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Normale Ansicht

Games Done Quick will host its first ever event in Europe

Games Done Quick, the charity video game speedrunning series, is making its European debut in a live event at Germany’s Gamescom this summer.

GDQ’s marathon event will run for the duration of the three-day show in Cologne, starting August 28-30, and will feature popular runners and an on-site live audience. The event will be broadcast on Twitch and YouTube, with programming kicking off at 4am ET (one for all you early risers) daily and running until 2pm.

"We’re thrilled to expand Games Done Quick globally and to bring a live event to gamescom in Germany, an opportunity that’s incredibly meaningful to our team," said Ashley Farkas, Games Done Quick’s Owner and Business Director. "This partnership not only supports an amazing initiative, but also creates space for more runners to participate, especially those who haven’t previously had the opportunity to travel to the US."

Games Done Quick was established in 2010 and has since raised more than $60 million for charities worldwide. Its first event of this year took place back in January, and featured live speedruns of Super Mario Sunshine, Hades II and Clair Obscur: Expedition 33, to name a few.

This article originally appeared on Engadget at https://www.engadget.com/gaming/games-done-quick-will-host-its-first-ever-event-in-europe-170637194.html?src=rss

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© Games Done Quick / Instagram

Games Done Quick
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Trump administration is paying more companies to abandon offshore wind projects

The Trump Administration has signed deals with two major energy companies to abandon their respective offshore wind farms, with both firms agreeing to invest in oil and gas projects instead.

The separate agreements were detailed in a press release from the Interior Department, which named Bluepoint Wind and Golden State Wind as the companies that have voluntarily agreed to end their current leases for a combined $885 million. Both firms have also said they don’t intend to pursue any new offshore wind projects in the US going forward.

Bluepoint Wind is an early-stages wind farm located off the coast of New Jersey and New York, while Golden State Wind, which is similarly in its infancy, is off California’s central coast. The government will provide dollar-for-dollar reimbursements of what each lease cost when they were agreed under the Biden administration, which Interior Secretary Doug Burgum said were "only viable when propped up by massive taxpayer subsidies."

Global Infrastructure Partners (GIP), which co-owns Bluepoint Wind with Ocean Winds, will invest up to $765 million into a liquefied natural gas (LNG) facility in the US. Ocean Winds is also one half of the 50/50 partnership that owns Golden State Wind, which will recover approximately $120 million in lease fees after investing in further oil and gas projects along the Gulf Coast.

The deals are similar in structure to the one the Trump administration agreed last month with French energy giant TotalEnergies, reaffirming the government’s seemingly unwavering commitment to outright rejecting clean energy in favor of doubling down on fossil fuels. Meanwhile, the accuracy of President Trump’s claims about climate change and the cost of renewable energy continues to be challenged.

This article originally appeared on Engadget at https://www.engadget.com/science/trump-administration-is-paying-more-companies-to-abandon-offshore-wind-projects-150216769.html?src=rss

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© STRF/STAR MAX/IPx

Photo by: STRF/STAR MAX/IPx 2026 4/23/26 Wind turbines operate in Absecon, New Jersey, generating electricity as part of the region's renewable energy infrastructure. Wind energy reduces reliance on fossil fuels, though turbines have been associated with bird and bat mortality.
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Intel launches new Core Series 3 chips for mainstream laptops

Intel has unveiled its new Core Series 3 chips, the official title for its Wildcat Lake-codenamed series intended for mainstream and value-oriented laptops. Built using the same Intel 18A process as its Core Ultra Series 3 chips, they’re significantly more powerful than the previous generation and promise "exceptional battery life" and "boosted AI-ready performance."

Intel says the Core Series 3 offers up to 47 percent better single-thread performance and 41 percent better multi-thread performance, as well as 2.8x better GPU AI performance compared to a five-year-old PC. Stacked up against its last-gen Intel Core 7 150U processors, the new mobile chip uses up to 64 percent lower processor power and is capable of 2.7x AI GPU performance. In other words, expect more grunt and improved efficiency.

At the top end of the lineup sits the six-core Intel Core 7 360, which has a P-core Max Turbo frequency of 4.8GHz and NPU TOPS performance of 17. This scales down as you move through the other six-core options, and there’s also a five-core Core 3 processor at the entry level with a more modest GPU.

Intel promises all-day battery life, rated at 12.5 hours in the office and 18.5 hours for streaming from Netflix. As for connectivity, there’s support for Wi-Fi 7, Bluetooth 6 and two Thunderbolt 4 ports. The Core Series 3 chips will be making their way into a variety of laptops throughout 2026, including Acer’s Aspire Go 14, 15 and 16, the ASUS Vivobook 14/15/17 and ExpertBook B5 Flip, B3 G2 and P3 G2. The likes of Dell, Samsung and Lenovo will announce their own Core Series 3 devices in the near future.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/intel-launches-new-core-series-3-chips-for-mainstream-laptops-164821846.html?src=rss

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© Intel

Intel Core Series 3
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Anna's Archive told to pay Spotify and record labels $322 million over unprecedented music scraping

The open-source library and search engine Anna’s Archive has been ordered to pay Spotify and the three of the world’s largest music labels $322 million in damages after it claimed to have scraped the entirety of the streaming platform’s library of music.

Spotify, Universal Music Group, Warner Music Group and Sony Music Entertainment, sued Anna’s Archive in January for a slightly comical $13 trillion. They alleged Anna's Archive had illegally scraped 86 million songs — a significant chunk of all the music on the planet — and intended to make them available for download via BitTorrent. At the time, Spotify called the scraping a "brazen theft of millions of files containing nearly all of the world’s commercial sound recordings."

In a since-deleted blog post, Anna's Archive stated the scraping was an act of preservation. Still, a New York federal judge sided with the plaintiffs after the archive's anonymous operator failed to respond to the lawsuit.

The court order finding Anna's Archive guilty of direct copyright infringement, breach of contract and violation of the Defense Contract Management Agency (DCMA) was filed on April 14. A further claim of violation of the Computer Fraud and Abuse Act (CFAA) was dismissed by the judge.

The total breakdown of damages includes $7.5 million to each of Sony and Universal Music and $7.2 million to Warner Music, with the remaining $300 million going to Spotify. The latter figure amounts to $2,500 for each of the 120,000 scraped music files already made available by Anna’s Archive. The remainder of the 86 million files were due to be released to the public at a later date.

The court also ordered Anna’s Archive to "immediately destroy all copies and phonorecords of any work ‘scraped,’ downloaded, copied or otherwise extracted from Spotify," but whether it actually does this, or indeed hands over a penny of the damages, remains to be seen. The bizarre reality of this case is that the person (or people) behind Anna’s Archive remains a mystery.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/annas-archive-told-to-pay-spotify-and-record-labels-322-million-over-unprecedented-music-scraping-151034032.html?src=rss

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© Anadolu via Getty Images

ANKARA, TURKIYE - OCTOBER 24: In this photo illustration the logo of Spotify is being displayed on a mobile phone screen in front of computer screen displaying the logos of Spotify in Ankara, Turkiye on October 24, 2025. (Photo by Muhammed Selim Korkutata/Anadolu via Getty Images)
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Rhythm Heaven Groove comes to Switch on July 2

A large chunk of Nintendo’s 2026 plans remain a mystery (that is, unless you take the insiders and leakers at their word), but we have been waiting on release dates for a couple of previously announced first-party titles, including Rhythm Heaven Groove, which officially arrives July 2.

Seemingly announced first on the Nintendo Today! app before making its way to the company’s various social channels, the first new entry in the Rhythm Heaven series in more than a decade is technically launching on the original Switch, but should also be fully playable on Switch 2. Currently the game’s Switch 2 compatibility status is listed as “Untested” on its official store page, but it’s hard to imagine there being any issues there.

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Did you catch all that? #RhythmHeavenGroove comes to #NintendoSwitch on July 2! pic.twitter.com/WrWiyC7Yqn

— Nintendo of America (@NintendoAmerica) April 9, 2026

If you’ve never played a Rhythm Heaven game before, the series is a bit like a (slightly) less wacky WarioWare, but all the minigames are based around rhythm and beat-matching. The challenges are rarely especially complex in terms of what's required of you, leaving you free to enjoy the always excellent original pop and electronic music.

Rhythm Heaven is one of Nintendo’s less prolific series’, with the upcoming Groove being only the fifth entry in two decades. The series debuted on the Game Boy Advance in 2006 in Japan as Rhythm Tengoku, with Rhythm Heaven arriving on the DS two years later in the US. That was followed by Rhythm Heaven Fever on the Wii, and the most recent entry was 2015’s Rhythm Heaven Megamix for the 3DS, which was something of a best-of collection.

Rhythm Heaven Groove is notable not only for being the first Rhythm Heaven game of the Switch generation, but also likely one of the console’s last games, as Nintendo prepares to shift its full focus to the Switch 2. Before then we’re also getting the typically charming Yoshi and the Mysterious Book (Switch 2-only) on May 21 and Tomodachi Life: Living the Dream, which launches on both platforms next week, April 16. 

Rhythm Heaven Groove is available to pre-order now for $40.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/rhythm-heaven-groove-comes-to-switch-on-july-2-155715068.html?src=rss

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© Nintendo

Rhythm Heaven Groove
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Google introduces AI-generated avatars to YouTube Shorts

A new feature that lets you create an AI avatar with your likeness is now live on YouTube. First announced in a blog post earlier this year, avatars are designed to be used in Shorts (provided you still allow them to show up), allowing you to insert yourself into video content in a way that YouTube deems to be safe and secure.

YouTube’s approach to combatting the AI sloppification of the internet and the proliferation of deepfakes appears to be adding more and more AI features to its platform, framing this latest addition as a tool that gives creators more control of their digital identities. Any video generated using an avatar will feature YouTube’s AI disclosure and include visible watermarks and labels like SynthID and C2PA.

YouTube has published a pretty in-depth explainer on how to create and use an avatar in either the YouTube or YouTube Create app, but here’s a brief summary of how to do it using the former. Once you’ve opened AI Playground, you’ll be taking a "live selfie" that also records your voice. You can then preview your photorealistic virtual self and either proceed with it or redo the process if you’re unhappy with anything. Creating an avatar in the YouTube Create app is broadly similar, but you have to navigate to the My Avatar homepage first.

YouTube recommends that you hold your phone at eye level and keep yourself centered as much as possible. Lighting is also important, as is ensuring your whole face is visible, you’re in a quiet area, and there’s nobody else in the background. You also have to be the account owner to create an avatar, and over the age of 18.

Once you have an avatar you like, you simply type in a prompt and wait for the AI to generate a video, which according to 9to5Google can be up to eight seconds long. Alternatively, YouTube will also let you add an avatar to existing "eligible" Shorts by tapping "Remix" and then "Reimagine" with your avatar selected.

Avatars can be deleted or retaken whenever you like, as can any video with your avatar in it. You can also limit who’s able to remix your videos, but deleting a video with your avatar in it won’t also delete the original video, or that avatar from your account. YouTube will automatically delete any avatar that hasn’t been used to create new video content for three years.

The new avatar feature will roll out gradually, and is the latest in a long line of AI-centric tools and updates YouTube has added to the platform in the last year, including automatic upscaling for low-res videos, automatic editing for creators and an AI-generated carousel for search results.

This article originally appeared on Engadget at https://www.engadget.com/social-media/google-introduces-ai-generated-avatars-to-youtube-shorts-140222368.html?src=rss

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© NurPhoto via Getty Images

The YouTube logo appears on a smartphone screen in this photo illustration in Ontario, Canada, on February 16, 2026. (Photo Illustration by Thomas IllustrationFuller/NurPhoto via Getty Images)
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How to watch the Triple-i Initiative showcase on April 9

The latest Triple-i Initiative Showcase is nearly upon us, as the indie-focused event returns for its third consecutive year on Thursday, April 9 at 12PM ET / 9AM PT. We’re being promised announcements for 40 games, including eight world premieres, so it’s well worth tuning in if you like your indies.

You’ll be able to watch the stream on The Triple-i Initiative YouTube channel, as well as Twitch, bilibili, niconico and on Steam. Co-streaming partners IGN and Gamespot will also host their own streams. The showcase will run for 45 minutes, and nine featured studios will also have post-show deep dives on their games if you want to know more. As previously, the mantra here is "no hosts, no ads, just games," so rest assured your attention will be rewarded. 

Confirmed featured games so far include Risk of Rain 2, the open-world survival game Windrose and Castlevania: Belmont’s Curse. We also know that the studio behind the excellent sci-fi narrative adventure 1000xResist will be showing off what it’s been working on, and we can also expect news from Cairn developer The Game Bakers.

It sounds like a typically eclectic lineup, then, and given last year’s showcase gave us release dates for 2025 indie hits like The Alters and Rematch, you can be confident that plenty of notable news should come out of this one too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-triple-i-initiative-showcase-on-april-9-170353957.html?src=rss

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Greece will ban all kids under 15 from using social media

Greece will ban children under the age 15 from using social media starting next year. Prime Minister Kyriakos Mitsotakis made the announcement in a video posted to TikTok, in which he referenced anxiety, sleep problems and addictive design features as reasons for the ban.

Greece has been proactive in its approach to tackling excessive screen time for children, having already banned mobile phones in schools in 2024. While the PM chose not to name any platforms, he said he was concerned about children comparing themselves to others on social media and taking online comments to heart.

"Greece will be ​among the first countries to take ​such an initiative," Mitsotakis said. "I am certain, ​however, that it will not be the last. Our ⁠goal is to push the European Union in this direction as well."

As reported by The New York Times, Greece’s digital governance minister, Dimitris Papastergiou, said that social media companies would be legally required to uphold the new restrictions by verifying the ages of their users. Failure to comply would lead to fines under the EU’s Digital Services Act. Parents would also need to download an app called Kids Wallet, backed by the state, that could be paired to their child’s device and block access. The finer details of how the ban would be enforced are still being worked out by decision-makers.

The PM conceded that he would likely incur the wrath of his country’s young children, but there’s widespread support for the plans from Greece’s adult population, according to an opinion poll published by ALCO in February. Greece follows in the footsteps of Indonesia, Austria and Australia, all of which have introduced similar bans of their own in the last year. The UK is also considering bringing in tighter restrictions on children under the age of 16 using social media.

This article originally appeared on Engadget at https://www.engadget.com/social-media/greece-will-ban-all-kids-under-15-from-using-social-media-154850415.html?src=rss

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© NurPhoto via Getty Images

A smartphone displays a folder of social media applications, including TikTok, Instagram, Facebook, X, Snapchat, and YouTube, with a blurred ''no under-16'' sign in the background, in Creteil, France, on March 31, 2026. Australia's eSafety Commission warns social media platforms about their failure to enforce the country's ban on under-16 users. (Photo by Samuel Boivin/NurPhoto via Getty Images)
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GoPro to lay off over 20 percent of staff by the end of 2026

GoPro will cut 23 percent of its global workforce by the end of this year, as the action camera pioneer looks to reverse its fortunes in a competitive market.

145 employees will be laid off, with the restructuring process commencing in the second quarter of 2026, the San Mateo company said in a Form 8-K filing. At the end of the first quarter, GoPro’s total number of employees stood at 631, and it expects the cuts to cost it between $11.5 million and $15 million. These charges include honoring severance packages and healthcare benefits.

GoPro’s last reported round of layoffs took place in the second half of 2024. The company posted a year-end revenue decline in its 2025 financial results, including a loss of $9 million in its fourth quarter.

Despite the layoffs, GoPro is seemingly optimistic about 2026, banking on its AI-centric GP3 processor to spearhead a "new era of performance and innovation" for the company. The first GP3-powered GoPro cameras will launch in the coming months.

GoPro launched its first action camera in the early 2000s and enjoyed huge success with extreme sports enthusiasts. But it no longer has the market to itself, facing stiff competition from the likes of DJI, Insta360 and smartphone cameras in general.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-to-lay-off-over-20-percent-of-staff-by-the-end-of-2026-131918779.html?src=rss

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© JasonDoiy via Getty Images

San Mateo California, USA - August 23, 2025: Aerial Drone POV of the GoPro headquarters, located at 3025 Clearview Way in San Mateo, California. The company at one time was valued at $11 billion, but has since fallen to $260 million.
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MindsEye will litigate its own launch 'sabotage' controversy in DLC form

MindsEye developer Build a Rocket Boy remains so convinced that corporate foul play contributed to the disastrous launch of its debut game that it’s now planning to prove it to its audience via in-game content.

In a wide-ranging interview with GamesBeat, BARB CEO and CTO Mark Gerhard said MindsEye will soon receive a multiplayer update, as well as a new mission called Blacklist in which the studio will "share some of the evidence of the sabotage with the community." Gerhard didn’t elaborate further, beyond revealing that the new mission will also introduce a playable female character, but promised further updates to the game in the coming months.

BARB hopes its DLC will inspire the MindsEye community to create their own user-generated content with its Arcadia platform, which was always the long-term plan for the troubled action game. "The end state we want to be at is where the community can make their own [content] and can dream up their own creations, and again, without being a studio or needing to program or anything," Gerhard told GamesBeat. "They can actually make really fun and compelling experiences for themselves and their friends. That’s our mission. And I think that’s going to be more and more evident over the next few months."

MindsEye was riddled with bugs and performance issues when it launched last June, resulting in players demanding refunds and the studio hurriedly attempting to patch things up. Layoffs soon followed, with BARB co-CEO Lezlie Benzies reportedly addressing the remaining staff to reassure them of the game’s future. According to an IGN report, the former president of Rockstar North and GTA producer told employees at the time that saboteurs both external and within the company were to blame for the game’s nightmarish rollout.

In his new interview with GamesBeat, Gerhard took responsibility for the bugs and crashes that led to what he admitted was "without doubt, the worst launch in history," but echoed Benzies’ previous comments about the reputational damage the game suffered. "Obviously, we were kind of caught flat-footed on that," he said. "We didn’t counter the negative narrative. We weren’t sophisticated enough to have done that. But, we’re aware. We’ve called that out. Some of the negativity has been orchestrated around this, and thankfully, as a result, it stopped."

Gerhard said that the studio has collected "very strong evidence" of the alleged leaks following months of "thorough investigations," adding that the case is now in the hands of authorities in the UK and US.

BARB recently parted ways with co-publisher IOI Partners (a subsidiary of Hitman developer IO Interactive), and will be solely responsible for publishing responsibilities on MindsEye going forward. As a result, the planned MindsEye and Hitman crossover event is no longer going ahead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mindseye-will-litigate-its-own-launch-sabotage-controversy-in-dlc-form-152344593.html?src=rss

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© Build a Rocket Boy

MindsEye
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Meta will "substantially reduce" describing Instagram teen accounts as PG-13

Meta has agreed to "substantially reduce” its use of the PG-13 ratings system in relation to its Teen Accounts on Instagram starting April 15.

Last year, the Motion Picture Association objected to Meta directly referencing its movie content rating, which cautions parents against letting their pre-teens engage with certain media. In a cease-and-desist letter seen by The Wall Street Journal at the time, the MPA said that Meta claiming its teen accounts were comparable to PG-13 ratings was "literally false and highly misleading."

The MPA argued that its guidelines for the established movie-ratings system and Meta’s own explanation of the revamped accounts for minors did not align, and that drawing a link could have a detrimental effect on the MPA’s public image by association. It also said that Meta’s system seemingly relies heavily on AI to determine what younger users see on the social media platform.

When introducing the changes in 2025, Meta said that the risk of seeing "suggestive content" or hearing certain language in a movie rated 13+ was a good way of framing something similar happening on an Instagram teen account. It added that it was doing all it could to keep such instances to a minimum. 

Meta has now updated that initial blog post about the changes after coming to an agreement with the MPA, adding a lengthy disclaimer that reads, in part, "there are lots of differences between social media and movies. We didn’t work with the MPA when updating our content settings, they’re not rating any content on Instagram, and they’re not endorsing or approving our content settings in any way."

Meta goes on to explain that it drew "inspiration" from the MPA guidance given its familiarity with parents, as well as feedback it had received from parents, and will continue to do so. The difference is that it won’t make the connection so explicitly in its communications going forward.

"Today’s agreement clearly distinguishes the MPA’s film ratings from Instagram’s Teen Account content moderation tools," said Charles Rivkin, Chairman and CEO of the MPA. "While we welcome efforts to protect kids from content that may not be appropriate for them, this agreement helps ensure that parents do not conflate the two systems – which operate in very different contexts. The MPA is proud of the trust we have built with parents for nearly sixty years with our film rating system, and we will continue to do everything we can to protect that trust."

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-substantially-reduce-describing-instagram-teen-accounts-as-pg-13-175912683.html?src=rss

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Insta teen accounts
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Delta picks Amazon Leo for in-flight Wi-Fi starting in 2028

In-flight Wi-Fi on Delta flights will be provided by Amazon Leo beginning in 2028, the two companies have announced. In a blow to Elon Musk’s Starlink, Amazon’s deal with Delta will see its satellite internet service installed on 500 Delta aircraft initially, each equipped with its own Leo antenna.

Amazon promises low-latency Wi-Fi with download speeds up to 1Gbps and upload speeds up to 400Mbps, allowing passengers to stream movies and TV shows, play games and work as if they were on the ground. If you’re a Delta SkyMiles member you’ll be able to use Leo-powered Wi-Fi for free when traveling to any of the more than 300 locations Delta flies to.

Amazon currently has around 200 satellites in low Earth orbit, and plans to aggressively accelerate production this year. Delta already uses Amazon Web Services (AWS) for its reservation systems and applications, 600 of which have been migrated to the cloud since 2020.

Amazon rebranded its satellite network to Amazon Leo (an acronym for low Earth orbit) last year, as it looks to take the battle for in-flight Wi-Fi supremacy to the more established Starlink. SpaceX has struck deals with Alaska Air, United and British Airways among others in the last few years, so Amazon is playing catch-up with its not yet operational network.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/delta-picks-amazon-leo-for-in-flight-wi-fi-starting-in-2028-153024212.html?src=rss

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Netflix’s Assassin’s Creed is officially set in ancient Rome

Netflix’s live-action Assassin’s Creed show has entered production and will officially be set in Rome in the year 64AD, confirming previous reports.

The upcoming adaptation, then, will return to the setting of 2010’s Assassin’s Creed Brotherhood, although the latter’s story took place more than 1,000 years after the events we'll see in Netflix's show. Ubisoft confirmed in a press release that the Netflix series will tell an original story centered on a war between the Templar Order and the Assassin Brotherhood, who each have very different ideas on how the future of mankind should look.

The full ensemble cast has also now been announced. Sandra Guldberg-Kampp (Foundation), Youssef Kerkour (A Knight of the Seven Kingdoms), Mirren Mack (28 Years Later: The Bone Temple), and Louis McCartney (Broadway production Stranger Things: The First Shadow) have all been cast as recurring characters. Netflix previously announced Lola Pettigrew (Trespasses) and Toby Wallace (Babyteeth) as possible leads, along with a number of other series regulars.

Roberto Patino (Westworld, Sons of Anarchy) and David Wiener (Halo, The Killing) are serving as creators, showrunners and executive producers on the show, which is primarily filming at Rome’s iconic Cinecittà Studios. No release date has been announced.

Assassin’s Creed won’t represent the first time that Netflix has adapted a Ubisoft property. 2023’s Captain Laserhawk: A Blood Dragon Remix was based on a Far Cry 3 expansion, and last year Sam Fisher made his TV debut in the broadly well received Splinter Cell: Deathwatch.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-assassins-creed-is-officially-set-in-ancient-rome-171533234.html?src=rss

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© Netflix

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Amazon is reportedly working on a new phone built around Alexa

Amazon is reportedly planning to re-enter the smartphone market more than 10 years after its last attempt. According to a Reuters report, the mysterious phone is internally codenamed "Transformer" and is being developed by the company’s devices and services unit.

There isn’t a whole lot to go on right now, but it probably won’t surprise many to learn that the phone will likely lean heavily on AI. According to Reuters’ sources, Alexa functionality would be a core part of the experience, but Amazon wouldn’t necessarily build a custom OS around its voice assistant. The phone would make buying products on Amazon and using services like Prime Music and Prime Video "easier than ever," and may bypass traditional app stores.

Reuters reports that the Transformer project is being led by the recently established ZeroOne, an Amazon devices unit headed up by ex-Microsoft executive and Xbox co-founder J Allard, who was also one of the creators of Zune. Allard joined Amazon last year to lead a "a special projects team dedicated to inventing breakthrough consumer product categories."

The development team has reportedly considered launching both a traditional smartphone and a so-called "dumbphone," which would presumably strip away anything that needlessly distracted you from the Amazon empire. Reuters’ anonymous sources suggest the latter could help combat screen addiction by offering fewer features.

ZeroOne is apparently inspired by the ultra-minimalist Light Phone, suggesting that Amazon might be reluctant to take on the flagship devices of Apple and Samsung. The report adds that the Transformer phone could even be positioned as a secondary handset.

This, of course, would not be Amazon’s first crack at the smartphone business. The company launched the Fire Phone in 2014, an ambitious and interesting device that ultimately failed to tempt people away from the more established smartphone ecosystems. It’s widely remembered as perhaps the company’s biggest hardware misstep.

With analysts forecasting an unprecedented decline in the smartphone market in 2026, now seems like a risky time for Amazon to try again, and Reuters was unable to determine exactly how much the company has committed to the Transformer project. Sources also wouldn’t rule out it being scrapped altogether if the company’s priorities suddenly shifted.

This article originally appeared on Engadget at https://www.engadget.com/mobile/amazon-is-reportedly-working-on-a-new-phone-built-around-alexa-142244500.html?src=rss

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© Reuters / Reuters

FILE PHOTO: Amazon logo is seen in this illustration created on February 11, 2025. REUTERS/Dado Ruvic/Illustration/File Photo
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Ubisoft ends development at Tom Clancy studio Red Storm

Ubisoft is ceasing game development at its studio, Red Storm Entertainment, best known for its work on the Tom Clancy’s series. While the studio is set to remain open, 105 people will be laid off, a Ubisoft source told GamesIndustry.biz.

Those who survive the cull will reportedly continue to work on the Snowdrop engine, used in many of Ubisoft’s tentpole games over the last decade, including Star Wars Outlaws and Avatar: Frontiers of Pandora more recently. Red Storm had been working on an untitled Splinter Cell VR game that was canceled in 2022, as well as the also-canceled The Division Heartland.

The studio was co-founded by the author Tom Clancy himself in 1996 (taking its name from Clancy's novel Red Storm Rising), and in its 30 years has worked on a large number of Ghost Recon and Rainbow Six games, among others. It also developed 2023’s broadly well-received Assassin’s Creed Nexus VR.

According to GamesIndustry.biz’s source, the layoffs at Red Storm are part of Ubisoft’s wider cost-saving reorganization, which has resulted in sweeping job cuts and game cancellations across the French publisher's portfolio.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-ends-development-at-tom-clancy-studio-red-storm-170847892.html?src=rss

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Alexa+ launches in the UK

Amazon’s next-generation smart assistant has entered its Early Access program in the UK, marking Alexa+’s European debut following rollouts in the US, Canada and Mexico. Starting March 19, invitations to start using the smarter, more conversational Alexa will be sent out to "hundreds of thousands" of willing participants, Amazon said in a press release, adding that Alexa is the most popular voice assistant in the UK.

As well as its more natural communication, agentic capabilities, contextual awareness and ability to remember previous conversations across devices, Amazon that users across the pond are getting an "authentically British" AI-powered assistant. It understands slang terms like "cuppa" and might even accuse you of taking the mick in the middle of a conversation. Can we rule out some cringe-inducing cockney impersonations? Absolutely not. It also distinguishes between, for example, how people in the UK say the date — "the 1st of April" — versus how it’s said in the US.

Amazon said that engineers, linguists and speech scientists have worked together at the company’s Cambridge-based Tech Hub to ensure the voice assistant understands British users, with naturally flowing conversations being a crucial part of the Alexa+ experience.

On the agentic side of things, the current lineup of UK partners will include OpenTable and, soon, JustEat, alongside existing partnerships with services like Spotify, Philips and Apple Music. Amazon also sources news from the likes of The Guardian and Future Publishing.

UK-based customers who purchase a new supported Echo device will automatically qualify for Early Access, and if you already own one you can register here to receive an invite. You can also try Alexa+ on select Fire TV devices and in a web browser.

During the Early Access period, which ran for nearly a year in the US before its nationwide rollout last month, Alexa+ will be free, and will remain free for Prime members. On its own it will cost £20 per month. As a reminder, Prime costs £9 per month in the UK (£95 annually) so it makes no sense whatsoever to pay more for Alexa+ exclusively when it's included in the main membership anyway. 

This article originally appeared on Engadget at https://www.engadget.com/ai/alexa-launches-in-the-uk-141058988.html?src=rss

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Microsoft will finally let you turn off Quick Resume for individual games

Microsoft is rolling out a number of Xbox Series X|S updates to those on its Xbox Insiders program, and one of them has been requested by the community for years. You’ll soon be able to disable the Quick Resume feature for specific games, meaning they'll boot up fresh each time you launch them.

As a reminder, Quick Resume is a feature that Microsoft introduced with its current generation of consoles. It lets you suspend a number of games simultaneously so they’re running in the background even when the console is turned off. When you want to return to a game that supports Quick Resume, it'll drop you back in exactly where you left it within a few seconds, often even when it’s been months since you last played that game. It’s a pretty neat feature, and still impressive more than five years since the Series X|S launched.

But over the years, players have discovered that Quick Resume isn’t ideal for every title, particularly always-online games. When you take these out of their suspended state, they’ll often shout at you for letting them disconnect, forcing you to manually close the game down properly and then relaunch it. Other games just don't seem to get on with it for a variety of other reasons. You can manually close any game you want at any time, but it takes a few more button presses than Quick Resume, so it’s easy to forget.

The latest Xbox update finally addresses this, letting you turn off the feature on a game-by-game basis by selecting "More Options" and then "Manage Quick Resume" on a game tile. That way you can ensure it’s only enabled for single-player titles in which the ability to instantly pick up where you left off is very appealing. It’s a change that has gone down well with ex-Xbox icon Larry “Major Nelson” Hryb, who said on X that he first requested it five years ago when still employed by Microsoft.

Love this. I filed a feature request to make Quick Resume per title in 2021. Great to finally see it happen. https://t.co/eDn56MIMSu

— Larry Hryb, Gamer Emeritus 📱⌨️🖱️🎮 (@majornelson) March 18, 2026

Microsoft is also adding more customization options to the Xbox dashboard in the upcoming update. You’ll be able to create custom background colors, rather than having to select one of the existing color options, while the amount of Groups you can add to your Home screen has been increased from two to 10. These can be reordered in the same way you reorder individual game tiles.

Select Xbox Insiders can start using the new features now, before they’re eventually made available to everyone.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-will-finally-let-you-turn-off-quick-resume-for-individual-games-174639730.html?src=rss

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Switch 2 software update adds 'Handheld Mode Boost' for your old games

We might not have had a proper Nintendo Direct in 2026 yet, but there have been plenty of Switch and Switch 2-related announcements in the last few weeks, including a release date for the Yoshi and the Mysterious Book, a surprise port of Kena: Bridge of Spirits and the final trailer for the imminent The Super Mario Galaxy Movie. But if you’re a Switch 2 owner who prefers to play your library of games in handheld mode, Nintendo’s latest announcement might be the one that interests you most.

The company has released the 22.0.0 system update for its latest console, which brings with it a host of tweaks and improvements, the most notable of which being the introduction of "Handheld Mode Boost." If you’ve played any original Switch games that haven’t received next-gen patches in handheld mode on Switch 2, you might have noticed that they look a bit blurry and unappealing. That’s because they’re still rendering at 720p on the Switch 2’s larger 1080p display, so the image is being stretched to fit a screen it wasn’t designed for.

Handheld Mode Boost doesn’t mean that all unpatched Switch games are now natively running at 1080p on Switch 2, but rather that the console is telling them to run in the original Switch’s docked TV mode — which was able to output at 1080p — on the handheld. Since launch this has seemed like the obvious workaround for Switch games, but it has taken nearly a year for Nintendo to implement it. You should see higher resolution visuals and, in some cases, better performance, as a result.

When running original Switch games in Handheld Boost Mode (enabled via a toggle in the system menu) your Switch 2 will treat the attached Joy-Con 2 controllers as if they were a Pro Controller. This disables features like motion controls and touchscreen functionality, meaning some games won't work on the newer hardware with Handheld Boost Mode turned on. Eurogamer names Super Mario Maker 2 and The Legend of Zelda: Skyward Sword HD as two examples of games that aren't compatible at the moment. 

There are a number of other updates in version 22.0.0, including a new animation for loading a virtual game card, new GameChat features and more customization options in flight mode. The full list of patch notes can be found here.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-software-update-adds-handheld-mode-boost-for-your-old-games-165451808.html?src=rss

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Sorry, first-party PlayStation games aren't coming to PC anymore

Sony is pulling a U-turn on its multi-platform strategy, with Bloomberg’s Jason Schreier reporting that first-party PS5 games soon to become exclusive once again, at the expense of PC players.

Sony started releasing some of its biggest games on PC in 2020, when Horizon Zero Dawn came to Steam. A number of other titles have followed suit since, including The Last of Us Part I, Ghost of Tsushima, God of War Ragnarök and the Marvel’s Spider-Man games. But the company appears to have had a major change of heart, with high-profile titles like Ghost of Yotei and the upcoming Saros set to launch on PS5 only.

Schreier was told by anonymous sources that Sony-published online games like Marvel Tokon and the imminent Marathon will remain multi-platform releases as planned, and Hideo Kojima’s Death Stranding 2, which launched last year as a PS5 exclusive, is still set for a PC release in 2026. But while Sony could always change its mind again, it looks unlikely that the tentpole single-player epics that PlayStation has become known for since the PS4 era will receive PC ports going forward.

There are likely several reasons for this strategic shift. The most obvious one is the poor sales performance of PS5 games on PC, with ports generally not arriving on Steam until at least a year after their console launch. This is in stark contrast with Microsoft, which will launch first-party titles such as Fable and Forza Horizon 6 on Xbox, PC and PS5 at the same time later this year. It would see Sony return to a more Nintendo-like approach, with the latter famously (and extremely successfully) holding firm on console exclusivity for the likes of Mario, Zelda and Pokémon.

PlayStation insiders also told Bloomberg that some people within the company fear that releasing PS5 games on PC is detrimental to the brand, and could harm sales of future PlayStation consoles. Schreier also points out that with the next Xbox expected to be a proper Windows-powered PC that would presumably be able to run Steam and other launchers, Sony might be acting now to ensure that the versatility of such a machine doesn’t enable Xbox players to play future PS5 games on it. (It’s probably galling enough to the suits at Sony that people are already doing this with Steam’s current library of PlayStation games on the Xbox-branded ROG Ally X handheld.)

A PlayStation spokesperson declined Bloomberg’s request for comment.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sorry-first-party-playstation-games-arent-coming-to-pc-anymore-152128980.html?src=rss

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Three retro Mario titles are coming to Nintendo Switch Online on Mario Day

As if you needed reminding, next week is March 10, or MAR10 Day, as the marketing wizards at Nintendo have been calling it for the last decade or so. You can usually rely on Mario Day for some plumber-related goodies, and Nintendo has announced that three retro games are coming to Nintendo Switch Online next week.

Those games are Mario’s Tennis and Mario Clash for the newly launched Virtual Boy app, and Mario Vs. Donkey Kong for the Game Boy Advance. Both the GBA and Virtual Boy emulators are part of the Nintendo Switch Online + Expansion Pack membership plan, so you’ll need to be on that tier to play them this Mario Day.

Both of the soon-to-be added Virtual Boy titles originally came out in 1995. Mario Clash is something of a 3D reimagining of the arcade Mario Bros. game, while Mario’s Tennis was actually the first game in the Mario Tennis series, making it a nice companion piece to Mario Tennis Fever, which recently launched on Switch 2. They join 3d Tetris, Galactic Pinball, Golf, The Mansion of Innsmouth, Red Alarm, Teleroboxer and Virtual Boy Wario Land in the Virtual Boy NSO library so far, with more titles on the way. Remember that you’ll need either the $100 Virtual Boy replica or $25 cardboard headset to play them on your Switch.

Mario Vs. Donkey Kong for the GBA is a more unexpected addition, not least because Nintendo remade the charming puzzle-platformer for Switch just a few years ago. Having the source material available on the console too via NSO is obviously nice, but there are other still absent Mario games from the iconic handheld’s enviable library that I’d personally have liked to have seen sooner (*cough* Mario Tennis: Power Tour).

All three games will be playable on March 10.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/three-retro-mario-titles-are-coming-to-nintendo-switch-online-on-mario-day-130223937.html?src=rss

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