Disney is going after another generative AI tool, accusing ByteDance and its recently released Seedance 2.0 of using its copyrighted material without permission. As first reported on by Axios, the Walt Disney Company sent a cease-and-desist letter to ByteDance, claiming the Chinese company developed its Seedance tool "with a pirated library of Disney's copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney's coveted intellectual property were free public domain clip art."
The letter, which was obtained by Axios, included examples of Seedance videos featuring copyrighted Disney characters, including Spider-Man, Darth Vader, Peter Griffin and more. Even though ByteDance just released Seedance 2.0 on Thursday, it's already earned praise, but also indignation from Hollywood studios, when it comes to its AI-generating capabilities.
With the strong early momentum, Seedance has already found itself in hot water with one of the largest media companies in the world. However, it's not the first time that Disney has threatened legal action against an AI company, since Character.AI received a cease-and-desist letter for the same offense in September. A few months later, Disney even accused Google of copyright infringement when training its AI models. On the other hand, Disney partnered with OpenAI in a three-year licensing agreement that allows the AI giant to generate images and videos using that highly sought-after intellectual property.
This article originally appeared on Engadget at https://www.engadget.com/ai/disney-accuses-bytedance-of-virtual-smash-and-grab-when-using-copyrighted-works-to-train-its-ai-191116136.html?src=rss
OpenAI's GPT-4o may have survived its first brush with going offline, but it won't be as lucky this time. OpenAI has officially retired GPT-4o, the ChatGPT model that was seen as more conversational and notoriously sycophantic, on February 13. The news of GPT-4o's end was first announced in a post on the OpenAI website in January, but the discontinuation also included GPT-5, GPT-4.1, GPT-4.1 mini, and OpenAI o4-mini from ChatGPT.
It's not the first time that OpenAI has delisted GPT-4o as an option for ChatGPT. In August, the AI giant sunsetted the GPT-4o model in favor of rolling out and prioritizing the latest GPT-5 model at the time. However, a wave of user complaints led OpenAI to restore access to GPT-4o but with no guarantee that it'll be around forever.
This time around, OpenAI doesn't seem very open to preserving access to GPT-4o, especially since it'll serve only a small portion of the user base. The company wrote on its website that "the vast majority of usage has shifted to GPT‑5.2, with only 0.1 percent of users still choosing GPT‑4o each day." On top of that, OpenAI is facing several wrongful death lawsuits that specifically mention the GPT-4o model. Despite the two weeks of notice before GPT-4o's last day online, there is still a vocal group of users mourning the loss of their AI boyfriends and even calling for OpenAI to open-source their preferred model.
This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-officially-retired-the-controversial-gpt-4o-model-181553067.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. A whole bunch of compelling games arrived this week, and Sony dropped some news about more that are on the way to PS5 and other platforms during its State of Play stream on Thursday.
For one thing, I didn’t have a prequel for Neva, one of my favorite games of the last few years on my bingo card. I’m very much looking forward to checking out that DLC next week.
It’s really neat that Motion Twin and Evil Empire — the studios behind Dead Cells and its expansions, respectively — are getting to make a proper Castlevania game. While it might not be developing many games in-house anymore, giving external studios the chance to run with its franchises is a very smart move on Konami’s part. Not least because we’re getting a Silent Hill game set in Scotland as well.
I’ve had Big Walk on my radar since the game was first shown off at The Game Awards a couple of years back. This is a co-op multiplayer game from Untitled Goose Game studio House House and publisher Panic in which you'll go on adventures with your friends and help each other through puzzles and other challenges using voice, text chat and gestures. You can just hang out with your buds and watch the sunset or put their binoculars into the ocean too.
Expect Big Walk to arrive later this year on PS5 (including as a Monthly Game for all PS Plus members), Steam and Epic Games Store. There will be support for cross-platform play between PS5 and PC.
Also, Remedy Entertainment is technically an indie studio. As such, I can mention here that I cannot wait for Control Resonant, which is probably going to break my brain with all the perspective shifting Remedy showed off in the gameplay trailer.
New releases
As with any successful heist, planning and execution are equally paramount in Relooted. Setting things up properly before hightailing it out of a museum with artifacts reminds me a bit of Teardown albeit without all the voxel destruction. But Relooted is a lot more than that.
It’s an anti-colonialist story in which parkour enthusiast Nomali and her crew take back African artifacts (all of which exist in real life) from Western museums. I did encounter some performance issues while playing on PC, but that didn't take too much away from the enjoyable, in-the-moment action and having to adjust escape routes on the fly when things go awry. Nor did the framerate drops detract one bit from the important story that South African studio Nyamakop is telling here.
Relooted is out now on Steam, Epic Games Store and Xbox Series X/S. It typically costs $15, but there's a 10 percent discount on Steam until February 24. It's available on Game Pass Ultimate and PC Game Pass.
Little Nightmares and Little Nightmares 2 developer Tarsier Studios is back with another slice of atmospheric horror. In Reanimal, two siblings set out to save their missing friends and escape from an island they once called home. However, they'll have to face a litany of dangers, including a lot of creepy creatures.
I haven't played Reanimal yet, but the various trailers have have always grabbed my attention. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch 2 for $40.
Reanimal has single-player, couch co-op and online co-op modes. A friend pass that allows you to invite a pal to play with you online at no extra cost should be available soon.
Mewgenicshad been in the works for a very long time before it arrived this week. It was initially announced in 2012 when co-developer Edmund McMillen was still part of Super Meat Boy studio Team Meat. After years of Mewgenics being in development hell amid McMillen focusing on projects such as The Binding of Isaac: Rebirth, he's finally seen the game through with the help of longtime collaborator Tyler Glaiel.
This is a turn-based strategy roguelike in which players breed cats and then take kitties with wild mutations and blends of powers into combat. There's a lot to explore and discover here. McMillen and Glaiel claim the main campaign runs for over 200 hours. Having more than 10 character classes (each with 75 unique abilities), more than 900 items and hundreds of bosses and enemies could well ensure that things stay fresh enough to justify that run time.
Reviews have largely been positive for this one, though the humor didn't click for some critics. Mewgenics is out now on Steam. It usually costs $30, but you can save $3 if you buy it by February 24.
Rogue Point is a co-op shooter for up to four players that’s worth paying attention to, in large part because it’s from the team behind Black Mesa, the fan remake of Half-Life. It's now available in early access on Steam, typically for $20, though there's a 15 percent discount until February 26.
This appears to be in the vein of tactical shooters like Ubisoft's Tom Clancy games. There are objective-based missions and a Counter-Strike-style economy for unlocking and upgrading gear. While there are only four maps as things stand, Crowbar Collective has implemented a system that randomizes the layouts to keep things fresh.
Upcoming
Steam Next Fest is almost upon us. Many developers and publishers are preparing to release demos for their games, but some are arriving ahead of the event, such as one for Starship Troopers: Ultimate Bug War! The demo is a blast and it feels like the kind of retro Starship Troopers shooter I wish we'd had in the late '90s.
I really enjoy Helldivers 2, which takes a lot of inspiration from Starship Troopers. In turn, this game draws from Helldivers 2, with features like tossing a flare to tell a support craft to send gear down to the planet's surface. I just wish the mech was a bit more fun and effective to use.
If you would like to know more about this game from Warhammer 40,000: Boltgun developer Auroch Digital and publisher Dotemu, you can check out the demo on Steam. Starship Troopers: Ultimate Bug War! is coming to Steam, GOG, PS5, Xbox Series X/S and Nintendo Switch 2 on March 16.
A demo for a line-based puzzle title called Rope popped up on Steam this week ahead of the full game's arrival in April for about $3.50. The aim is to connect ropes of the same color to clear them. More rules will be introduced over time to make the game more challenging.
While Rope looks charming enough, I mainly wanted to include it in this week’s roundup because I thought developer Ikuo's comments in the press release were quite lovely.
"My games are neither flashy nor extravagant. Instead, I focus on preserving the essence of play. Like hide‑and‑seek or tag — simple rules that draw you in until you forget the time," Ikuo said. "Rope brings that timeless spirit of play into a modern puzzle game. It is intuitive, endlessly replayable and quietly absorbing. I aimed to create a small, understated experience that stays with players long after they put it down. I hope this game leaves even a small impression on someone’s heart."
The Mermaid Mask is a project that SFB Games put on the backburner after another one of their games became a hit (that would be Crow Country, which was one of our favorite games of 2024).
This point-and-click puzzle game is the latest installment in the long-running Detective Grimoire series. A teaser trailer doesn't give away too much, but I do enjoy what we see of the hand-drawn 2D animation here.
Here's hoping this is a worthy follow-up to Tangle Tower, an Apple Arcade game we enjoyed very much. We'll find out for sure when The Mermaid Mask lands on PC and consoles this summer. In the meantime, you can check out an updated demo that just hit Steam ahead of Next Fest.
The premise of The Stairwell is practically identical to that of The Exit 8. You walk through a small, contained scene multiple times. If everything looks okay, keep walking forward. If something is out of the ordinary, you turn around. Just try not to miss many anomalies. Rather than walk through corridors as in The Exit 8 (the film adaptation of which looks pretty promising), The Stairwell sees you going up or down a seemingly infinite tower as you try to reach the goal.
This anomaly game, which is from Hidden Palace, has been on Steam since last year. It’s coming to PS5 on February 19. Expect jump scares.
Let's wrap things up for this week with an arcade game that requires just two inputs: one button to turn left, and another to veer right. You can't control the speed of your craft in Ship v Maze. All you can do to avoid crashing and ending your run is to react quickly enough to steer your ship through various obstacles. It's all about putting your reflexes to the test.
Ship v Maze is from Cosmic Droplet (aka solo developer Frederic Vanmol), It'll hit Steam on April 2 for $4. A demo is available now.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/relooted-reanimal-and-other-new-indie-games-worth-checking-out-120000234.html?src=rss
You've seen this movie before: A disheveled man (Sam Rockwell) busts into a restaurant, threatening to blow up the joint unless a crew of people joins him. Like Groundhog Day, he's been through this countless times before, and he immediately starts recounting otherwise unknowable details to convince the diner patrons. Like 12 Monkeys, he's from the future — the timely twist in Good Luck, Have Fun, Don't Die is that, rather than a world-ending virus, he needs help preventing a humanity-ending AI from being born.
Good Luck is more of a primal scream than a thoughtful articulation about where everything went wrong. There's a bit of "old man yells at cloud" energy here (director Gore Verbinski is 61, and screenwriter Matthew Robinson is 47), but it fits the film's satirical tone. Looking around at the world today, who doesn't wish they could warn their past selves about the tech industry and the new ruling class it helped breed.
Rockwell's character eventually wrangles a ragtag crew of future saviors: Mark and Janet (Michael Pena and Zazie Beetz), a married couple of high school teachers; Susan (Juno Temple), a distraught mother; and Ingrid (Haley Lu Richardson), a sad woman wearing a princess dress. There's also Asim Chaudhry's Scott, who mostly serves as comic relief, but doesn't get any real backstory like the others.
Good Luck wastes no time fleshing out its present near-dystopia in episodic chapters. It turns out Mark and Janet are also on the run from smartphone-obsessed high schoolers, who spend their days scrolling through endless TikTok-like feeds. Susan is forced to confront a horrific situation around her son (I won't get into specifics here, but it's a distinctly American phenomenon). And Ingrid is literally allergic to Wi-Fi and smart devices, which makes it hard to fit into the modern world.
Each of these scenarios play out like mini Black Mirror episodes. Everything is heightened to the absurd, and all the problems can be traced back to unchecked technological encroachment and capitalism. Nothing subtle there. The glimpses of an apocalyptic future are even less so — all we see are destroyed cities, people trapped in VR headsets (which place them in an AI-generated reality) and robots hunting down anti-AI humans.
Sam Rockwell in Good Luck, Have Fun, Don't Die.
Briarcliff Entertainment
Good Luck is at its best when it's simply having fun. As Rockwell and crew make their way to their final destination — a child who is about to invent true AI — they encounter pig-faced assassins, Stepford-esque parents and an adorably horrific kaiju. Even when faced with half-baked scripts, Verbinski always manages to impress visually (think back to the creepiness of TheRing, or the wildly entertaining set pieces in Pirates of the Caribbean). That's as true as ever here, where the final scene evokes the hyper-tech chaos of Akira.
As much as Good Luck, Have Fun, Don’t Die, evokes classic sci-fi, it still can’t hold a candle to the sheer terror of seeing AI unleash a nuclear bomb in Terminator 2. And despite its zanines, it doesn’t reach the madcap heights of Gilliam’s Brazil or 12 Monkeys. But if you’re sick of having AI products shoved down your throat, and you think the notion of “true AI” is a farce, it’s a fun way to channel your rage.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/good-luck-have-fun-dont-die-rails-against-ai-in-style-154437854.html?src=rss
Meta went to court this week in two major trials over alleged harms facilitated by its platform. In New Mexico, the state's attorney general has accused the company of facilitating child exploitation and harming children through addictive features. In a separate case in Los Angeles, a California woman sued the company over mental health harms she says she suffered as the result of addictive design choices from Meta and others.
In both cases, Meta has disputed the idea that social media should be considered an "addiction." On the stand this week, Instagram chief Adam Mosseri said that social media isn't "clinically addictive," comparing it to being "addicted" to a Netflix show.
In opening statements in the New Mexico trial, Meta's lawyer Kevin Huff went further. He told the jury that "social media addiction is not a thing" because it's not in the Diagnostic and Statistical Manual of Mental Disorders (DSM), the handbook used by mental health professionals in the US.
"According to the American Psychiatric Association, they don't recognize the concept of social media addiction in the same way as addiction to drugs and alcohol," Huff said during opening arguments that were broadcast by Courtroom View Network. "What you see on the screen is what's called the DSM, which is basically the official manual for recognized mental disorders. The American Psychiatric Association studied this and decided that social media addiction is not a thing."
But the American Psychiatric Association (APA) has never said that social media addiction doesn't exist. The organization provides information and resources about social media addiction on its website. "Social media addiction is not currently listed as a diagnosis in the DSM-5-TR—but that does not mean it doesn’t exist," the APA said in a statement to Engadget.
Dr. Tania Moretta, a clinical pyschophysiology researcher who has studied social media addiction, agrees. "The absence of a DSM classification does not mean that a behavior cannot be addictive, maladaptive or clinically significant," she told Engadget. That argument, she said, "reflects a misunderstanding" of how psychiatry professionals define and classify conditions. "Diagnostic manuals formalize scientific consensus; they do not define the boundaries of legitimate scientific inquiry. Many maladaptive behaviors and clinically significant symptom patterns are studied and treated well before receiving official classification."
Meta's critics have long claimed that the company has profited from addictive features that hook children and teens. The trials in Los Angeles and New Mexico are just the start of several court battles over the issue. The social media company is also facing a high-profile trial with school districts in June, and lawsuits from 41 state attorneys general.
Moretta said that social media addiction is a field that requires more study, but that there is already evidence that it can have harmful effects on some people. "At present, from a scientific perspective, there is documented evidence that social media use disorder is associated with both psychophysiological alterations, including changes in reward/motivational and inhibitory/regulatory systems, and clinically significant negative impacts on functioning (e.g., sleep disturbances, psychological distress, impairment in social, academic, or occupational domains)," she said. "The key question is not whether all social media use is addictive, but whether a subset of users exhibits patterns consistent with behavioral addiction models and whether specific platform design features may exacerbate vulnerability in predisposed individuals."
Both trials are ongoing and expected to last the next several weeks. In New Mexico, jurors have already heard from former employee turned whistleblower Arturo Bejar and former exec Brian Boland, both of whom have publicly criticized the company for not prioritizing safety. In Los Angeles, Mosseri's testimony has wrapped up, but Meta CEO Mark Zuckerberg is expected to testify next week. The trials will also feature extensive internal documents from Meta, including details about the company's own research into the mental health impacts of its platform on young people.
This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-really-wants-you-to-believe-social-media-addiction-is-not-a-real-thing-130000257.html?src=rss
There's a new AAA John Wick game coming with Keanu Reaves portraying the main character both in voice and likeness, Lionsgate and Saber Interactive announced. Currently untitled, it's in development for PS5, Xbox Series X and S, and PC, and will be a single-player third-person experience designed for "mature" audiences. So far, there's no release date.
"The new single-player third-person action game will combine John Wick’s unparalleled, adrenaline-fueled 'gun-fu' fighting style with Saber’s proven reputation for creating thrilling gaming experiences that leave players craving more," the companies said in an announcement post. They added that franchise director Chad Stahelski and star Keanu Reeves are both involved in the game’s production, with Reeves reprising his character's look, voice and more.
The story is original and "addresses a significant time in John Wick's life," according to the game's director Jesus Iglesias. It will include both familiar film characters and new ones created for the game. As for gameplay, it will offer "a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments," the team said.
Saber Interactive is the developer behind Warhammer 40,000: Space Marine 2 and is also developing the upcoming titles Jurassic Park: Survival and John Carpenter's Toxic Commando. It will be the first John Wick game since John Wick Hex, which came out in 2019 but was recently delisted.
This article originally appeared on Engadget at https://www.engadget.com/gaming/theres-a-new-john-wick-game-on-the-way-103900064.html?src=rss
Marvel Tōkon: Fighting Souls was first announced last year as a tag fighting game feature superheroes including Captain America, Ms Marvel and Spider-Man, with a launch sometime in 2026. We expected more details to be revealed at Sony's State of Play yesterday and indeed they were. The game will arrive August 6 on PS5 and PC and include the Unbreakable X-Men's Storm, Magik, Wolverine, and Danger.
The trailer teases each character's fighting style, with Magik and Wolverine using a more in-your-face melee fighting style. Storm and Danger, meanwhile, offer more diverse attack abilities, with Storm manipulating wind and lightning and Magik deploying sorcery skills. We also saw a team-based finisher attack with all four characters joining forces to unleash a flurry of attacks. The trailer also revealed that Marvel Tōkon: Fighting Souls will offer an Episode Mode with a "new form of storytelling adapted for a modern video game format" that marries Manga with American comics.
MARVEL Tōkon: Fighting Souls launches on August 6, 2026 for PS5 and PC. Pre-orders open February 19, 2026 at the PlayStation Store and PC storefronts. It will be sold in three versions: the $60 Standard Edition, $85 Digital Deluxe Edition (includes the full game, all pre-order incentives, a Year 1 Characters and Stage Pass) and Howard the Duck and Cosmo. Finally, the $100 Ultimate Edition includes all the preceding, plus costumes for Storm, Captain America, Doctor Doom, Iron Man, and Spider-Man, along with an Animated Chromatic color unlock for all 20 launch characters.
This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-lands-on-ps5-and-pc-august-6-with-x-men-in-tow-095235773.html?src=rss
MasterClass has dropped the price of its annual memberships by 50 percent, making it a more affordable way to explore its full library of courses across cooking, business, photography, writing and more. With the discount applied, you’ll spend $10 per month when billed annually for the Premium tier, with lower-cost Standard and Plus options available depending on how many devices you want to use at once and whether you need offline viewing.
There are more than 200 classes on MasterClass now, and many are led by big names at the top of their fields. Depending on your interests, you might pick up cooking tips from Gordon Ramsay, learn storytelling from Margaret Atwood, explore business strategy with Richard Branson or get insights into performance and mindset from athletes and entertainers. The catalog spans everything from film and TV to wellness, music, science, leadership and photography, so it’s easy to dip in and find something that holds your attention.
Over the years, MasterClass has expanded into a broad learning platform that feels like part streaming service and part educational library. The catalog spans categories like food, film, music, wellness, sports and entrepreneurship, with lessons designed to be short and easy to follow. Since every plan includes access to the full course library, the choice mostly comes down to convenience. The Standard tier supports one device and doesn’t include offline mode, the Plus plan allows streaming on two devices with downloads, and the Premium tier increases that to six devices with offline access as well.
Classes are structured to be approachable whether you want to learn a new skill or just explore a topic out of curiosity. Lessons are broken into bite-sized segments, so it’s easy to watch one or two at a time on a commute or in the evening. Members also get access to a global community, occasional newsletters and the ability to switch between video and audio listening on supported classes.
If you’ve been considering trying MasterClass, this deal makes it a more affordable way to see if it works for you. A subscription can also double as a thoughtful gift, which is one reason it has appeared in Engadget’s roundup of the best subscription gifts to send to loved ones. With the current 50 percent discount applied across all tiers, it’s a relatively low-cost way to get access to a large library of professionally produced courses that you can watch at your own pace throughout the year.
This article originally appeared on Engadget at https://www.engadget.com/deals/masterclass-deal-its-the-last-day-to-get-50-percent-off-subscriptions-130500234.html?src=rss
Jason Momoa will be playing the lead in the forthcoming film adaptation of the Helldivers gaming franchise, according to a report by Variety. The games don't have a story-driven protagonist, so Momoa is likely to play a currently unnamed soldier.
We also have a release date for the Helldivers film. It comes out on November 10, 2027. That's a while from now, but at least it gives fans something to look forward to. The movie is being directed by Justin Lin, who is best known for helming several entries in the Fast & Furious franchise. However, he also directed Star Trek Beyond, proving he can do sci-fi.
Gary Dauberman is penning the script. He wrote both It and It Chapter Two, in addition to the horror film Annabelle and its follow-ups. Dauberman is mostly a horror guy, so we'll have to see how he handles high-octane science fiction.
For the uninitiated, Helldivers is a co-op shooter franchise that's heavily inspired by the movie Starship Troopers. The games are set in a hyper-patriotic dystopia called Super Earth. Helldivers 2 dropped back in 2024, though was recently released for Xbox.
Sony hasn't announced any other actors who will be joining Momoa. We'll keep you updated when more casting news drops.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-helldivers-movie-will-star-jason-momoa-and-hits-theaters-on-november-10-2027-183445038.html?src=rss
MANCHESTER, ENGLAND - FEBRUARY 01: Jason Momoa of Oof Tatata poses before performing onstage at Louis on February 01, 2026 in Manchester, England. (Photo by Shirlaine Forrest/Getty Images)
YouTube Music has started putting lyrics — a previously free feature introduced in 2020 — behind a paywall, according to multiple users and 9to5Google. In the latest update, the “Lyrics” tab in the Now Playing screen displays a warning message: “You have [x] views remaining. Unlock lyrics with Premium.” Free users get lyrics for five songs, then after that, will only see a few lines before the rest of the song is blurred.
Google has been testing the feature since at least September with a limited number of users, according to previous reports. It’s been speculated that YouTube may have made the change to recuperate costs spent with lyric aggregators like Musixmatch. Spotify also put lyrics behind its Premium paywall in 2024, but a user backlash forced it to reinstate the feature for free users.
Google has yet to confirm the change, and while it appears to be a larger rollout, the feature change could still be in testing. YouTube Music’s Premium subscription costs $10.99 in the US with ad-free playback, offline downloads, AI features and more — the same as its main rivals Spotify, Apple Music and Amazon Music.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/youtube-music-starts-limiting-lyrics-for-free-users-101258311.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. As always, we've got a bunch of neat games to tell you about. Perhaps I'll tear myself away from playing as Chappell Roan in Fortnite or Jetpack Cat in Overwatch long enough to check more of them out.
Thanks to the folks at Aftermath, I learned about a short, text-based game from Woe Industries from a while back called You Have Billions Invested In Generative AI. Surprisingly enough, you take on the role of a venture capitalist who has plowed gobs of money into genAI technology and might be starting to have doubts about that investment. Other characters warn you about the dangers of the tech and real-life headlines showing the impact of genAI hallucinations pop up. It's tagged as a horror game, for what it's worth.
It's both satirical and all too real, and it's pretty funny. Plus, any game that allows me to yell at Noam Chomsky is A-OK in my book. You can play You Have Billions Invested In Generative AI for free on Itch.io.
New releases
Tackle for Loss had a very timely arrival this week, just ahead of a certain other big, real-life game. This is a football-themed take on action-heavy, top-down games like Hotline Miami. Developer Indifferent Penguin took some inspiration from the Taken film series as well — you take on the role of a CTE-afflicted former football player who sets out to rescue his kidnapped daughter.
The combat sounds pretty interesting here. You need to clear out all of the bad guys on each floor of a multistory building before you can progress, but you only have four offensive actions at your disposal each time (this draws from the four-down format of football). You'll need to plan things out before you go on the attack, not least because your character and the enemies all die in a single hit.
Tackle for Loss is out now on Steam. It'll usually run you $11, but it's 15 percent off until February 12.
Trust Me, I Nailed It is an intriguing turn-based strategy game from Team Afternoon and publisher Jungle Game Lab. A useless warrior hires you as a video editor to make them look like a true hero capable of slaying any beast.
Enemy attacks and other actions appear on the edit timeline as pre-recorded footage, and the idea is to plot out the warrior's movements around those. You have post-processing visual effects tricks at your disposal, so you can let the warrior teleport and convert low-power strikes into critical hits.
It's a fun idea, and a reminder (as if we should need one in the current climate) not to always take videos at face value. Trust Me, I Nailed It is on Steam now and it's free-to-play.
Tomb of the Bloodletter is a spin on the roguelike deckbuilder genre that I haven't really seen before. Your deck consists of magic powers that are applied to letters of the alphabet. Spelling out words using these Magicks can result in powerful combinations, particularly if you use the same letter multiple times. That's right, this is a typing game — a roguelike deckbuilder that the likes of Wordle players might be interested in.
It's really about coming up with words that put the right letters in a specific order. For instance, certain letters are more effective if you place them at the end of a word. So, this should get your brain ticking.
Tomb of the Bloodletter — from Ethan's Secretions and indie.io — debuted during the Steam Typing Fest. It'll typically cost $8, but there's a 20 percent discount until February 19.
Upcoming
Shadowstone is an upcoming turn-based tactical co-op roguelike for up to four players from developer Secret Door and Dreamhaven (Blizzard co-founder and ex-CEO Mike Morhaime's company). It's set in the same universe as Secret Door's Sunderfolk.
The action plays out on a hexagonal board with randomized rooms and enemies. Positioning will be key, and finding synergies between the abilities of the playable characters will put you in good stead.
Shadowstone will hit Steam in early access later this year for $15. It's also coming to the Epic Games Store.
Meanwhile, a major update for Sunderfolk is set to go live on March 10. It will introduce a new tank-style character and two fresh sets of missions. Secret Door will also add two much-requested features to PC versions: online multiplayer and — so you don't have to use your phone to play the game anymore — mouse and keyboard controls.
I really loved Planet of Lana and the sequel is among my most-anticipated games of this year. There's now a release date for the upcoming puzzle platformer. Wishfully and Thunderful Publishing are bringing it to Steam, Xbox, PlayStation and Nintendo Switch on March 5. It'll also be on Game Pass on day one.
A Planet of Lana II: Children of the Leaf demo will hit Steam, Xbox and PlayStation on February 11. It will arrive on Switch a bit later.
Is Sticker/Ball the first Ball x Pit-like? I'm not entirely sure. Still, it is now firmly on my radar. Instead of firing balls at a horde of constantly-advancing enemies, here you'll shoot them at dice to earn points. You'll unlock stickers that can be applied to said dice and they’ll interact with each other too. For instance, spiders can create webs and these can catch flies that are attracted to poop stickers.
The trailer describes another interaction, "frog jumped and triggered cigarette pack." Frogs can also hijack spaceships, apparently, and there's a bouncing DVD (well, "VID") logo. There are more than 100 types of stickers and dozens of different enemies.
I don't really understand what's going on in the trailer, but it's somehow making my brain happy, so this is going on my wishlist. Solo dev Bilge is behind Sticker/Ball, which is coming to Steam soon through the help of publisher Future Friends Games. A demo is available now, so that's my weekend sorted.
Skate City has long been one of the best games on Apple Arcade. Its creator, Daniel Zeller, (Zellah Games) has revealed a new project. Skate Style is billed as a "next-gen skateboarding game with high-end graphics." You'll be able to take to the virtual streets of Barcelona and Prague to show off your best moves.
What could help Skate Style really stand out from the pack is the animation editor, which enables you to create completely new tricks. The game is slated to have an "advanced" character creation tool as well as mod support, so there'll be a high level of customization available.
A Skate Style demo is available on Steam now. The full game should land on PC later this year. Here's hoping the soundtrack can match up to those from the Tony Hawk's Pro Skater series.
Crimson Capes is billed as a 2D Soulslike action RPG with four playable characters, elemental magic, more than 25 bosses, swordfighting, lots of secrets, co-op, optional hunts with randomized dungeons and invasions from other players. That all sounds neat enough, but most exciting to me here is the pixel-art, rotoscoped animation work. It looks modern and retro at the same time, and I'd love to see this sort of style in more games. I also dig that you get a PDF instruction manual and game guide as well as a printable world map when you buy the game.
You (and I) won't have to wait long to play Crimson Capes, which is from Poor Locke. It's coming to Steam on February 12 for $15, though you'll get 10 percent off if you pick it up within the first nine days. Console versions are in the pipeline too.
This article originally appeared on Engadget at https://www.engadget.com/gaming/hotline-miami-meets-football-the-power-of-video-editing-and-other-new-indie-games-worth-checking-out-120000628.html?src=rss
Kris Marszalek, CEO and co-founder of crypto and stock trading platform Crypto.com, has bought an expensive website. In this case it's AI.com, valued at one point at $100 million, which will serve as the online home for his new company of the same name. The website launch is being paired with a Super Bowl ad that will air this Sunday.
AI.com's main offering is an AI agent that "operates on the user’s behalf — organizing work, sending messages, executing actions across apps, building projects, and more." It's a similar concept to what companies like OpenAI, Anthropic and Google are promising with their own agents and agentic features, and notably lacking in hard details. Users can make multiple agents with AI.com and have them do a variety of tasks — the company's press release mentions trading stocks and updating a dating profile, for example — while remaining permission-based and private. It's not clear if AI.com is offering its own AI models or licensing those offered by other companies, but clearly whatever it offers, both for free and via a planned paid subscription, will be flexible.
Like Crypto.com's big push into the mainstream during late 2021 and early 2022, AI.com is arriving at a particularly hype-filled time in the AI industry. Anthropic's Claude Code and Claude Cowork tools have been taken up as evidence that AI might actually make people more productive, so AI.com's decision to push an agent of its own is timely.
Of course, after Crypto.com's big Matt Damon ad in 2021, and Super Bowl ad in 2022, Bitcoin prices hit an all-time low in June 2022. Ironically, Marszalek's AI.com is also launching during a particularly nasty "crypto winter" which has lowered the price of Bitcoin to under $66,000, a steep drop from the $127,000 it cost in October 2025. That's not to suggest the AI.com CEO is a groundhog for deflating hype balloons. More likely, it's a sign that the future of AI could be as unpredictable and volatile as cryptocurrency.
This article originally appeared on Engadget at https://www.engadget.com/ai/the-cryptocom-guy-bought-aicom-and-a-super-bowl-ad-234325394.html?src=rss
The long wait for The Super Mario Galaxy Movie is nearly over, as the film hits theaters on April 1. To keep the hype train rolling, Illumination and Universal Pictures have dropped a short new teaser. It's exactly 30 seconds long, so you'll probably be seeing it again on TV this Sunday during the Super Bowl.
It does feature some nifty footage that we haven't seen before, including a hungry Yoshi absolutely devouring a Magikoopa. There are also shots highlighting the star cannons from The Super Mario Galaxy games and one shot that shows Rosalina bodying Bowser Jr.
There seems to be a plot point in which Princess Peach and Toad head to some sort of sci-fi mega-city, which should be fun. There's an Octoomba living there, another shout-out to the OG Wii game.
As previously stated, the hotly-anticipated sequel arrives on April 1. The Super Mario Bros. Moviewas a total smash, grossing nearly $1.4 billion and becoming one of the most successful animated films ever made. We found the original to be a fun, but safe, trip to the Mushroom Kingdom.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-trailer-for-the-super-mario-galaxy-movie-shows-yoshi-absolutely-devouring-a-magikoopa-191807037.html?src=rss
Spotify is rolling out a feature called About the Song which lets fans learn a bit more about their favorite tunes. This "brings stories and context" into the listening experience, sort of like that old VH1 show Pop Up Video.
How does it work? The Now Playing View houses short, swipeable story cards that "explore the meaning" behind the music. This information is sourced from third parties and the company promises "interesting details and behind-the-scenes moments." All you have to do is scroll down until you see the card and then swipe.
This is rolling out right now to Premium users on both iOS and Android, but it's not everywhere just yet. The beta tool is currently available in the US, UK, Canada, Ireland, New Zealand and Australia.
This article originally appeared on Engadget at https://www.engadget.com/audio/spotify-now-lets-you-swipe-on-songs-to-learn-more-about-them-164558366.html?src=rss
If you haven't heard, there's now a social network for AI: Moltbook, a site that purportedly features AI agents talking to each other. That includes OpenClaw, a personal AI agent (formerly called Clawdbot and Moltbot) that's open source and free for anyone to run on their systems. In this episode, Devindra and Senior Reporter Karissa Bell discuss the rise of these services, and the potential future that AI agents may have for all of us.
Anthropic reinforces its commitment against ads with Super Bowl ad spots – 19:32
SpaceX acquires xAI and plans for a mega IPO – 27:08
Alexa + rolls out free for all Amazon Prime subscribers – 33:36
Around Engadget: Reviews of the New AirTag and Switch Virtual Boy – 44:12
Working on – 46:34
Pop culture picks – 49:24
Credits
Hosts: Devindra Hardawar and Karissa Bell Producer: Ben Ellman Music: Dale North and Terrence O’Brien
This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-so-theres-a-social-network-for-ai-agents-now-133000813.html?src=rss
The Last of Us series co-creator Craig Mazin is teaming with Hasbro Entertainment to create an HBO series based on the popular (and spicy) Baldur’s Gate 3game, Deadlinereported. The show will be simply be called Baldur’s Gate and the story will resume where Baldur’s Gate 3 left off. Mazin will reportedly have full creative control and act as co-creator, writer, executive producer and showrunner.
"It is a dream come true to be able to continue the story that [Baldur’s Gate 3 developer] Larian and Wizards of The Coast created," Mazin said in a statement. "I am a devoted fan of DnD and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can.”
Larian, which won’t be making the Baldur’s Gate 3 sequel, said it wasn’t involved in the creation of the show. However, Larian CEO Swen Vincke said that to his knowledge, Mazin is a “big fan” of the game and even requested to visit the studio (Mazin told Deadline that he has put about 1,000 hours into the game).
Mazin is best known for co-creating the Emmy-winning limited series Chernobyl as well as The Last of Us. The latter was widely praised for its first season but critics and fans were mixed on season 2, which deviated a bit more from the corresponding game.
The show will reportedly feature familiar and new characters, but no other details have been released. A Baldur’s Gate 4 game is not currently in development, so the series creators will have no source material to draw from. That gives them a lot of freedom, but also puts the storytelling onus fully on Mazin and his team of writers. Wizards of the Coast story head Chris Perkins will reportedly act as a consultant on the show to ensure it doesn’t stray from its DnD origins.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-is-making-a-baldurs-gate-3-tv-show-130000864.html?src=rss
When it comes to making a great cup at home, us coffee nerds are constantly learning and love to try new things. Whether the person you’re shopping for is a newly indoctrinated pour over lover or obsessive over every brewing parameter, we’ve compiled a list of the best gear for coffee geeks that you can get. Spanning brewing, grinding and, of course, drinking, we’ve got a range of options that can help the java geek in your life expand their at-home setup or just try something new. And for the person that already has it all, we’ve got something for them too.
This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/the-best-gifts-for-coffee-lovers-in-2026-184515579.html?src=rss
Netflix is back with another livestream production guaranteed to excite K-POP fans worldwide. The streamer has announced that BTS will be performing live on Netflix. It marks the band's first performance after almost four years — the members took a hiatus to complete South Korea's mandatory military service.
The live concert will air on Saturday, March 21, one day after BTS releases their new album Arirang and will be aptly titled BTS The Comeback Live | Arirang. The show will physically take place in Seoul's Gwanghwamun Square and stream live at 8PM KST/7 AM ET/4 AM ET. Yes, viewers in the US will have to choose between a really early Saturday or a very late Friday night. Alternatively, you can skip out on any potential livestream glitches and likely watch it later (or catch the K-Pop group on their upcoming world tour).
Plus, come Friday, March 27, Netflix will be releasing BTS: The Return, a documentary all about the making of Arirang. As Netflix puts it: "The film offers rare behind-the-scenes access as the group comes back together and charts an unprecedented path forward together after a nearly four-year hiatus."
Netflix has leaned further into livestreaming over the last few years — though the BTS concert is arguably their biggest coup. Livestreams have included everything from reality shows to sports, with some serious infrastructure issues along the way. Here's hoping the BTS concert goes off without a hitch.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-first-bts-concert-in-over-three-years-will-stream-live-on-netflix-in-march-155428505.html?src=rss
LOS ANGELES, CALIFORNIA - MAY 20: (L-R) In this image released on May 20, V, Suga, Jin, RM, Jimin, Jungkook, and J-Hope of BTS pose for the 2021 Billboard Music Awards, broadcast on May 23, 2021 at Microsoft Theater in Los Angeles, California. (Photo by Billboard Music Awards 2021 via Getty Images)
Welcome to our latest roundup of what's going on in the indie game space. There are tons of interesting games out this week. But first, there's been some discourse around the Nintendo Switch version of Dispatch, which arrived this week as well.
On other platforms, there's an option to censor genitalia and other explicit content, but that's not present in the Switch version. Instead, such content is censored by default, with black rectangles covering up characters' bits and someone flipping the bird. Noises that suggest sexual pleasure are said to be toned down too.
"We worked with Nintendo to ensure the content within the title met the criteria to release on their platforms, but the core narrative and gameplay experience remains identical to the original release," developer AdHoc told EuroGamer. Nintendo later said in a statement to GoNintendo that it "requires all games on its platforms to receive ratings from independent organizations and to meet our established content and platform guidelines. While we inform partners when their titles don’t meet our guidelines, Nintendo does not make changes to partner content. We also do not discuss specific content or the criteria used in making these determinations."
There are other games available for the Switch and Switch 2 that feature nudity and explicit content. There have long been hentai games on the eShop, while mainstream games like The Witcher 3 and Cyberpunk 2077 (we know all about the dongs in that one) still include explicit content on Nintendo platforms. So it's a bit of a strange one, and AdHoc and Nintendo didn't exactly clear things up with their statements.
There's been speculation that AdHoc censored the game to comply with rules in Japan (Cyberpunk 2077 is censored there too) and that it opted to have just one version of the game available globally on Nintendo platforms. All the same, it's a curious situation that's resulted in a lot of discourse. But there's been another indie game that's been a source of even more chatter this week...
New releases
Highguard is a 3v3 raid shooter from Wildlight Entertainment, a team that includes a bunch of former Apex Legends and Titanfall developers. It broke cover at The Game Awards in December when it was the final reveal of the night but that first trailer wasn't great.
As it turned out, TGA creator and host Geoff Keighley was a friend of the devs and after trying Highguard, he wanted to include it in the show. Wildlight cobbled together a trailer, but that disrupted the studio's long-standing plans to reveal and release the game simultaneously — a strategy that worked wonders for Apex Legends (though that game had the might of EA behind it).
After revealing Highguard, Wildlight effectively went radio silent until a release day showcase on Monday to detail just what the game is and how it works. That seems to have been a mistake given the review bombing and strange vendetta some developed against it. Highguard went live on Monday and Wildlight published a whole bunch of YouTube videos revealing the game's features. Spreading those out between TGA and this week could have tempered expectations.
In any case, I've played a few rounds of Highguard and mostly enjoyed my time with it so far. It's a blend of hero shooter and MOBA. As you might expect for a game from Apex and Titanfall veterans, the weapons feel well-tuned and the gunplay is snappy. There’s a lot going on and the maps are far too big for just six players. It's fun enough, but I don't think it's a game that's going to break my Overwatch obsession. Riding into battle on the back of a bear feels pretty great, though. You can play Highguard for free on Steam, PS5 and Xbox Series X/S.
I really wanted to like Don’t Stop, Girlypop! more than I did. I'd been looking forward to it for a while, as the promise of a Doom Eternal-style arena shooter with chaotic hyperpop-inspired visuals seemed like a great blend. Don't get me wrong, I adore the aesthetic and the soundtrack is spot on thanks to some cracking songs from Sarah Wolfe, Xavier Dunn and Candice Susnjar. I just wish it was as fun to play as it is to look at and listen to.
The visual clutter and fast pace sometimes makes it hard to spot enemies and the narrative doesn't really hang together, as much as the developers have salient points to make about the exploitation of finite resources. The core gameplay idea here is that the faster you move, the more damage you deal and more you heal. The game has its own take on a bunny hop called a wave hop that boosts your speed, but felt like it slowed me down because of the complex combination of inputs (jump, ground pound, jump, dash). That also caused my hand to cramp up very quickly.
I do love the customization here. Slapping rhinestones and baby sharks onto my weapons was delightful. The game's take on a gravity gun is fun too. So while Don't Stop, Girlypop! — from Funny Fintan Softworks and publisher Kwalee — didn't fully land for me, there are some aspects I like a whole lot. It's out now on Steam for $20 (there's a 10 percent launch discount until February 5).
We're been looking forward to Cairnfor a while around these parts, so it's heartening to see that it debuted to broadly positivereviews. This one from The Game Bakers is the latest in a string of climbing adventures, such as the lovely Jusant. So if Alex Honnold's recent free solo climb up a skyscraper has inspired you to ascend something very large without really posing a risk to your wellbeing, Cairn might be what you're looking for.
Cairn is out now on PS5 and Steam for $30. There's a 10 percent launch discount on Steam until February 12, and until February 13 on PS5 if you're a PS Plus member.
Every trailer I've seen for Steel Century Groovehas made me smile, so you can bet I'll be jumping into this when I have a chance. It's a rhythm game with Pokémon-style RPG elements in which you take control of a robot in dance battles. There's some original and licensed music to boogie along to and you can load in your own MP3s (you can bank on me loading some Electric Callboy tracks into this game). Steel Century Groove will create procedurally-generated choreography and charts for your custom songs. You can manually adjust the BPM too.
This debut title from solo developer Sloth Gloss Games is out now on Steam for $20. There's a 10 percent launch discount until February 11. There's a demo available, and progress from there carries over into the full game.
Rosday's Wanderling is a roguelike platformer with no combat. You have eight attempts to acquire the gear and learn the knowledge you need to pass each dungeon. Scour for loot and buy upgrades from the shop before night falls to help you on your way. You can place markers to help you remember where you've been.
Runs are said to be short at between 20 and 30 minutes. The visuals remind me a bit of Celeste too. You can check out Wanderling on Steam now for $8 (a 10 percent discount brings the price down to $7.20 until February 2).
I can't help but admire Strange Scaffold (Clickolding, I Am Your Beast, Co-op Kaiju Horror Cooking) and the rate at which it releases games. The latest one is Space Warlord Baby Trading Simulator.
It's a stock market sim in which you speculate on the future success or failures of the "simulated lives of babies." You can "short that baby" if you choose as you try to make gains. In a timeline where prediction markets allow you to speculate on just about anything (listen to this week's episode of the Engadget Podcast to learn more about that), gambling on the future of babies doesn't seem that farfetched.
Space Warlord Baby Trading Simulator — which is set in the same world as Space Warlord Organ Trading Simulator — is out now on Steam. It'll normally cost $20, but there's a 15 percent discount until February 12. Strange Scaffold is also bringing the game to Xbox Series X/S in the near future.
I Hate This Place is an isometric survival game based on the eponymous comic book series by Kyle Starks and Artyom Topilin. The game retains a comic book aesthetic and it has '80s horror movie-style inflections.
The way that noise is visualized is pretty interesting here. Onomatopoeic words will pop up and you'll see color-coded footsteps — useful when you're trying to be stealthy. Crafting is a key aspect of the game as well.
I Hate This Place — from Rock Square Thunder, Broken Mirror Games and Skybound Entertainment — is out now on Steam, PS5, Nintendo Switch and Xbox Series X/S. The regular price is $30 and there's a 20 percent launch discount on some platforms.
I can't find a trailer for this on YouTube, unfortunately, but Rebadgecaught my eye this week as well. It's a puzzle platformer from Yuumayay, who appears to be a 17-year-old solo developer. Your character carries badges that allow them to carry out actions like moving and jumping. Other badges include "affected by gravity" and "destroys on contact." Here's the trick: you can throw a badge and lose the associated ability, but then you can apply the trait to something else in the world.
It's a neat idea that draws from the playbooks of games like Baba Is You. Rebadge typically costs $8, but there's a 15 percent launch discount.
Upcoming
Moon Beast Productions is a studio formed by several of the creators of Diablo and Diablo II. This week, it revealed gameplay for its first title, Darkhaven, which is a fantasy isometric action RPG in the vein of (you guessed it) Diablo. You'll be able to play this one solo or with friends, and there are PvP elements. Darkhaven has procedurally generated, destructible worlds along with "massive events that threaten your entire world."
The gameplay shown in the trailer looks a bit rough, but it's still early days. In fact, Moon Beast is planning a Kickstarter campaign for Darkhaven. There's no release window as yet, but you can wishlist it on Steam.
Box or Void is a puzzle game that clearly takes some inspiration from Sokuban and Snake. Here, though, gameplay takes place across two planes. You'll switch between positive and negative space — obstacles on one side turn into pathways on the other. You'll alter the level layouts by pushing boxes.
This one from Dumen Games has an intriguing premise. There's no release date as yet for Box or Void, but a demo with 32 levels (about a fifth of what will be in the full game) dropped this week on Steam.
If there's a game that's billed as Dredge meets Wall-E, that's going to be enough to sell me. Describe it as a "petroidvania" and call it Good Boy, and I'm definitely in.
This is a creature-collecting Metroidvania from Observer Interactive and publisher Team17 in which pups are reincarnated as space rovers. I could not dig that premise more. Good Boy is expected to hit Steam later this year.
This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-a-hyperpop-arena-shooter-and-other-new-indie-games-worth-checking-out-120000874.html?src=rss
America’s once-promising EV transition may have taken a U-turn, but at least some in Hollywood are trying to do their part. Rivian partnered with Grey’s Anatomy to make a custom electric ambulance for the long-running series.
The ambulance is a modified version of Rivian’s Commercial Van. The custom “vanbulance” serves a dual purpose: preventing on-set exhaust fumes (which could harm the cast and crew) and integrating a green storyline. “As an added benefit, the elimination of engine noise brought a welcome quiet while cameras were rolling,” Rivan wrote in a blog post.
Among other modifications, it has rear double doors instead of a roll-up one.
Rivian
The vehicle includes some production-specific touches. Its walls and roof panels are removable, allowing cameras to reach angles required for interior shots. In addition, Rivian replaced the standard van’s rear roll-up door with double doors while adding a side entry to the cargo area. The company also added custom lighting and an exterior wrap reading “Seattle Emergency Response Services.”
The team consulted with the Huntington Beach Fire Department and the Los Angeles Fire Department to inform the interior layout. “Their feedback was invaluable to understand how first responders actually use their vehicles,” Rivian wrote.
At least Hollywood's fictional worlds are transitioning to electric.
Rivian
The Hollywood Reporternotes that the electric ambulance debuted in the November 13, 2025, episode of Grey’s Anatomy. However, it was featured more prominently in Thursday’s episode — hence Rivian choosing this week to highlight it.
This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-made-an-electric-ambulance-for-greys-anatomy-194358967.html?src=rss