, since Character.AI received a cease-and-desist letter for the same offense in September. A few months later, Disney even accused Google of copyright infringement when training its AI models. On the other hand, Disney partnered with OpenAI in a three-year licensing agreement that allows the AI giant to generate images and videos using that highly sought-after intellectual property.
This article originally appeared on Engadget at https://www.engadget.com/ai/disney-accuses-bytedance-of-virtual-smash-and-grab-when-using-copyrighted-works-to-train-its-ai-191116136.html?src=rss
OpenAI's GPT-4o may have survived its first brush with going offline, but it won't be as lucky this time. OpenAI has officially retired GPT-4o, the ChatGPT model that was seen as more conversational and notoriously sycophantic, on February 13. The news of GPT-4o's end was first announced in a post on the OpenAI website in January, but the discontinuation also included GPT-5, GPT-4.1, GPT-4.1 mini, and OpenAI o4-mini from ChatGPT.
It's not the first time that OpenAI has delisted GPT-4o as an option for ChatGPT. In August, the AI giant sunsetted the GPT-4o model in favor of rolling out and prioritizing the latest GPT-5 model at the time. However, a wave of user complaints led OpenAI to restore access to GPT-4o but with no guarantee that it'll be around forever.
This time around, OpenAI doesn't seem very open to preserving access to GPT-4o, especially since it'll serve only a small portion of the user base. The company wrote on its website that "the vast majority of usage has shifted to GPT‑5.2, with only 0.1 percent of users still choosing GPT‑4o each day." On top of that, OpenAI is facing several wrongful death lawsuits that specifically mention the GPT-4o model. Despite the two weeks of notice before GPT-4o's last day online, there is still a vocal group of users mourning the loss of their AI boyfriends and even calling for OpenAI to open-source their preferred model.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-officially-retired-the-controversial-gpt-4o-model-181553067.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday.
For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week.
It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well.
I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.
Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.
Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer.
New releases
As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that.
It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.
Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass.
Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures.
I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.
Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.
Mewgenicshad been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel.
This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.
Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.
Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26.
This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh.
Upcoming
Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s.
I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use.
If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.
A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.
While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo's comments in the press release were quite lovely.
"My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart."
The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024).
This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire series. A teaser trailer doesn't give away too much, but I do enjoy what we see of the hand-drawn 2D animation here.
Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest.
The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal.
This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares.
Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test.
Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss
You've seen this movie before: A disheveled man (Sam Rockwell) busts into a restaurant, threatening to blow up the joint unless a crew of people joins him. Like Groundhog Day, he's been through this countless times before, and he immediately starts recounting otherwise unknowable details to convince the diner patrons. Like 12 Monkeys, he's from the future — the timely twist in Good Luck, Have Fun, Don't Die is that, rather than a world-ending virus, he needs help preventing a humanity-ending AI from being born.
Good Luck is more of a primal scream than a thoughtful articulation about where everything went wrong. There's a bit of "old man yells at cloud" energy here (director Gore Verbinski is 61, and screenwriter Matthew Robinson is 47), but it fits the film's satirical tone. Looking around at the world today, who doesn't wish they could warn their past selves about the tech industry and the new ruling class it helped breed.
Rockwell's character eventually wrangles a ragtag crew of future saviors: Mark and Janet (Michael Pena and Zazie Beetz), a married couple of high school teachers; Susan (Juno Temple), a distraught mother; and Ingrid (Haley Lu Richardson), a sad woman wearing a princess dress. There's also Asim Chaudhry's Scott, who mostly serves as comic relief, but doesn't get any real backstory like the others.
Good Luck wastes no time fleshing out its present near-dystopia in episodic chapters. It turns out Mark and Janet are also on the run from smartphone-obsessed high schoolers, who spend their days scrolling through endless TikTok-like feeds. Susan is forced to confront a horrific situation around her son (I won't get into specifics here, but it's a distinctly American phenomenon). And Ingrid is literally allergic to Wi-Fi and smart devices, which makes it hard to fit into the modern world.
Each of these scenarios play out like mini Black Mirror episodes. Everything is heightened to the absurd, and all the problems can be traced back to unchecked technological encroachment and capitalism. Nothing subtle there. The glimpses of an apocalyptic future are even less so — all we see are destroyed cities, people trapped in VR headsets (which place them in an AI-generated reality) and robots hunting down anti-AI humans.
Sam Rockwell in Good Luck, Have Fun, Don't Die.
Briarcliff Entertainment
Good Luck is at its best when it's simply having fun. As Rockwell and crew make their way to their final destination — a child who is about to invent true AI — they encounter pig-faced assassins, Stepford-esque parents and an adorably horrific kaiju. Even when faced with half-baked scripts, Verbinski always manages to impress visually (think back to the creepiness of TheRing, or the wildly entertaining set pieces in Pirates of the Caribbean). That's as true as ever here, where the final scene evokes the hyper-tech chaos of Akira.
As much as Good Luck, Have Fun, Don’t Die, evokes classic sci-fi, it still can’t hold a candle to the sheer terror of seeing AI unleash a nuclear bomb in Terminator 2. And despite its zanines, it doesn’t reach the madcap heights of Gilliam’s Brazil or 12 Monkeys. But if you’re sick of having AI products shoved down your throat, and you think the notion of “true AI” is a farce, it’s a fun way to channel your rage.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/good-luck-have-fun-dont-die-rails-against-ai-in-style-154437854.html?src=rss
Meta went to court this week in two major trials over alleged harms facilitated by its platform. In New Mexico, the state's attorney general has accused the company of facilitating child exploitation and harming children through addictive features. In a separate case in Los Angeles, a California woman sued the company over mental health harms she says she suffered as the result of addictive design choices from Meta and others.
In both cases, Meta has disputed the idea that social media should be considered an "addiction." On the stand this week, Instagram chief Adam Mosseri said that social media isn't "clinically addictive," comparing it to being "addicted" to a Netflix show.
In opening statements in the New Mexico trial, Meta's lawyer Kevin Huff went further. He told the jury that "social media addiction is not a thing" because it's not in the Diagnostic and Statistical Manual of Mental Disorders (DSM), the handbook used by mental health professionals in the US.
"According to the American Psychiatric Association, they don't recognize the concept of social media addiction in the same way as addiction to drugs and alcohol," Huff said during opening arguments that were broadcast by Courtroom View Network. "What you see on the screen is what's called the DSM, which is basically the official manual for recognized mental disorders. The American Psychiatric Association studied this and decided that social media addiction is not a thing."
But the American Psychiatric Association (APA) has never said that social media addiction doesn't exist. The organization provides information and resources about social media addiction on its website. "Social media addiction is not currently listed as a diagnosis in the DSM-5-TR—but that does not mean it doesn’t exist," the APA said in a statement to Engadget.
Dr. Tania Moretta, a clinical pyschophysiology researcher who has studied social media addiction, agrees. "The absence of a DSM classification does not mean that a behavior cannot be addictive, maladaptive or clinically significant," she told Engadget. That argument, she said, "reflects a misunderstanding" of how psychiatry professionals define and classify conditions. "Diagnostic manuals formalize scientific consensus; they do not define the boundaries of legitimate scientific inquiry. Many maladaptive behaviors and clinically significant symptom patterns are studied and treated well before receiving official classification."
Meta's critics have long claimed that the company has profited from addictive features that hook children and teens. The trials in Los Angeles and New Mexico are just the start of several court battles over the issue. The social media company is also facing a high-profile trial with school districts in June, and lawsuits from 41 state attorneys general.
Moretta said that social media addiction is a field that requires more study, but that there is already evidence that it can have harmful effects on some people. "At present, from a scientific perspective, there is documented evidence that social media use disorder is associated with both psychophysiological alterations, including changes in reward/motivational and inhibitory/regulatory systems, and clinically significant negative impacts on functioning (e.g., sleep disturbances, psychological distress, impairment in social, academic, or occupational domains)," she said. "The key question is not whether all social media use is addictive, but whether a subset of users exhibits patterns consistent with behavioral addiction models and whether specific platform design features may exacerbate vulnerability in predisposed individuals."
Both trials are ongoing and expected to last the next several weeks. In New Mexico, jurors have already heard from former employee turned whistleblower Arturo Bejar and former exec Brian Boland, both of whom have publicly criticized the company for not prioritizing safety. In Los Angeles, Mosseri's testimony has wrapped up, but Meta CEO Mark Zuckerberg is expected to testify next week. The trials will also feature extensive internal documents from Meta, including details about the company's own research into the mental health impacts of its platform on young people.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-really-wants-you-to-believe-social-media-addiction-is-not-a-real-thing-130000257.html?src=rss
There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date.
"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more.
The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.
Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted.
This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss
Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger.
The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics.
MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters.
This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss
MasterClass has dropped the price of its annual memberships by 50 percent, making it a more affordable way to explore its full library of courses across cooking, business, photography, writing and more. With the discount applied, you’ll spend $10 per month when billed annually for the Premium tier, with lower-cost Standard and Plus options available depending on how many devices you want to use at once and whether you need offline viewing.
There are more than 200 classes on MasterClass now, and many are led by big names at the top of their fields. Depending on your interests, you might pick up cooking tips from Gordon Ramsay, learn storytelling from Margaret Atwood, explore business strategy with Richard Branson or get insights into performance and mindset from athletes and entertainers. The catalog spans everything from film and TV to wellness, music, science, leadership and photography, so it’s easy to dip in and find something that holds your attention.
Over the years, MasterClass has expanded into a broad learning platform that feels like part streaming service and part educational library. The catalog spans categories like food, film, music, wellness, sports and entrepreneurship, with lessons designed to be short and easy to follow. Since every plan includes access to the full course library, the choice mostly comes down to convenience. The Standard tier supports one device and doesn’t include offline mode, the Plus plan allows streaming on two devices with downloads, and the Premium tier increases that to six devices with offline access as well.
Classes are structured to be approachable whether you want to learn a new skill or just explore a topic out of curiosity. Lessons are broken into bite-sized segments, so it’s easy to watch one or two at a time on a commute or in the evening. Members also get access to a global community, occasional newsletters and the ability to switch between video and audio listening on supported classes.
If you’ve been considering trying MasterClass, this deal makes it a more affordable way to see if it works for you. A subscription can also double as a thoughtful gift, which is one reason it has appeared in Engadget’s roundup of the best subscription gifts to send to loved ones. With the current 50 percent discount applied across all tiers, it’s a relatively low-cost way to get access to a large library of professionally produced courses that you can watch at your own pace throughout the year.
This article originally appeared on Engadget at https://www.engadget.com/deals/masterclass-deal-its-the-last-day-to-get-50-percent-off-subscriptions-130500234.html?src=rss
Jason Momoa will be playing the lead in the forthcoming film adaptation of the Helldivers gaming franchise, according to a report by Variety. The games don't have a story-driven protagonist, so Momoa is likely to play a currently unnamed soldier.
We also have a release date for the Helldivers film. It comes out on November 10, 2027. That's a while from now, but at least it gives fans something to look forward to. The movie is being directed by Justin Lin, who is best known for helming several entries in the Fast & Furious franchise. However, he also directed Star Trek Beyond, proving he can do sci-fi.
Gary Dauberman is penning the script. He wrote both It and It Chapter Two, in addition to the horror film Annabelle and its follow-ups. Dauberman is mostly a horror guy, so we'll have to see how he handles high-octane science fiction.
For the uninitiated, Helldivers is a co-op shooter franchise that's heavily inspired by the movie Starship Troopers. The games are set in a hyper-patriotic dystopia called Super Earth. Helldivers 2 dropped back in 2024, though was recently released for Xbox.
Sony hasn't announced any other actors who will be joining Momoa. We'll keep you updated when more casting news drops.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-helldivers-movie-will-star-jason-momoa-and-hits-theaters-on-november-10-2027-183445038.html?src=rss
MANCHESTER, ENGLAND - FEBRUARY 01: Jason Momoa of Oof Tatata poses before performing onstage at Louis on February 01, 2026 in Manchester, England. (Photo by Shirlaine Forrest/Getty Images)
YouTube Music has started putting lyrics — a previously free feature introduced in 2020 — behind a paywall, according to multiple users and 9to5Google. In the latest update, the “Lyrics” tab in the Now Playing screen displays a warning message: “You have [x] views remaining. Unlock lyrics with Premium.” Free users get lyrics for five songs, then after that, will only see a few lines before the rest of the song is blurred.
Google has been testing the feature since at least September with a limited number of users, according to previous reports. It’s been speculated that YouTube may have made the change to recuperate costs spent with lyric aggregators like Musixmatch. Spotify also put lyrics behind its Premium paywall in 2024, but a user backlash forced it to reinstate the feature for free users.
Google has yet to confirm the change, and while it appears to be a larger rollout, the feature change could still be in testing. YouTube Music’s Premium subscription costs $10.99 in the US with ad-free playback, offline downloads, AI features and more — the same as its main rivals Spotify, Apple Music and Amazon Music.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/youtube-music-starts-limiting-lyrics-for-free-users-101258311.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out.
Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth.
It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io.
New releases
Tackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well — you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter.
The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit.
Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12.
Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast.
Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits.
It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play.
Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game — a roguelike deckbuilder that the likes of Wordle players might be interested in.
It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking.
Tomb of the Bloodletter — from Ethan's Secretions and indie.io — debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19.
Upcoming
Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk.
The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead.
Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store.
Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and — so you don't have to use your phone to play the game anymore — mouse and keyboard controls.
I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are bringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one.
A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later.
Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and they’ll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers.
The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies.
I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted.
Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves.
What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available.
A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series.
Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game.
You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too.
This article originally appeared on Engadget at https://www.engadget.com/gaming/hotline-miami-meets-football-the-power-of-video-editing-and-other-new-indie-games-worth-checking-out-120000628.html?src=rss
Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.
AI.com's main offering is an AI agent that "operates on the user’s behalf — organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks — the company's press release mentions trading stocks and updating a dating profile, for example — while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.
Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely.
Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss
The long wait for The Super Mario Galaxy Movie is nearly over, as the film hits theaters on April 1. To keep the hype train rolling, Illumination and Universal Pictures have dropped a short new teaser. It's exactly 30 seconds long, so you'll probably be seeing it again on TV this Sunday during the Super Bowl.
It does feature some nifty footage that we haven't seen before, including a hungry Yoshi absolutely devouring a Magikoopa. There are also shots highlighting the star cannons from The Super Mario Galaxy games and one shot that shows Rosalina bodying Bowser Jr.
There seems to be a plot point in which Princess Peach and Toad head to some sort of sci-fi mega-city, which should be fun. There's an Octoomba living there, another shout-out to the OG Wii game.
As previously stated, the hotly-anticipated sequel arrives on April 1. The Super Mario Bros. Moviewas a total smash, grossing nearly $1.4 billion and becoming one of the most successful animated films ever made. We found the original to be a fun, but safe, trip to the Mushroom Kingdom.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-trailer-for-the-super-mario-galaxy-movie-shows-yoshi-absolutely-devouring-a-magikoopa-191807037.html?src=rss
Spotify is rolling out a feature called About the Song which lets fans learn a bit more about their favorite tunes. This "brings stories and context" into the listening experience, sort of like that old VH1 show Pop Up Video.
How does it work? The Now Playing View houses short, swipeable story cards that "explore the meaning" behind the music. This information is sourced from third parties and the company promises "interesting details and behind-the-scenes moments." All you have to do is scroll down until you see the card and then swipe.
This is rolling out right now to Premium users on both iOS and Android, but it's not everywhere just yet. The beta tool is currently available in the US, UK, Canada, Ireland, New Zealand and Australia.
This article originally appeared on Engadget at https://www.engadget.com/audio/spotify-now-lets-you-swipe-on-songs-to-learn-more-about-them-164558366.html?src=rss